Previous Lore
One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.
Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.
Caitlyn quickly gained notoriety, as she was single-handedly defeating crime in Piltover and had developed into a ravishing beauty as well. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists.
The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. As she travels, she seeks to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.
Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.
Caitlyn quickly gained notoriety, both because she was single-handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists.
The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
- Candidate
- Date
- 31 December, 20 CLE
- Observation
Caitlyn enters the Great Hall with a series of whirs and clicks, as the lenses extending down from her hat adjust to allow her to study the space in meticulous detail. She has a long rifle slung over her shoulder, and she bears its weight so comfortably one would doubt she's ever without it. Her ensemble is as alive with the activity of gears as it is revealing, both facets competing for attention.
She takes the room in with the eye of an investigator, noting the placement of all objects. She scrutinizes the marble doors to the Reflecting Chamber with grim determination. Satisfied that she could analyze a crime scene there later if necessary, she pushes through the doors.
- Reflection
The darkness weighed on her skin like dew after a long stakeout, cool and sobering. As if in response to the thought, she heard the light patter of rain on cobblestone behind her. Startled, she spun around too quickly, banging her elbow against something solid. The 'something' was a grimy brick wall on which a sinewy creature reminiscent of the Demacians never to slacken the grip on their ethical reins. Sadly ironic that the same tower allowed the fugitive, the mysterious 'C', to escape when he was so nearly within her grasp.
was graffitied in glorious detail. With conditioned skepticism, her eyes panned from the wall down the long alleyway next to her. She caught a gasp before it left her throat. Resilience Way. No matter how many hours she'd spent there, the place always gave her chills. Her gaze went to the sky, where she could see the spire of Constance Tower casting its familiar light out over the city, remindingShe could recall every detail of the day on a whim. It sat in her memory like a picture of a dead lover taped to a mirror, there to remind you of what you could have had. The pursuit began in the lobby of the Artificer's Guild Hall in Demacia's crowded Honor Square. A student studying Advanced Techmaturgical Wafer Fabrication had, by chance, stopped at the Guild in order to speak with Moraj Wossit about her requirements for Guild entry. Wossit was some Average Joe paper-pusher who, unbeknownst to her and his superiors, had been ditching work early on Thursdays while he got, as he put it, 'elective stress therapy'. Caitlyn had heard that line enough to know that he meant 'something my wife and kids shouldn't know about'. So much for Demacia's bastion of morality, although in retrospect he could have just been watching a late League match with a brew for how tightly wound the city-state had its people. In any case, the student happened to barge into his office and found his desk in disarray with the window open. She retrieved a supervisor who, concerned, contacted the local authorities.
Caitlyn had been in town investigating the last enigmatic card that 'C' had left. It was the fourth in a series of roughly identical cards he'd left at the scenes of his heists. All of them bore only a single character: 'C'. This one was left in place of the Celestial Crystal stolen from Freljord's Dervish Crystal Hall. She'd determined that he chose paper stock in slightly different shades to let her know which part of Valoran he planned to hit next. There was some meaning to the ink and font he used, but she hadn't cracked that yet at the time. Thanks to his earlier theft of the Greatsword of Milthorn from Demacia's Royal Palace, Caitlyn had deduced that he meant to show up there again, and she was speaking with the constable when the message came from Guild Hall. She accompanied the constable there on a hunch, and when they arrived, the lobby was rife with security goons.
The supervisor had been mindful enough to check the Senior Artificer's office, where Wossit had been provisioned with special access. When he got there, the office was in a similar state of chaos. Most importantly, the treasured Helm of the Protector, which had been carried to Demacia years before by League Champion , was missing from an open safe. It had been entrusted to the Artificer's Guild for some kind of magical tune-up, and the Guild monkeys had assured Caitlyn that the whole operation had been completely hush-hush. In the safe another card waited, mocking her inability to decipher its clues.
Security locked the building down immediately. Caitlyn was listening to the Chief of Security's recounting when she noticed one security officer who kept depriving her of a square look at his face. It was incidental enough to seem unimportant, but after five minutes of distracted glances, she decided to strike up a conversation. She made it a solid four steps in his direction before he bolted for the stairs.
She chased him up ten flights of stairs, never breaking stride. She reached the roof just in time to see him swinging away on a line affixed to the top of the Constance Tower. As he swung, it was clear that he'd calculated this escape to reach the roof of the Gillson's Training Hall. This was too close to let him slip away, so she leveled her rifle and took
for a leg. Her quarry had slipped up this time, as he could not deviate from his path, and her shots was what Caitlyn did best.She pulled the trigger.
In a flash, the perpetrator fell from the line. Caitlyn didn't understand; the bullet shouldn't have hit so soon. Time slowed to a crawl as she watched him descend through the air. She watched until he disappeared between the buildings and dashed back down the stairs.
And here she was again. Standing in Resilience Alley where he fell. There were witnesses everywhere who saw him fall into the alley, and yet it was empty. No body, no blood, no explanation for how he could have survived, and nobody saw him leave. That night, she sat there in that raining dump of an alley for hours, searching for an answer.
