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Caitlyn

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Redirected from Caitlyn the Sheriff of Piltover

Champion Background Strategy Skins & Trivia
CaitlynSquare Caitlyn
the Sheriff of Piltover
Cost: IP 4800 or RP 880
Primary: Marksman Release date 2011-01-04
80
20
20
40
Statistics
Health 390 (+80) Attack damage 47 (+3)
Health regen. 4.75 (+0.55) Attack speed 0.625 (+4%)
Mana 255 (+35) Armor 17 (+3.5)
Mana regen. 6.5 (+0.55) Magic res. 30 (+0)
Range 650 (Ranged) Mov. speed 325
Caitlyn, the Sheriff of Piltover is a champion in League of Legends [1].

Abilities

Headshot
Headshot

Basic attacks generate 1 stack of Headshot (doubled when attacks from brush). Attacks against towers will not grant any stacks.

At 7 / 6 / 5 stacks, her next basic attack will deal bonus physical damage equal to 50% of her attack damage (tripled against minions and monsters).

Ability Details

Headshot is a single-use on-hit effect.

  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Headshot will apply life steal.
    • Critical Headshots will deal 125% AD × critical damage against champions or 175% AD × critical damage against minions and monsters.
    • The empowered attack will not be consumed on attacks against wards and structures.
    • The empowered attack will be wasted if Caitlyn's attack is  dodged,  blocked,  parried, or if the attack misses.

Additional Information:

  • Runaan's Hurricane will generate stacks for every enemy hit. However, as with all one-use on-hit effects, the bonus damage will only apply to the primary target.
Piltover Peacemaker
RANGE: 1300
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Piltover Peacemaker

Active: After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.

  • Physical damage: 20 / 60 / 100 / 140 / 180 (+ 130% AD)
  • Minimum damage: 10 / 30 / 50 / 70 / 90 (+ 65% AD)
Ability Details

Piltover Peacemaker is a linear, pass-through skill shot.

Additional Information:

  • Enemies hit while protected by a spell shield will still be considered when calculating damage for subsequent hits.
Yordle Snap Trap
RANGE: 800
COST: 50 mana
COOLDOWN: 20 / 17 / 14 / 11 / 8
Yordle Snap Trap

Active: Caitlyn sets a trap at target location that arms after a brief delay. Enemy champions who come within 67.5 range of the trap will detonate it, becoming rooted, and taking magic damage over 1.5 seconds. The trap also grants true sight of the target for 9 seconds.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP)

Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

Ability Details

Yordle Snap Trap is a ground-targeted trap.

Additional Information:

  • Traps grants a brief area of sight upon being placed.
  • Traps are visible on the map.
  • Traps are untargetable.
90 Caliber Net
RANGE: 950
COST: 75 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
90 Caliber Net

Active: Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Slow duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details

90 Caliber Net is a linear, colliding skill shot.

Additional Information:

  • The knockback can be used to pass through terrain.
  • Unlike similar abilities, such as  Rocket Jump and  Arcane Shift, 90 Caliber Net has a short channel rather than a cast time. This means it can be interrupted.
Ace in the Hole
RANGE: 2000 / 2500 / 3000
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Ace in the Hole

Active: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. While channeling, Caitlyn gains true sight of the target.

If Caitlyn completes the channel, she will fire a 3200-speed homing projectile toward the target that deals physical damage to the first enemy champion it hits.

  • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)
Ability Details

Ace in the Hole is a single-target homing missile that collides with the first enemy champion in its path.

Additional Information:

  • If Caitlyn loses sight of her target before she locks on, the skill cancels. It is not put on cooldown nor will it consume any mana.
  • Ace in the Hole grants true sight of the target while locked on, and becoming stealthed during the channel will have no effect. The missile will follow and can still hit stealthed champions, effectively revealing their position.
  • Clones will intercept the missile, as they are classified as champions for targeting purposes.
  • Once Caitlyn has started channeling, she is unable to cancel the ability herself. This is unlike many other channeled abilities, such as  Nether Grasp, which can be canceled by commanding  Malzahar to move.
  • If the target dies or becomes untargetable during the channel, Ace in the Hole will be canceled and put on a 5 second cooldown. This will not refund the mana cost.
  • If the target dies after the bullet has been fired, it will continue toward their corpse and can still be intercepted. The ability will go on full cooldown.
  • The missile will continue to follow untargetable champions, but will fizzle upon reaching them unless they become targetable before it would hit.

References

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