17 (+0. 125 / 90s) 29
Caster minions are ranged minion. Three caster minions spawn with each minion wave.
They are controlled by artificial intelligence, and only use basic attacks to attack.
After caster minions spawn they upgrade every 90 seconds increasing their health, gold reward and AD. This does not increase infinitely.
Caster minions have , which is a cosmetic item that indicates that they lose 70% health per turret shot.
New Effect: Now have the cosmetic item .
Health growth over time decreased by ~60%
Ranged minions now gain ~100% attack damage as the game progresses
DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
RANGED ~70% health per bullet
MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
Minions no longer gain magic resistance over time.
Minion health gain over time increased to compensate the loss of resistances.
RANGED MINION GOLD REWARD 14 ⇒ 15
Minions no longer gain armor or magic resistance over time.
All minion health gain over time has been increased to be roughly as durable as when they had resistances.
Visual Update on Summoner's Rift map.
Lane Minions are no longer worth more experience based on game time.
Base gold value reduced to 15 from 16.
Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).