Cost Analysis
Template:Gold value math
Gold efficiency
- 85% gold efficient without the passive. is
- is gold efficient after the passive procs once.
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Strategy
- With the increased durability and sustainability it provides, recall. allows champions to remain in their lanes longer without needing to
- Champions at higher levels require more experience to level up, making this item less effective at providing sustainability at later stages of the game.
Trivia
- The word Catalyst means something or someone that precipitates or causes an event to happen without being used up itself, possibly referring to the passive effect that causes massive regeneration whenever a champion gains a level.
Patch History
- Health increased to 225 from 200.
- New item builds out of and .
V4.3:
- New icon.
- No longer builds into .
- No longer builds into .
- Item cost reduced to 1200 from 1325.
- Combine cost reduced to 325 from 450.
- Health reduced to 200 from 290.
- Mana reduced to 300 from 325.
- Passive health gain reduced to 150 over 8 seconds from 250.
- Used in new item recipe: .
- Passive health restore on level up reduced to 250 from 300.
- Passive mana restore on level up reduced to 200 from 250.
- Passive health and mana restore now occur over 8 seconds after leveling up from instantaneous.
- Passive is now unique.
- Passive health restore on level up reduced to 300 from 425.
- Passive mana restore on level up reduced to 250 from 325.
- Health reduced to 325 from 400.
- Health reduced to 400 from 425.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items