As though responding to the memory, a panel in the soaking cobblestone floor slid open.
Caitlyn leapt back, jerking her rifle off her shoulder in a practiced motion and training it on the hole. A low chuckle echoed out from the darkness.
"Tricky, aren't I?" A voice said.
Caitlyn couldn't come to grips with the situation quickly enough. "Step out slowly!"
"Nah, I'm not gonna do that." The voice was tinged with amusement.
"I'll give you 'til the count of three. If you aren't in plain sight with your hands up, I'm just going to use the muzzle flash from this rifle to light my way." Caitlyn was accustomed to overcoming obstacles. "One... "
"You won't do it, you don't have the - "
"Two... "
"You know if you shoot me, you'll never find out how I - "
"Three." Caitlyn pulled the trigger, but the gun clicked hollowly.
"Why do you want to join the League, Caitlyn?" The voice was suddenly solemn.
"I'll ask the questions here! Who - " She didn't like being interrogated.
"Why do you want to join the League, Caitlyn?" There was a level of control in the voice that caused a sense of dread to creep up her spine.
"You already know the answer to that question or you wouldn't have taken me here." She waited, but no response came. "He's the only case I've had to leave open. I'll become better. I'm going to catch him, and the League will be my tool to do just that."
"How does it feel, exposing your mind?" The question came in a whisper from behind her ear, and the trap door in the alley snapped shut. She whirled about, but all she saw were the ornate marble doors of the Institute. Behind her lay the path to becoming a champion.
"If you want a piece of my mind, just ask next time. I'll save you the song and dance." She smirked, knowing that she was being watched, before slinging her rifle over her shoulder and continuing into the League.
Previous Abilities
Previous Splash Art
Patch History
- Stats
- Base health regeneration reduced to 5.5 from 5.65.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 62 from 53.66.
- Base armor increased to 31.88 from 22.88.
-
- Bug Fix: No longer get stuck with a blue overlay when an enemy is affected by Yordle Snap Trap.
- Bug Fix: Rank-up tooltip now properly lists the total attack damage ratio increase between ranks.
- Stats
- Base health reduced to 475 from 524.4.
- Health growth increased to 85 from 80.
- Base attack speed increased to 0.568 from 0.543.
- Base attack delay reduced to 0.1 from 0.15.
- Attack speed growth increased to 4% from 2%.
- Base health regeneration reduced to 5.65 from 5.674.
- Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
- New Effect: Can affect turrets.
- Damage to targets beyond the first increased to 67% from 50%.
- Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
- bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
- 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks. AD ratio changed to
- Vision duration reduced to 3 seconds from 8.
- Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
- Passthrough damage reduced to 50% from 67%.
- Trap bonus damage from reduced to 10 / 55 / 100 / 145 / 190 from 30 / 70 / 110 / 150 / 190.
- Trap bonus damage from 60% AD from 70% AD. AD ratio reduced to
- Bug Fix: Tooltip now displays the correct root duration of 1.5 seconds. Actual duration unchanged.
-
- General
- Bug Fix: VFX during her recall no longer disappear when losing and regaining vision.
- Bug Fix: Traps are no longer less clear in brush compared to her other skins.
- General
- Stats
- Attack speed growth reduced to 2% from 4%.
-
- Bug Fix: Quote when killing is no longer heard by everyone on the map.
- Bug Fix: Fixed a bug where she could become covered in a blue overlay for the rest of the match if polymorphed by while in combat.
- Bug Fix: Fixed a bug where could get the same blue overlay if casting on any enemy affected by an allied Yordle Snap Trap.
- Stats
- Base attack speed reduced to 0.543 from 0.568.
- Attack delay increased to 0.15 from 0.1.
- Base attack speed reduced to 0.543 from 0.568.
- no longer grants Headshot stacks on secondary targets.
- Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
- Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
-
- Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
- Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her .
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the SFX were distorting when hitting multiple minions.
- Bug Fix: Untargetable champions can no longer proc the trap.
- Bug Fix: Improved visibility of Lunar Wraith Caitlyn's trap.
- (+ 70% AD) from 10 / 20 / 30 / 40 / 50% bonus damage changed to 30 / 70 / 110 / 150 / 190
- New Effect: Traps now display their area of effect range to Caitlyn.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Bug Fix: Caitlyn would often path into her normal attack range to perform the empowered attack.
- Bug Fix: Caitlyn first attack after an empowered one would take longer to complete.
- Bug Fix: Using the empowered attack on a target other than the one being previously attacked would take longer to complete.
- Collision detection improved for smaller enemies.
- Stacks changed to 6 at all levels from Error: Parameter '3' is not accepted..
- Frequency of "Boom, Headshot!" line reduced
- Maximum damage to targets beyond the first increased to 67% from 60.
- Stats
- Attack damage increased to 55.66 from 50.04
- Attack damage growth reduced to 2.18 from 3.
