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Camille/History

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Patch History

V7.4
  • Hookshot.png Hookshot
    • Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her The Hextech Ultimatum.png The Hextech Ultimatum.
V7.3
  • Precision Protocol.png Precision Protocol
    • Bonus damage on second hit reduced to 80% from 100%.
  • Tactical Sweep.png Tactical Sweep
    • New Effect: Now decays fully to 0% over the duration.
    • Slow reduced to 80% from 90%.
  • Hookshot.png Hookshot
    • Mana cost increased to 70 from 50.
    • Stun duration reduced to 0.75 seconds from 1.
    • New Effect: Now only grants attack speed if she hits an enemy champion.
  • The Hextech Ultimatum.png The Hextech Ultimatum
    • Removed: No longer persists for its full remaining duration after Camille dies.
    • New Effect: Now dissipates within 1 second after Camille dies.
V7.2
  • Precision Protocol.png Precision Protocol
    • Bug Fix: Second cast now correctly damages wards at level 16 and higher.
V7.1
  • Stats
    • Health growth reduced to 85 from 95
  • Adaptive Defenses.png Adaptive Defenses
    • Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5.
  • Hookshot.png Hookshot
    • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
  • The Hextech Ultimatum.png The Hextech Ultimatum
    • Knockaway speed increased to 1000 from 600.
    • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
    • Bug Fix: Border no longer disappears under elevated terrain.
    • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
V6.24 December 14th Hotfix
  • Stats
    • Base attack damage reduced to 60 from 62.
  • Precision Protocol.png Precision Protocol
    • Second hit true damage conversion reduced to 40 - 100 (based on level)% from 55 - 100 (based on level)%.
V6.24 Added
  • Adaptive Defenses.png Adaptive Defenses - Innate
    • Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
    • Static Cooldown: 20 / 15 / 10
  • Precision Protocol.png Precision Protocol - Q spell
    • Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 - 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's autoattack timer.
    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
    • Cost: 25
  • Tactical Sweep.png Tactical Sweep - W spell
    • After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are Slow icon slowed by 90%, decaying over 2 seconds, and take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at 10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
    • Cooldown: 15 / 13.5 / 12 / 10.5 / 9
    • Cost: 50 / 55 / 60 / 65 / 70
  • Hookshot.png Hookshot - E spell
    • First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
    • Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 (+ 75% bonus AD) physical damage to all nearby enemies and Stun icon stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
    • Cooldown: 16 / 14.5 / 13 / 11.5 / 10
    • Cost: 50
  • The Hextech Ultimatum.png The Hextech Ultimatum - R spell
    • Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, Airborne icon knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
    • Cooldown: 140 / 115 / 90
    • Cost: 100

References