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Abilities

Headshot

Basic attacks generate 1 stack of Headshot (doubled when attacks from brush). Attacks against towers will not grant any stacks.

At Error: Parameter '3' is not accepted. stacks, her next basic attack will deal bonus physical damage equal to 50% of her attack damage (tripled against minions and monsters).

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Piltover Peacemaker

Active: After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.

  • Physical damage: 20 / 60 / 100 / 140 / 180 (+ 130% AD)
  • Minimum damage: 10 / 30 / 50 / 70 / 90 (+ 65% AD)

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Yordle Snap Trap

Active: Caitlyn sets a trap at target location that arms after a brief delay. Enemy champions who come within 67.5 range of the trap will detonate it, becoming rooted, and taking magic damage over 1.5 seconds. The trap also grants true sight of the target for 9 seconds.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP)

Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

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90 Caliber Net

Active: Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Slow duration: 1 / 1.25 / 1.5 / 1.75 / 2

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Ace in the Hole

Active: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. While channeling, Caitlyn gains true sight of the target.

If Caitlyn completes the channel, she will fire a 3200-speed homing projectile toward the target that deals physical damage to the first enemy champion it hits.

  • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)

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References

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