Additionally, Caitlyn permanently has 10% bonus attack speed and her unenhanced basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus damage at 6 stacks, though this does not benefit from bonus range, nor is it consumed on other instances of Headshot.
The triggering attack will apply other on-hit effects and can critically strike as normal.
As with most on-hit physical damage, the bonus damage from Headshot will apply life steal.
The empowered attack will not be consumed on attacks against wards and structures.
Attacking wards and structures will still generate stacks towards Headshot.
Critical strikes will benefit from the bonus damage, except on champions. In other words, critical strikes do bonus 100% AD × (Total critical damage − 100%) against champions or 250% AD × (Total critical damage − 100%) against minions and monsters.
Runaan's Hurricane will generate stacks for every enemy hit. However, as with all one-use on-hit effects, the bonus damage will only apply to the primary target.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: After 1 second, Caitlyn fires a projectile in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 67% damage to all enemies it passes through thereafter.
Enemies hit while protected by a spell shield will still be considered when calculating damage for subsequent hits.
Yordle Snap Trap
RANGE:800 / 67.5
COST: 20 mana
Recharge Time:45 / 32.5 / 20 / 12.5 / 10
Passive:Caitlyn periodically stores a charge of Yordle Snap Trap, up to a maximum amount stored at once.
Maximum Traps: 3 / 3 / 4 / 4 / 5
Active:Caitlyn sets a trap at the target location that arms after 1.1 seconds and lasts up to 90 seconds. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one.
Enemy champions who step on a trap set it off, which roots them for 2 seconds, during which they take increased damage from Headshot, grants true sight of them for 9 seconds and renders them immune to Yordle Snap Traps for 4 seconds while they remain in the area.
If Caitlyn loses sight of her target before she locks on, the skill cancels. It is not put on cooldown nor will it consume any mana.
Ace in the Hole grants true sight of the target while locked on, and becoming stealthed during the channel will have no effect. The missile will follow and can still hit stealthed champions, effectively revealing their position.
Clones will intercept the missile, as they are classified as champions for targeting purposes.
Once Caitlyn has started channeling, she is unable to cancel the ability herself. This is unlike many other channeled abilities, such as Nether Grasp, which can be canceled by commanding Malzahar to move.
If the target dies or becomes untargetable during the channel, Ace in the Hole will be canceled and put on a 5 second cooldown. This will not refund the mana cost.
If the target dies after the bullet has been fired, it will continue toward their corpse and can still be intercepted. The ability will go on full cooldown.
The missile will continue to follow untargetable champions, but will fizzle upon reaching them unless they become targetable before it would hit.