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< Cho'Gath

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Skill usage

  •  Carnivore allows Cho'Gath to maintain its health and mana, making it a great solo laner. Note, however, that the mana restore is fairly low - it takes about 4 full minion waves to pay for 1 cast of  Rupture.
  •  Rupture's powerful disruption and the fact that none of Cho'Gath's skills have reduced cooldowns as they are leveled makes cooldown reduction very valuable. Place  Rupture in the path of any moving enemies, as it is a delayed ability.
    • Its delayed nature and the hard CC can be used to your advantage as it can interrupt otherwise deadly suppression ultimates like  Infinite Duress and  Nether Grasp, provided that you can anticipate when they are going to be used. This is especially powerful against  Infinite Duress as it is a common gank initiator and is more predictable, so you can interrupt it by casting Rupture under yourself.
    • Remember however, that when saving a teammate instead of yourself,  Feral Scream is faster and more efficient.
  • Because of  Rupture, Cho'Gath is at his most powerful if he can bait the enemy into chasing in a disadvantageous situation or intimidate them into fleeing.
  •  Feral Scream is a strong AoE damage/silence ability, especially in conjunction with  Rupture. Due to his basic attacks being melee, you can first use Rupture to knock up your target, then close the gap sufficiently within the time to silence them with Feral Scream, preventing effective escaping or retaliation. Due to the strong slow applied by Rupture, it is unlikely they will be out of melee range before the silence expires, allowing you to finish them off with  Feast if possible.
  • Note that if you attempt to fire  Feral Scream in the opposite direction of your movement, it would often be launched in the wrong angle and become counterproductive.
  • Getting at least one rank of  Vorpal Spikes is a good way to farm minions. Because of the linear-splash damage with each auto-attack, this is good for triggering  Carnivore.
  •  Vorpal Spikes and  Carnivore allow  Cho'Gath to jungle.
  • It can sometimes be a good idea to toggle off  Vorpal Spikes to prevent yourself from pushing the lane too far and thereby opening yourself up to ganks. If you don't toggle it off when attacking a turret, an enemy champion can stand near the tower where you will hit them due to  Vorpal Spikes's area of effect damage, causing the turret to attack you.
  • If you're having difficulty  Feasting upon champions, try eating minions until you're larger, as the true damage you deal exceeds the health of most minions. It is advisable to gain 6 stacks first by  Feasting on minions and using it to last hit enemy champions that are too close, since the damage to minions is significantly larger (particularly in early-mid game, since  Feast has a base damage of 1000 against minions, regardless of  Feast's level).
    • This allows Cho'Gath to kill the Ancient Golem very quickly once he hits level 6. If he manages to secure the blue buff, he would be practically immovable from the lane due to it allowing him to constantly spam  Rupture.
    • If you want to push your lane faster, it's better to  Feast a Siege Minion for an instant minion kill since they're harder for your smaller minions to kill. However, note that as minions gain health over time, if you have 0 ability power, their maximum health would become higher than 1000 after 12 minutes into the game, preventing you from gaining a Feast stack.
  • If  Cho'Gath gets  Feast stacks before level 11 or 16, he will be healed for the difference in the bonus health when he levels  Feast.
  • A red particle effect will appear underneath champions that will die from  Feast.
  • Building  Cho'Gath as an AP burst mage is reasonably viable because of his high AP scaling, and a true damage ultimate that could easy hit over 1200 on any target with sufficient AP. His main weakness is he must go into melee range to unload  Vorpal Spikes, proc Lich Bane and use  Feast. However, with the 100% AP scaling on  Rupture, it would be better for him to use it as often as possible, get a  Feral Scream once in a while, and execute weakened enemies with the aforementioned damage sources.
  • AP  Cho'Gath has one of the most formidable AoE bursts in the game along with the strong cc applied. However, he is extremely reliant on landing  Rupture, and  Feast is best used to turn around close-quarter fights when you can't keep your opponent's at arm's reach with  Rupture.
  • Because  Feast does a large amount of true damage, it is good for killing tanks that naturally stacks magic resist, like  Galio. Other good targets include champions who are strongest when they are at low health like  Olaf or  Tryndamere, who can dish out tons of damage and heal themselves for extended periods of time otherwise. It's true damage goes through the Spirit Visage the former often builds, and the red circle indicator helps killing Tryndamere immediately before he can activate  Undying Rage.
    • The true damage and health gain of  Feast along with the continuous damage of  Vorpal Spikes allow AP Cho'Gath to fare reasonably well against tanks in general.
  •  Cho'Gath can be an extremely effective pusher. Use  Rupture to kill the 3 melee minions, and  Feral Scream to kill the 3 caster minions, then kill the siege minion with  Feast if necessary.  Vorpal Spikes helps by finishing off multiple minions with small slivers of health remaining. Be wary however, as he is very vulnerable to ambushes deep into enemy territory.
  •  Rupture has a fairly long range and reveals a large area around it. Use it to check for enemies, but mind the high mana cost early game.
  •  Cho'Gath synergizes well with a CC-heavy team; while he has respectable CC, landing them without any help or the element of surprise is quite often difficult. If his team can lock down the enemy team for just a short while, or even draw them in with the likes of  Apprehend,  Cho'Gath could lay down even more CC much easier and inflict heavy AoE damage in an AP build.

