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For the summoner experience, see experience (summoner). For other uses of Experience, see Experience

Champion experience is a game mechanic that allows champions to level up after reaching certain amounts of Experience icon experience points (also EXP or XP) throughout Summoner's Rift and ARAM matches. Leveling up unlocks new abilities or higher ranks of existing abilities. Many base stats and some items, runes, buffs, as well as certain abilities, scale with champion level.

All champions in a match start out at the same level, typically at level 1 with zero experience. Each new level requires more experience to level up than the previous level.

Experience normally isn't gained passively over time, and must instead be earned through various different means.

Gaining experience[]

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"Time for a shakedown."

This article or section may require clean-up to meet League of Legends Wiki's quality standards. Reason given: Several errors have been detected in the following section, some of which (e.g. "minion exp range = 1600") have been misinforming users for years already. Every fact below is pending to be confirmed or corrected, once that has happened, this warning box may be removed.

Please help improve the article if you can.
This article was last edited by LaGueuz on 24-Feb-2024 11:06.

There are five ways to gain experience.

  1. Takedowns:
    • Solo killing a champion: Gives 42 − 990 (based on enemy champion level).[1]
    • Assisting a kill: Gives 28 − 990 (based on enemy champion level) total experience which is shared equally among all allies that participated in the kill.
    • The experience is individually reduced by 24 / 48 / 60% (based on level difference) for being higher level than the slain champion.
    • The experience is individually increased by 20% for each level the slain champion is higher, after a level difference of 2 (level difference can be decimal).
  2. Proximity to a champion's death while dead: Nearby enemy champion deaths grant experience up to 10 seconds after your death (whether or not you assisted in the kill).
  3. Proximity to a minion death: Being within 1400 units[2] of a minion's death grants experience, regardless of whether it was last-hit or killed by another source. Last-hitting a minion will always grant experience, regardless of distance.
  4. Proximity to a ward death: Being within 1400 units of a ward's death grants experience.
  5. Jungle monsters: Slaying a jungle camp grants experience. For the majority of monsters, all experience goes to the killer, even if there are allies nearby. Slaying Baron Nashor and Rift Herald instead grants experience to all champions of the slaying team, based on proximity for the Herald (experience given to champs within 600 units: 300)[3] - the experience gained from Baron Nashor is distributed globally[1] - and regardless if dead or alive.

In the ARAM game mode, situated on the Howling Abyss map, all champions permanently possess the Howling Abyss aura Howling Abyss Aura buff, which passively grants them 5 experience per second.

Increasing experience gain[]

Note that experience gain modifiers stack additively.

Champion abilities[]

Items[]

Neutral buffs[]

Sharing experience[]

In addition, when more than 1 champion is sharing Minion icon minion or Ward icon ward experience, 26.73% extra experience is split among all champions.

  • Two champions each gain 61.05%.
  • Three champions each gain 40.63%.
  • Four champions each gain 30.53%.

Due to a bug, when 5 or more champions are present, the experience gained by each is equal to 100% divided by the number of champions present, instead of 116% ÷ 5 = 24.42% at 5 champions.

  • Five champions each gain 21.05%.
  • Six champions each gain 17.54%.

Level cap[]

By default, and in most gamemodes, the level cap is set to level 18.

When reaching the maximum level, the in-game tooltip for experience will show 0/0 Experience. Champions will still be able to gain experience, but it has no effect whatsoever.

Experience needed[]

The following describes the amount of experience required to go from level 1 to level 18 on Summoner's Rift icon Summoner's Rift.

Minion waves calculations assumes a Summoner's Rift lane, no increased experience sources, no neutral monsters are slain, and one champion is in 1400 range of every opposing minion death in said lane.

To reach level XP Cumulative XP Minion Waves
1 0 0 0
2 280 280 2
3 380 660 3
4 480 1140 4
5 580 1720 6
6 680 2400 9
7 780 3180 11
8 880 4060 14
9 980 5040 18
10 1080 6120 21
11 1180 7300 25
12 1280 8580 30
13 1380 9960 34
14 1480 11440 39
15 1580 13020 45
16 1680 14700 49
17 1780 16480 54
18 1880 18360 60

The following describes the amount of experience required to go from level 3 to level 18 on Howling Abyss icon Howling Abyss.

