(See "Locket of the Iron Solari" if you don't agree! Cho'Gath's level not Killed unit's level!) |
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|name = Rupture |
|name = Rupture |
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|icon = Rupture.jpg |
|icon = Rupture.jpg |
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− | |description = {{sbc|Active:}} Cho'Gath stamps the ground, causing a '''175'''-radius target location to tremble for {{fd|0.625}} seconds. Afterwards, spikes erupt from it, dealing magic damage to and knocking up all enemies hit for 1 second. Targets hit are slowed by 60% for {{fd|1.5}} seconds after landing. |
+ | |description = {{sbc|Active:}} Cho'Gath stamps the ground, causing a '''175'''-radius target location to tremble for {{fd|0.625}} seconds. Afterwards, spikes erupt from it, dealing magic damage to and {{cctip|airborne|knocking up}} all enemies hit for 1 second. Targets hit are {{cctip|slow|slowed}} by 60% for {{fd|1.5}} seconds after landing. |
− | |leveling = {{ |
+ | |leveling = {{lcaps|Magic damage|80|135|190|245|305|(+ 100% AP)}} |
|range = 950 |
|range = 950 |
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|cooldown = 9 |
|cooldown = 9 |
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|name = Feral Scream |
|name = Feral Scream |
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|icon = Feral Scream.jpg |
|icon = Feral Scream.jpg |
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− | |description = {{sbc|Active:}} Cho'Gath roars, dealing magic damage and silencing all enemies in a '''60º''' cone area in front of him. |
+ | |description = {{sbc|Active:}} Cho'Gath roars, dealing magic damage and {{cctip|silence|silencing}} all enemies in a '''60º''' cone area in front of him. |
− | |leveling = {{ |
+ | |leveling = {{lcaps|Magic damage|75|125|175|225|275|(+ 70% AP)}} |
− | {{ |
+ | {{lcap|Silence|1.5|1.75|2|2.25|2.5}} |
|range = 700 |
|range = 700 |
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|cooldown = 13 |
|cooldown = 13 |
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|icon = Vorpal Spikes.jpg |
|icon = Vorpal Spikes.jpg |
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|description = {{sbc|Toggle – On:}} Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him. |
|description = {{sbc|Toggle – On:}} Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him. |
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− | |leveling = {{ |
+ | |leveling = {{lcaps|Magic damage|20|35|50|65|80|(+ 30% AP)}} |
|range = 500 |
|range = 500 |
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}} |
}} |
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|name = Feast |
|name = Feast |
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|icon = Feast.jpg |
|icon = Feast.jpg |
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− | |description = {{sbc|Active:}} Cho'Gath devours target enemy, dealing true damage |
+ | |description = {{sbc|Active:}} Cho'Gath devours target enemy, dealing true damage (1000 {{as|(+ 70% AP)}} true damage against minions and monsters). |
+ | |description2 = If ''Feast'' kills the target, Cho'Gath grows larger and gains extra health and basic attack range, stacking up to six times. Cho'Gath loses half of these stacks, rounded up whenever he dies. (Lost stacks being rounded up, thus, kept stacks rounded down.) If ''Feast'' is used to kill a neutral minion or monster, it will refund half of the cooldown and mana cost. |
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− | Feast deals 1000 {{as|(+ 70% AP)}} true damage to minions and monsters. |
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− | |leveling = {{ |
+ | |leveling = {{lcaps|True Damage|300|475|650|(+ 70% AP)}} |
+ | |leveling2 = |
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− | {{lc|Health per stack}} {{ap|90|120|150}} |
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− | {{ |
+ | {{lcap|Health per stack|90|120|150}} |
+ | {{lcap|Max Health Increase|540|720|900}} |
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− | {{lc|Attack Range per stack}} {{ap|3.8|6.1|8.3}} |
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− | {{ |
+ | {{lcap|Attack Range per stack|3.8|6.1|8.3}} |
+ | {{lcap|Total Bonus Range|23|37|50}} |
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|range = 175 |
|range = 175 |
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− | |cooldown = |
+ | |cooldown = 80 |
|cost = 100 |
|cost = 100 |
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|costtype = mana |
|costtype = mana |
Revision as of 18:09, 11 December 2014
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