- Attack speed reduced to 0.568 from 0.625
- Attack delay increased to 0.1 from 0.
- Caitlyn now starts the game with 10% bonus attack speed at level 1 to offset the attack speed reduction at the start of the game.
- New icon
- Removed: 50% bonus armor penetration
- New Effect: Bonus damage increased to 50% + (critical strike chance × 1 + (0.5 × bonus critical strike damage))% AD from (+ 50% AD)
- Still deals 150% AD bonus damage against minions and monsters.
- New Effect: Caitlyn's next attack against targets caught in a or slowed by gains 'double range' and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots nor consume a stacked one.
- Attacks against turrets will now increment Caitlyn's Headshot counter.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
- AD ratio increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD
- Removed: 10% damage mitigation per enemy unit hit.
- New Effect: Projectile is now narrow until it hits its first target then opens up to normal width.
- New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage unless caught in a , then they take full damage.
- Removed: Magic damage-over-time and AP ratio.
- New Effect: Utilizes a stock system, with 3 / 3 / 4 / 4 / 5 maximum charges.
- Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
- Duration reduced to 90 seconds from 240.
- New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds.
- Enemies lose that immunity if they leave the location.
- New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50% multiplicatively increased damage from .
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
- Dash distance reduced to 400 from 500.
- Missile width reduced to 70 from 80.
- Missile speed reduced to 1600 from 2000.
- Fixed a bug where Caitlyn's attack animation and damage application would occasionally become fall out of sync when was in the game.
- Mana cost reduced to 30 from 50.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 20 / 17 / 14 / 11 / 8.
- New Effect: Ignores 50% of the target enemy champion's bonus armor.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- It is now always 1.1 seconds.
- Fixed a bug where certain dashes could pass over the trap without triggering it.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- The ability should no longer cancel if you lose sight of the target.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- Bush visibility improved.
- General
- Fixed a bug where abilities that give True Sight of enemy champions would reveal Stealth Wards under certain circumstances.
- General
- Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
- General
- Classic artwork updated.
- Stats
- Base armor increased to 17 from 13.
- Projectile should now be correctly destroyed if the target becomes untargetable.
- General
- New running animation
- Stats
- Attack speed reduced to 0.625 from 0.668
- Attack speed per level increased to 4% from 3%.
- No longer gains stacks when attacking structures.
- No longer consumed when attacking wards.
- Stats
- Movement speed increased to 325 from 300.
- Per unit damage mitigation reduced to 10% from 15.
- Minimum damage increased to 50% from 40.
- Can no longer be cast while rooted.
- General
- Ability tooltips updated.
- Cast time reduced.
- Range increased to 2000 / 2500 / 3000 from 1900 / 2050 / 2200.
- Channel time reduced to 1 second from 1.25.
- Now properly ignores unit collision when placed.
- Fixed a bug where Caitlyn would appear to attack during channeling.
- Fixed a bug where it did not trigger while taunted or silenced.
- Stats
- Movement speed reduced to 300 from 305.
- Base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200.
- Activation radius reduced to 135 from 150.
- Now will show the area it triggers in when cast.
- Fixed a bug where it would fail to reset cooldown if or died during the channel time.
- Fixed a bug where, when planting a new trap after another one was recently triggered, the one before was disabled.
- Mana cost reduced to 50 from 60.
- Activation range increased to 150 from 125.
- Mana cost reduced to 75 from 90.
- Mana cost reduced to 100 from 150.
- Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
- Stats
- Attack speed growth increased to 3% from 2.6
- Maximum charges increased to 3 from 2.
- Activation stacks reduced to Error: Parameter '3' is not accepted. from 8 at all levels.
- Projectile speed increased to 3200 from 2200.
- Range increased to 1600 / 1900 / 2200 from 1400 / 1800 / 2200.
- Initial cast time leading up to channel time decreased significantly.
- General
- Ability tooltips updated.
- Base damage changed to 20 / 65 / 110 / 155 / 200 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 130% AD) from (+ 100% AD)
- Per unit damage mitigation increased to 10% from 6.
- Maximum damage mitigation increased to 50% from 30.
- Base damage increased to 250 / 475 / 700 from 250 / 400 / 550.
- Now provides vision of the target for the duration and thus is not canceled when Caitlyn loses line of sight.
- Base damage is now treated as a spell instead of an attack.
- No longer triggers on-hit effects like .
- Now triggers spell effects like .
- Cannot be dodged or blocked by .
- Fixed a bug where it didn't scale from the Havoc mastery.
- Added
- I
- Every 8 attacks (attacks while in brush count as 2) Caitlyn will fire a headshot dealing either 150% damage to a champion or 250% damage to a minion.
- - Q
- Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets)
- - W
- Caitlyn sets a trap to reveal sneaky yordles. When sprung the trap immobilizes the champion and deals magic damage over 1.5 seconds.
- - E
- Caitlyn fires a heavy net to slow her target. The recoil knocks her back.
- - R
- Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
-
- I