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Caitlyn/Ability Details

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< Caitlyn | Redirected from Caitlyn the Sheriff of Piltover/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Caitlyn
the Sheriff of Piltover
Carry, Dash, Ranged, Scout, Snare, Slow Release date 4 January 2011
80
40
40
40
Statistics
Health 390 (+80) Attack damage 47 (+3)
Health regen. 4.75 (+0.55) Attack speed 0.625 (+4%)
Mana 255 (+35) Armor 13 (+3.5)
Mana regen. 6.5 (+0.55) Magic res. 30 (+0)
Range 650 Mov. speed 325

Abilities Edit

Patch v1.0.0.142

Headshot
(Innate): Every 8th / 7th / 6th basic attack is enhanced to be a headshot, dealing 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one. No stacks are gained when attacking structures.
Headshot is a passive ability that gains a stack each time Caitlyn fires an autoattack at an enemy champion, minion, or neutral monster. If Caitlyn attacks from the brush, each attack will grant two Headshot stacks instead of one. Every 8th / 7th / 6th shot will be a Headshot and will deal 50% additional damage to champions and 150% additional damage to minions and monsters.
  • Headshot is in itself an on-hit effect and the bonus damage will not apply if the attack that would trigger it is  dodged,  blocked, or if it  misses. In such a case, Headshot is expended and will need to regain stacks to trigger again.
  • While in the brush, an attack that would push the counter over its limit will not apply to the next Headshot. This means that the passive will trigger a Headshot every fourth attack when the stack count is at 8 and 7.
  • Headshot's bonus damage procs on the hit that caps the stack, not the one one after it.
  • Headshot's bonus damage will proc life steal.
  • Critical strike damage is not applied to the Headshot damage; a 100 base damage attack gain +100 damage from the crit and +50 damage from Headshot against champions.
  • Other on-hit effects will apply along with the attack, but there will be no damage modifiers applied to Headshot's damage.
Headshot
Ability Description Leveling up

Piltover Peacemaker
(Active): Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage to targets in a line, it deals 10% less damage to subsequent targets, down to a minimum of 50% damage.
  • Range: 1300

Cost: 50 / 60 / 70 / 80 / 90 mana

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Physical Damage: 20 / 60 / 100 / 140 / 180 (+1.3 per attack damage)

Piltover Peacemaker is a pass-through linear skillshot that, after a 1 second casting time, deals physical damage to all enemy units hit. Every enemy hit beyond the first will receive reduced damage, down to a minimum of 50%.
  • Piltover Peacemaker does not proc on-hit effects.
  • Piltover Peacemaker procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Piltover Peacemaker pops Spell Shield.
  • Piltover Peacemaker will not damage  Black Shield.
  • If Piltover Peacemaker is blocked by a spell shield, the target will still be considered when calculating damage for subsequent targets.
  • Piltover Peacemaker's casting time cannot be interrupted by crowd control.
  • Piltover Peacemaker can damage stealthed units, but it will not reveal them.
  • Piltover Peacemaker's range is slightly thinner and shorter than its targeting indicator.
Piltover Peacemaker

Yordle Snap Trap
(Active): Caitlyn sets up to three traps which trigger on champions. When sprung, the trap immobilizes the champion, deals magic damage over 1.5 seconds and reveals the target for 9 seconds. Traps last 4 minutes.
  • Cost: 50 mana
  • Placement Range: 800
  • Activation Range: 150

Cooldown: 20 / 17 / 14 / 11 / 8 seconds

Magical Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per ability power)

Yordle Snap Trap is a ground targeted crowd control ability that places a trap at the targeted location. When an enemy champion walks over it, they are snared for 1.5 seconds and take magic damage over this time, and are revealed for 9 seconds.
  • Yordle Snap Trap does not proc on-hit effects.
  • Yordle Snap Trap pops Spell Shield.
  • Yordle Snap Trap will damage  Black Shield and the snare will be negated. The target will still be revealed.
  • Yordle Snap Trap procs spell vamp and Rylai's slow similarly with all damage over time spells and abilities. It applies spell vamp with full effect and Rylai's 15% slow.
  • Yordle Snap Trap can hit, damage and reveal stealthed units.
  • Yordle Snap Trap has a brief activation time after cast before the trap starts functioning.
  • Yordle Snap Trap grants vision of where it is placed upon cast, but not for its duration.
  • Traps are untargetable, but appear on the minimap.
  • Traps can be seen by both teams through Fog of War. However, they will not be revealed to enemies if placed in Fog of War until vision of them has been achieved.
  • Traps also reveal nearby stealthed units in sight range of afflicted enemies.
  • Friendly traps are colored blue and enemy traps are colored red.
Yordle Snap Trap

90 Caliber Net
(Active): Caitlyn fires a heavy net to slow down her target by 50% and deal magic damage. The recoil knocks Caitlyn back.
  • Cost: 75 mana
  • Range: 800
  • Knockback Distance: 400

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Magical Damage: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)

Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

90 Caliber Net is a collision linear skillshot that deals magic damage and slows the first enemy unit hit. In addition, Caitlyn will be knocked back in the opposite direction of the cast.
  • 90 Caliber Net does not proc on-hit effects.
  • 90 Caliber Net procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • 90 Caliber Net pops Spell Shield.
  • 90 Caliber Net will damage  Black Shield and the slow will be negated.
  • 90 Caliber Net has a brief channel time upon cast before it activates.
  • 90 Caliber Net's knockback can move Caitlyn through walls and impassible terrain.
  • 90 Caliber Net can hit and slow stealthed enemy units, but it will not reveal them.
90 Caliber Net

Ace in the Hole
(Active): Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration.
  • Cost: 100 mana
  • Projectile Speed: 3200

Cooldown: 90 / 75 / 60 seconds

Physical Damage: 250 / 475 / 700 (+2.0 per bonus attack damage)

Range: 2000 / 2500 / 3000

Ace in the Hole is a single targeted ability that initiates a 1 second channel. If the channel completes, Caitlyn fires a projectile that travels at the target enemy champion. The first enemy champion the shot collides with takes physical damage.
  • Ace in the Hole does not proc on-hit effects.
  • Ace in the Hole procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Ace in the Hole pops Spell Shield.
  • Ace in the Hole will not damage  Black Shield.
  • Ace in the Hole is not an enhanced attack, and attack-negating effects such Jax's  Counter Strike or Pantheon's  Aegis Protection cannot prevent it.
  • Ace in the Hole cannot be blocked by minions or monsters. It can, however, be blocked by enemy champions and clones (like  Mirror Image,  Children of the Grave,  Hallucinate and  Omen of Death.
  • Ace in the Hole cannot be manually cancelled once the ability is activated.
  • If the target dies before Catlyn fires the shot, Ace in the Hole will cancel and go on a 5 second cooldown but it will not refund its mana cost.
    • If the target dies after Caitlyn fires the shot, Ace in the Hole will go on its full cooldown.
    • If Caitlyn dies while channeling, Ace in the Hole will go on its full cooldown.
    • Abilities that turn a champion untargetable such as Vladimir's  Sanguine Pool, Fizz's  Playful, Fiora's  Blade Waltz and Elise's  Rappel will break the lock-on and/or dodge the projectile.
    • If Caitlyn's intended target activates Zhonya's Hourglass while Caitlyn is channeling, it will also break the lock and Ace in the Hole will go on its full cooldown.
  • If Caitlyn successfully targets an enemy that can stealth with Ace in the Hole, that enemy will be revealed for the duration of the spell, regardless of whether they are stealthed or not.
    • Stealthed units can block the projectile, but they will not be revealed.
Ace in the Hole


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