Build usage

  • Buying a Doran's Ring along with mana regen masteries allows spamming of  Rupture and  Feral Scream without risk of mana starvation, in addition to allowing him to gain health with  Carnivore.
  • Another good starting item is a Crystalline Flask allowing  Cho'Gath to stay in lane along with  Carnivore.
  • An early Catalyst the Protector will grant  Cho'Gath an enormous amount of staying power in lane. Rod of Ages provides hefty mana, health, and ability power which scales well with  Cho'Gath's high base damage.
  • If your team has a tank already,  Cho'Gath can switch to an off tank ability power build in order to do more damage. Since  Feast already increases  Cho'Gath's maximum health, he will still be difficult to take down.
  • Buying a Guardian Angel will make  Cho'Gath very hard to kill if he stacks  Feast. Also, Cho'Gath's  Rupture knock-up and slow will help you run after being revived.
  • Getting damage mitigation (Armor and Magic resistance) instead of Health is a good idea, since  Feast already grants a hefty amount of health.
    • Items such as Abyssal Scepter are excellent if you want Ability Power, as they increase resistances as well.
      • However,  Rupture's range is noticeably longer than the Scepter.
  • Since  Cho'Gath's  Feast deals true damage to champions as well as minions, a caster build on  Cho'Gath can allow him to deal extreme damage to single targets and can easily execute unaware enemies especially late-game with his high amounts of AP.
    • Investing in cooldown reduction items such as Glacial Shroud (or Fiendish Codex in an AP build) early allows more frequent use of his ultimate ability to build  Feast stacks quickly and/or to threaten enemy champions with its high burst damage more often.
  • Rylai's Crystal Scepter is not as effective as it may be, as all his basic abilities deal area of effect damage, and his longest-ranged ability,  Rupture, already includes a knock-up and a large slow. However, as  Vorpal Spikes is added to all his basic attacks, it could force his opponents to use their movement abilities to get out of his melee range only to be caught up by  Rupture.



Recommended builds

Summoner's Rift
Starting Doran's Shield item Health Potion item Warding Totem item
Essential Mercury's Treads item Frozen Heart item Spirit Visage item
Offensive Wit's End item Abyssal Scepter item Nashor's Tooth item
Defensive Warmog's Armor item Randuin's Omen item Aegis of the Legion item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Ring item2 Health Potion item2
Essential Mercury's Treads item Frozen Heart item Abyssal Scepter item
Offensive Wit's End item Talisman of Ascension item Rabadon's Deathcap item
Defensive Randuin's Omen item Aegis of the Legion item Spirit Visage item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Haunting Guise item Abyssal Scepter item
Offensive Wooglet's Witchcap item Blackfire Torch item Void Staff item
Defensive Rylai's Crystal Scepter item Guardian Angel item Odyn's Veil item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Mercury's Treads item Rod of Ages item Wooglet's Witchcap item
Offensive Blackfire Torch item Void Staff item
Defensive Abyssal Scepter item Frozen Heart item Hextech Sweeper item
Consumables Health Potion item Mana Potion item


