Whenever Cho'Gath kills a unit, he recovers 17 + (3 × level) health and 3.25 + (0.25 × level) mana.
Cost: 90 mana
Active: Cho'Gath stomps his foot, causing the ground to tremble at the target location for 0.625 seconds. Afterwards, spikes erupt from the ground knocking up all enemies in a 175-radius area for 1 seconds and dealing magic damage. Targets hit are slowed by 60% for 1.5 seconds after landing.
Toggled abilities do not count as ability activations for the purposes of effects such as Spellblade or Force Pulse.
The width of the projectile scales with Cho'Gath's size, and will even be increased by Wild Growth and Storm Shield.
Cost: 100 mana
Active: Cho'gath devours target enemy, dealing true damage. If Feast kills the target, Cho'Gath grows larger and gains extra health and basic attack range, stacking up to six times. Cho'Gath loses half of these stacks, rounded up (Lost stacks being rounded up, thus, kept stacks rounded down), whenever he dies.
Feast deals 1000 (+ 70% AP) true damage to minions and monsters.
The health granted by active Feast stacks will increase as Cho'Gath ranks the ability.
When an enemy's health is dropped low enough that they will die to Feast, or if Cho'Gath walks nearby to an enemy who is low health, a circle of teeth will appear beneath them for some seconds. This is a visual debuff that can only be seen by Cho'Gath, and has no effect.