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See also: Pets, Mounts and Named weapons.

A champion summoned unit, often referred to as a "pet", is a game character, similar to a minion, monster or champion, that is spawned into the game by a Champion.

Targetable

Decoys

The following units are classified as "decoys" and are considered champions in almost all respects (such as tower priority, valid targets, etc.), except that their damage is still credited to their owner (and so will attract tower aggro as with any champion damage).

The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and Luden's Echo Luden's Echo). Their attacks will, however, trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade. Some clones are able to heal themselves with life steal if they have any. Spoils of War will be triggered by clones' attacks.

Additional damage dealt by decoys, e.g. Shaco's Shaco's Hallucinate Hallucinate's on-kill detonation, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following champions' movement. This can be done either by [Alt] + [Right Click] or via the button used to summon them (such as [R]).
Static

Revenants

The following champion clones may be a separate classification or may just have a number of consistent special-cases but are otherwise decoys.

  • They have the same turret priority as a champion and will be prioritized last, although their damage is still credited to their owner and aggro will transfer to the owner.
  • They are classified as minions for targeting purposes - they cannot be targeted nor will they intercept Ace in the Hole Ace in the Hole.
  • Conversely to the above, they are classified as champions for damage application purposes - i.e. The Culling The Culling does not deal 400% damage to revenants as it would to a minion. PENDING FOR TEST: Tahm Kench Tahm Kench need 3 stacks to Devour Devour revenants.

The damage dealt by a revenant's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and Luden's Echo Luden's Echo). Their attacks will, however, trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade. Some clones are able to heal themselves with life steal if they have any. Spoils of War will proc with decoys.

Controllable
The player can control the following units' movement by [Alt] + [Right Click] or via the button used to summon them (such as [R]).
Static
  • PENDING FOR TEST: Illaoi's Illaoi's Test of Spirit Test of Spirit
    • Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion).

Minions

The following units are classified as "minions", which affects things such as valid targeting and tower priority. Their damage is credited to their owner.

When a minion attacks:

In either case, their attacks will trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade.

Additional damage dealt by minions, e.g. Heimerdinger's Heimerdinger's Apex Turret Apex Turret's laser beam, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following units' movement by [Alt] + [Right Click] or via the button used to summon them (such as [R]).
Autonomous
The following minions behave autonomously.

Structures / Terrain

The following units are classified as "terrain" for targeting purposes, for effects such as Condemn Condemn and Magical Journey Magical Journey.

Terrain
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain cannot be selected as a target directly (i.e. clicking) and are indestructible.
Structures
Unlike the above effects, structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include Trample Trample and Tremors Tremors.
  • Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as Ohmwrecker Ohmwrecker and Explosive Charge Explosive Charge.
  • There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.

Traps

The following units are classified as "traps". Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage and is credited to their champion; and they are initially stealthed, after a brief "arm time", and thus will be revealed and disabled by Hextech Sweeper Hextech Sweeper and Trap Detection.

Miscellaneous/Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard Safeguard and Teleport Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

Non-Targetable

The following units are non-targetable:

  • Azir's Azir's Sand Soldiers Sand Soldiers
    • They are untargetable, and there is no hard limit on the number of them that can be active on the field at once.
    • They will autoattack in Azir's place when an targeted enemy in a soldier's range.
    • Does not apply on-hit effects.
    • Their attacks are lines area of effect, meaning they will affect all enemies in the same line as the primary target across their full range.
    • Outside, they can controlled by an Azir's ability, Conquering Sands Conquering Sands, and Shifting Sands Shifting Sands can affect them.
    • They will fall down when Azir dies.
  • Lulu Lulu faerie companion, Pix Pix
  • Swain's Swain's raven, Template:Moi
    • It replenishes Swain's Swain's mana whenever he kills a unit.
    • It blasts the selected enemy when Swain Swain casts Decrepify Decrepify, and becomes a static unit.
    • It flies away if Swain Swain dies.
    • It can occasionally be seen in the Crystal Scar at the Graveyard, but she does not appear if Swain Swain is present on the battlefield.
  • Orianna's Orianna's Ball Ball
    • The ball is an extension of Orianna's Orianna's abilities, and can only be controlled by her abilities, or by jumping to her if she moves too far from it and when she walks near it.
    • The ball breaks down when Orianna dies.
  • Syndra's Syndra's Dark Sphere Dark Sphere
    • She may place up to 4 of these at any time. Syndra's Syndra's other abilities can affect the Spheres.
    • Spheres stay on the battlefield for their remaining duration after Syndra Syndra dies but are completely useless, as only Syndra Syndra can manipulate them.
  • Viktor's Viktor's Chaos Storm Chaos Storm
    • Chaos Storm can be controlled by pressing [R].
    • Damages all enemies around it.
    • Moves slower the farther away it is from Viktor Viktor.
    • If Viktor dies, Chaos Storm will not cancel any sooner than usual, will remain stationary, and will continue to deal damage for the rest of its duration.
  • Zed Zed can summon up to 2 shadows, one from Living Shadow Living Shadow and a second from Death Mark Death Mark.
    • Zed's Zed's shadows mimics his abilities.
    • While sharing Zed's Zed's appearance, they are not classified as clones and are untargetable. For example, Sejuani's Sejuani's Arctic Assault Arctic Assault will stop upon hitting a clone; whereas she will not collide with his shadows.
    • Shadows stay for their remaining duration even after Zed Zed dies, but are completely useless as only Zed Zed can manipulate them.

Traps

The following units are classified as "traps", but are untargetable. As with the targetable traps (above), traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Sweeping Lens' Sweeping Lens' hostile unit detection.

Template:Ability types

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