  • Try to zone  Cho'Gath when he is low on health/mana from getting last hits, to prevent effective use of  Carnivore. It may force him to push the lane because all his ranged attacks deal area of effect damage. However, if left alone he would quickly heal up. This, combined with his low mobility, encourages you to call for a gank and commit to killing him instead of harassment. Turret-diving him may be ill-advised, as the powerful CC from  Rupture will prove deadly especially in early game.
    • Try not to stand close to minions at low health as it would allow him to simultaneously last hit, heal and harass you.
  • If  Cho'Gath is going AP, try to shut him down in early-mid game, and gank as much as possible. He is very strong at mid-game farming with a few AP items, and the assists granted from three of his AoE spells along with his ultimate that marks targets to execute, make it relatively easy to catch up even if he has a bad early game.
  • Remember to keep distance with each other especially when ganking  Cho'Gath, otherwise it is asking for him to AoE cc and turn the gank on you.
    • AP  Cho'Gath is one of the very few champions in mid game that could push faster than minions can move. Ganking him often would make him wary of ambushes and relive a lot of your lane pressure in mid-late game. Try to ambush him right after he uses  Rupture for maximum chance of success.
    • Even super minions would have a hard time slowing him down, as his ultimate does increased damage against minions and have a short cooldown. Unlike most mages, he also have strong passive sustain when pushing thanks to  Carnivore.
  •  Rupture is Cho'Gath's strongest non-ultimate ability, and it is critical to avoid it by watching for its animation. Before the spikes and the smoke appear, Cho'Gath stomps his foot on the ground. While  Cho'Gath lacks any conventional gap closers and escapes, Rupture's knock up and slow is more than enough for him to catch up or run away.
    • There is also a red/purple circle around  Rupture making it easier to spot and avoid.
    • Due to his poor mobility, Cho'Gath is very vulnerable to kiting as long as you avoid Rupture, which also has a fairly punishing mana cost. However, during mid/late game team fights, avoiding it becomes much harder, making Cho'Gath a very dangerous AoE threat if you cluster around his team's initiator.
    • Try to move towards him when he uses Rupture, as he tends to target slightly behind you, and barely escaping a Rupture can lure him into a bad position.
  •  Rupture has a fairly long range, but abilities like  Bouncing Bomb or  Wild Cards out-ranges it and may be used to effectively harass him.
    • Note however,  Bouncing Bomb doesn't always go through minions;  Wild Cards may not do enough damage to counter his passive, and is fairly easy to dodge.
    • All of  Lux's abilities out-ranges it and  Prismatic Barrier allows her to shrug off most of his harass; just be careful not to be silenced.
    • Due to its delay, mobile champions like  Riven and  Akali would also help against him.
      •  Master Yi in particular, as his  Highlander allows him to ignore Rupture's slow, given that it could even hit him with his incredible speed. As Cho'Gath grows, it is increasingly difficult to correctly aim his abilities at small-sized melee champions that can whittle him down. Due to his lack of long-ranged targeted abilities, un-targetable abilities like  Alpha Strike or  Blade Waltz generally give him fits.
      •  Fizz has both un-targetable effects and the mobility with  Playful.
      •  Gragas could match him in sustain, his  Barrel Roll will zone him better than he could do in return, and also has the mobility with  Body Slam.
  • Save your channeled spells until he uses his two CC spells. However, at max cooldown reduction Rupture's cooldown is only 5.4 seconds, and a Cho'Gath alternating between the two would be very difficult to channel against.
  • Be wary of chasing a weakened champion into brush when Cho'Gath is around. It will make it much easier for him to land  Rupture and the rest of his combo on your entire team, as well as negating his lack of a gap closer to kill you with  Feast.
  • Build magic resistance to mitigate his damage, but know that  Feast deals true damage, not magic damage, and building health helps against true damage.
    • Also note that practically all of his abilities deal magic damage, and that his autoattacks are most greatly augmented from the bonus magic damage that  Vorpal Spikes provides. Items such as Spirit Visage or Warmog's Armor can greatly negate his ability to fight you one-on-one. Banshee's Veil will also make it difficult for him to initiate on you.
    • Two common anti-mage AD items both have reduced effectiveness against AP Cho'Gath. The active on Mercurial Scimitar has no effect on Rupture's knockup, the shield on Maw of Malmortius has no effect against the true damage from  Feast, and it also ignores the magic resist granted by both items.

Champion Spotlight

Cho'Gath Champion Spotlight07:56

Cho'Gath Champion Spotlight

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