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Abilities
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References
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Whenever Cho'Gath kills an enemy unit or structure, he recovers「 17 + (3 × Cho'Gath's level) 」「 Template:Pp18 」health and「 3.25 + (0.25 × Cho'Gath's level) 」「 Template:Pp18 」mana.
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Active: Cho'Gath stomps the ground, causing a 175-radius target location to tremble for 0.625 seconds. Afterwards, spikes erupt from it, dealing magic damage to and Template:Cctip all enemies hit for 1 second. Targets hit are Template:Cctip by 60% for 1.5 seconds after landing.
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Active: Cho'Gath roars, dealing magic damage and Template:Cctip all enemies in a 60º cone area in front of him.
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Toggle – On: Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him.
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Active: Cho'Gath devours target enemy, dealing true damage (1000 (+ 70% AP) true damage against minions and monsters).
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If Feast kills the target, Cho'Gath grows larger and gains extra health and basic attack range, stacking up to six times. Cho'Gath loses half of these stacks, rounded up whenever he dies. (Lost stacks being rounded up, thus, kept stacks rounded down.) If Feast is used to kill an enemy minion or neutral monster, it will refund half of the cooldown and mana cost.
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