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Caitlyn

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Redirected from Caitlyn the Sheriff of Piltover

Champion Ability Details Background Strategy Skins & Trivia
Caitlyn
the Sheriff of Piltover
Cost: IP 4800 or RP 880
Ranged, Carry Release date 4 January 2011
80
40
40
40
Statistics
Health 390 (+80) Attack damage 47 (+3)
Health regen. 4.75 (+0.55) Attack speed 0.625 (+4%)
Mana 255 (+35) Armor 13 (+3.5)
Mana regen. 6.5 (+0.55) Magic res. 30 (+0)
Range 650 Mov. speed 325

Caitlyn, the Sheriff of Piltover is a champion in League of Legends.[1]

Abilities Edit

Headshot
    Headshot

    Every 8th / 7th / 6th basic attack deals 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one. Headshot's counter does not increase from attacking turrets.

    Piltover Peacemaker
    • Range: 1300
    • Cooldown: 10 / 9 / 8 / 7 / 6
    • Cost: 50 / 60 / 70 / 80 / 90 mana
    Piltover Peacemaker

    Active: After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.

    • Physical damage: 20 / 60 / 100 / 140 / 180 (+ 130% AD)
    • Minimum damage: 10 / 30 / 50 / 70 / 90 (+ 65% AD)
    Yordle Snap Trap
    • Range: 800
    • Cooldown: 20 / 17 / 14 / 11 / 8
    • Cost: 50 mana
    Yordle Snap Trap

    Active: Caitlyn sets a trap at target location that activates after a brief delay. When an enemy champion comes within 67.5 range of the trap, the trap snares and deals magic damage to the enemy over 1.5 seconds, also revealing the enemy for 9 seconds.

    Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

    • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP)
    90 Caliber Net
    • Range: 1000
    • Cooldown: 18 / 16 / 14 / 12 / 10
    • Cost: 75 mana
    90 Caliber Net

    Active: Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%.

    • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
    • Slow duration: 1 / 1.25 / 1.5 / 1.75 / 2
    Ace in the Hole
    • Range: 2000 / 2500 / 3000
    • Cooldown: 90 / 75 / 60
    • Cost: 100 mana
    Ace in the Hole

    Active: Caitlyn channels for 1 second, providing vision of target enemy champion. She then fires a 3200-speed homing projectile to the target, dealing physical damage to the first enemy champion it hits. Other enemy champions can intercept the bullet.

    • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)

    References Edit

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