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Champion Background Strategy Skins & Trivia

Statistics Edit
Health 524.4 (+80) Attack damage 50.04 (+3)
Health regen. 5.67 (+0.55) Attack speed [*] 0.625 (+4%)
Mana 313.8 (+35) Armor 22.88 (+3.5)
Mana regen. 7.42 (+0.55) Magic res. 30 (+0)
Ranged 650 Mov. speed 325



Caitlyn's basic attacks generate a stack of Headshot, doubled when attacking from brush. Basic attacks against turrets do not grant any stacks.

At 7 / 6 / 5 stacks, her next basic attack deals 50% AD bonus physical damage. Against minions and monsters, this bonus damage is tripled, and against enemy champions the enhanced attack ignores 50% of the target's bonus armor.

Ability Details
Headshot is a single-use on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Headshot will apply life steal.
    • Critical Headshots will deal 125% AD × critical damage against champions or 175% AD × critical damage against minions and monsters.
    • The empowered attack will not be consumed on attacks against wards and structures.
      • Attacking wards will still generate stacks towards Headshot.
    • The empowered attack will be wasted if Caitlyn's attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.

Additional Information:

  • Runaan's Hurricane item.png Runaan's Hurricane will generate stacks for every enemy hit. However, as with all one-use on-hit effects, the bonus damage will only apply to the primary target.

Piltover Peacemaker
RANGE: 1250
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Piltover Peacemaker

Active: After 1 second, Caitlyn fires a projectile in the target direction that deals physical damage to all enemies it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% damage.

「 Physical damage: 20 / 60 / 100 / 140 / 180 (+ 130% AD) 」「 Minimum damage: 10 / 30 / 50 / 70 / 90 (+ 65% AD) 」
Ability Details
Piltover Peacemaker is a linear, pass-through skill shot.

Additional Information:

  • Enemies hit while protected by a spell shield will still be considered when calculating damage for subsequent hits.

Yordle Snap Trap
RANGE: 800 / 67.5
COST: 30 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Yordle Snap Trap

Active: Caitlyn sets a trap at the target location that arms after 1.1 seconds. Enemy champions who come near the trap set it off, becoming Root icon rooted and taking magic damage over 1.5 seconds. The trap also grants True Sight icon true sight of the target for 9 seconds.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP)

Caitlyn can set up to 3 traps, with each one lasting up to 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap deactivates itself.

Ability Details
Yordle Snap Trap is a ground-targeted trap.

Additional Information:

  • Traps grants a brief area of sight upon being placed.
  • Traps are visible on the map.
  • Traps are untargetable.

90 Caliber Net
RANGE: 950 / 400
COST: 75 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
90 Caliber Net

Active: Caitlyn fires a net and dashes in the opposite direction. The net deals magic damage to the first enemy hit and Slow icon slows them by 50%.

  • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Slow duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
90 Caliber Net is a linear, colliding skill shot.

Additional Information:

  • The knockback can be used to pass through terrain.
  • Unlike similar abilities, such as Rocket Jump.png Rocket Jump and Arcane Shift.png Arcane Shift, 90 Caliber Net has a short channel rather than a cast time. This means it can be interrupted.

Ace in the Hole
RANGE: 2000 / 2500 / 3000
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Ace in the Hole

Active: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. At start of the cast, Caitlyn gains True Sight icon true sight of the target.

If Caitlyn completes the channel, she fires a homing projectile toward the target that deals physical damage to the first enemy champion it hits. Other enemy champions can intercept the shot.

  • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)
Ability Details
Ace in the Hole is a single-target homing missile that collides with the first enemy champion in its path.

Additional Information:

  • If Caitlyn loses sight of her target before she locks on, the skill cancels. It is not put on cooldown nor will it consume any mana.
  • Ace in the Hole grants true sight of the target while locked on, and becoming stealthed during the channel will have no effect. The missile will follow and can still hit stealthed champions, effectively revealing their position.
  • Clones will intercept the missile, as they are classified as champions for targeting purposes.
  • Once Caitlyn has started channeling, she is unable to cancel the ability herself. This is unlike many other channeled abilities, such as Nether Grasp.png Nether Grasp, which can be canceled by commanding MalzaharSquare.png Malzahar to move.
  • If the target dies or becomes untargetable during the channel, Ace in the Hole will be canceled and put on a 5 second cooldown. This will not refund the mana cost.
  • If the target dies after the bullet has been fired, it will continue toward their corpse and can still be intercepted. The ability will go on full cooldown.
  • The missile will continue to follow untargetable champions, but will fizzle upon reaching them unless they become targetable before it would hit.


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