To reach level XP Cumulative XP
3 0 0
4 478 478
5 510 988
6 750 1738
7 780 2518
8 880 3398
9 980 4378
10 1080 5458
11 1180 6638
12 1280 7918
13 1380 9298
14 1480 10778
15 1580 12358
16 1680 14038
17 1780 15818
18 1880 17698

Level requirement[]

Some items have a level requirement:

Trivia[]

  • Nidalee Nidalee, prior to her rework, had a non-displayed passive that granted 5 experience points every 5 seconds to nearby allied champions that had a lower level than her.

Bugs[]

The experience gained from an individual takedown on enemy champion which has 2 levels difference is still increased of 16% (not 20% as mentionned in the V13.4 Patch Notes).

Patch History[]

V13.17
  • Adjusted jungle catchup XP level difference to round normally instead of always rounding up.
V13.4
  • Champion kill experience reduced to 42 − 990 (based on enemy champion level) from 42 − 990 (based on enemy champion level). Reduced at levels 3 through 9.
  • Comeback bonus experience increased to 20% per level difference from 16%.
  • Comeback experience threshold increased to 2 levels from 1.
V12.22
  • Solo lane minion bonus experience modifier increased to 95% from 93%.
    • Minion shared experience unchanged.
V10.8
  • At levels 1-6, a champion's solo kills grant 20% more experience and assisted kills grant 20% less experience. At levels 7-8, these numbers are reduced to 10%.
V9.23
  • Minion solo experience increased to 93% from 92%.
  • Minion shared experience reduced to 116% from 120%.
V7.22
  • Earning a kill or assist while below your team's average level no longer grants bonus experience.
V7.4
  • Champion kill reduced experience per level difference increased to 16% from 15%.
  • Champion kill bonus experience per level difference increased.
  • New Effect: Earning a kill or assist while below your team's average level now grants bonus experience.
    • The scaling is based on current xp, increasing less and less the more difference there is between the team's average and your level, up to 60% more experience at 4 full level difference.
V7.3
  • Champion kill reduced experience per level difference increased to 15% from 14%.
V6.13
  • Champion kill reduced experience per level difference increased to 14% from 12%.
  • Champion kill bonus experience per level difference now scales with decimal level difference rather than simple level difference.
  • Champion kill bonus experience per level difference starts at 1 full level difference from 2.
  • Champion kill bonus experience per level difference reduced.
  • New Effect: Now grants experience from nearby champion deaths, up to 10 seconds after death.
V6.12
  • Champion kill experience changed to 35 − 990 (based on enemy champion level) from 50% of the target's level up experience.
  • Champion kill reduced experience per level difference increased to 12% from 7%.
  • Minimum champion kill experience increased to 40% from 20%.
V5.23
  • Champion kill experience reduced to 50% of the target's level up experience from 60%.
V5.22
  • Champion kill experience increased to 60% of the target's level up experience from 50%.
  • Champion kill reduced experience per level difference reduced to 7% from 8%.
  • Minimum champion kill experience increased to 20% from 15%.
V4.21
  • Champion kill experience reduced to 50% of the target's level up experience from 55%.
V4.11
  • Lane minion experience range increased to 1400 from 1250.
V3.14
  • Minions are no longer worth more experience based on game time.
V1.0.0.138
  • Champion kill experience now grants 55% of the target's level up experience.
  • New Effect: Champion kill experience is now decreased by 8% per level difference between the killer and the slain champion, but cannot be reduced below 15% of the base value.
  • New Effect: Champion kill experience is now increased if the slain champion is higher level than the killer.
  • Minion shared experience increased to 120% from 116%.
V1.0.0.130
  • Undocumented: Minion shared experience increased to 116% from 110%.
V1.0.0.113
  • New effect: Shared minion kill experience now grants 110% experience, shared equally between nearby allied champions.
V1.0.0.104
  • Undocumented: Solo minion kill experience reduced to 92% of the base value (shared experience unchanged).
May 1, 2009 Patch
  • Destroying an inhibitor no longer causes the enemy team to gain less experience from minion kills.


References[]

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