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Cho'Gath

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Champion Ability Details Background Strategy Skins & Trivia
Cho'Gath
the Terror of the Void
Cost: IP 1350 or RP 585
Fighter, Mage, Melee Release date 26 June 2009
30
40
80
70
Statistics
Health 440 (+80) Attack damage 54.1 (+4.2)
Health regen. 7.5 (+0.85) Attack speed 0.625 (+1.44%)
Mana 205 (+40) Armor 19 (+3.5)
Mana regen. 6.45 (+0.45) Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Cho'Gath, the Terror of the Void is a champion in League of Legends.[1]

Abilities Edit

Carnivore
    Carnivore

    Whenever Cho'Gath kills a unit, he recovers 17 + (3 × level) health and 3.25 + (0.25 × level) mana.

    Rupture
    • Range: 950
    • Cooldown: 9
    • Cost: 90 mana
    Rupture

    Active: After 0.625 seconds, Cho'Gath makes spikes erupt in target 175-radius area, dealing magic damage and knocking up enemies for 1 second. Targets hit are slowed by 60% for a further 3 seconds after landing.

    • Magic damage: 80 / 135 / 190 / 245 / 305 (+ 100% AP)
    Feral Scream
    • Range: 700
    • Cooldown: 13
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Feral Scream

    Active: Cho'Gath roars, dealing magic damage and silencing all enemies in a cone area in front of him.

    • Cone Angle: 60º
    • Magic damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)
    • Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5
    Vorpal Spikes
    • Range: 500
    Vorpal Spikes

    Toggle: Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him.

    • Magic damage: 20 / 35 / 50 / 65 / 80 (+ 30% AP)
    Feast
    • Range: 150
    • Cooldown: 60
    • Cost: 100 mana
    Feast

    Active: Cho'gath devours target enemy, dealing true damage. If Feast kills the target, Cho'Gath grows larger and gains extra health and basic attack range, stacking up to six times. Cho'Gath loses half of these stacks, rounded up (Lost stacks being rounded up, thus, kept stacks rounded down), whenever he dies.

    Feast deals 1000 (+ 70% AP) true damage to minions and monsters.

    • True Damage: 300 / 475 / 650 (+ 70% AP)
    • Health increase per stack: 90 / 120 / 150
    • Max Health Increase: 540 / 720 / 900
    • Bonus Attack Range per stack: 3.8 / 6.1 / 8.3
    • Total Bonus Range: 23 / 37 / 50

    References Edit

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