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Channel

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A channeled ability is any ability which, upon activation, makes the champion immobile and unable to attack or use abilities in order to achieve the desired effect.

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Gameplay Edit

All channeled abilities can be interrupted by enemy champions using any "interrupt" crowd control effect on the channeling champion. Interrupts do not include slows, blinds, or snares. They can also be interrupted by the player by giving orders such as walking away or activating another ability. Using most summoner spells will not interrupt channeled abilities.

Channels that can only be stopped by enemy crowd control or by the player's choice are called soft channels. However, ALL channels can be cancelled at the player's will through using the summoner spell flash. Although a rare occasion, the cancelling of a channel by using flash may be a preferred option when one starts a channel that will have an undesired result such as death.

There are other actions that produce a channel will be stopped by any damage dealt by champions. These are called hard channels. Hard channels include capturing or neutralizing nodes, capturing the Greater Relic on the in Dominion, and the use of recall. Damage caused by enemy minions will interrupt recall only.

List of channeled abilities Edit

Summoner spells Edit

Spell Duration of channel Notes
Enhanced Recall 4.5 seconds (4 seconds with Improved Recall) Channeling for the full duration is required to teleport.
Recall 8 seconds (7 seconds with Improved Recall) Channeling for the full duration is required to teleport.
Teleport 4 seconds (3.5 seconds with Summoner's Insight) Channeling for the full duration is required to teleport.

Recall and Enhanced Recall are interrupted by any damage taken to the champion's life-bar directly. This means that shielded champions continue their channeling as long as the shield remains intact.

Champion abilities Edit

These channels are indicated by a cast bar going right-to-left.

Champion Ability Channel duration Notes
Caitlyn  Ace in the Hole 2 seconds Channeling for the full duration is required to deal the damage.
Fiddlesticks  Drain 5 seconds Damage is dealt every second while channeling.
Fiddlesticks  Crowstorm 1.5 seconds Channeling for the full duration is required to teleport and start dealing damage.
Galio  Idol of Durand 2 seconds Damage will be dealt even if the channeling is interrupted.
Gragas  Drunken Rage 1 second Channeling for the full duration is required to get the buff and full effect of mana restoration.
Janna  Monsoon 4 seconds Health is restored every 0.5 second while channeling.
Karthus  Requiem 3 seconds Channeling for the full duration is required to deal the damage.
Katarina  Death Lotus 2 seconds Damage is dealt every 0.2 seconds while channeling.
Malzahar  Nether Grasp 2.5 seconds Damage is dealt every 0.5 second while channeling.
Master Yi  Meditate 5 seconds Health is restored every second while channeling.
Miss Fortune  Bullet Time 2 seconds

Damage is dealt every 0.25 second while channeling.

Nunu  Absolute Zero 3 seconds Damage will be dealt even if the channeling is interrupted, but the damage will be reduced.
Pantheon  Heartseeker Strike 0.75 seconds Damage is dealt every 0.25 second while channeling.
Pantheon  Grand Skyfall 2 seconds Channeling for the full duration is required to teleport and deal the damage.
Shen  Stand United 2.5 seconds Channeling for the full duration is required to teleport.
Twisted Fate  Gate 2 seconds Channeling for the full duration is required to teleport.
Urgot  Hyper-Kinetic Position Reverser 1 second Channeling for the full duration is required to swap positions with his target.
Warwick  Infinite Duress 1.8 seconds

Damage is dealt every 0.334 second while channeling.

Pseudo-channels Edit

Channelled abilities that can only be interrupted by the death of the caster

Champion Ability Channel duration Notes
Ezreal  Trueshot Barrage 1 second Channeling for the full duration is required to fire the projectile
Lux  Final Spark 0.5 seconds Channeling for the full duration is required to fire the shot

Absolute channels Edit

Channeled abilities most notably attached to certain blinks or dashes. These abilities each reveal a cast bar that essentially denotes the duration of the ability's "start-up" animation. CC applied during these start-up animations do not interrupt the spell but still affect the target for the full duration. However, the target CC'ed during start up will essentially continue the animation while CC'ed and remain CC'ed for the remaining CC duration after the spell is completed.

Champion Ability (Approximate) Channel duration Notes
Caitlyn  90 Caliber Net 0.1 seconds Start-up animation ignores crowd control.
Ezreal  Arcane Shift 0.25 seconds Start-up animation ignores crowd control.
Kassadin  Riftwalk 0.25 seconds Start-up animation ignores crowd control.
Tristana  Rocket Jump 0.25 seconds Start-up animation ignores crowd control

Notes Edit

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