On both Classic maps, the primary goal is to destroy the enemy Nexus. Defending each Nexus are several turrets and inhibitors; each structure must be destroyed in sequence (one cannot skip straight to the Nexus). There are many ways to destroy turrets: making use of the automatic minions to take the brunt of the turret's fire or focusing it with several teamates while a tank draws aggro are a few of the many methods of destroying turrets while minimizing casualties. After the turrets have been destroyed, the inhibitors defend the Nexus. They does not attack but are a vital part of winning. Destroying them will allow their respective lane to spawn super minions, powerful beings that can crush ordinary minions with ease.
Summoner's Rift - A Field that draws inspiration from the Defense of the Ancients: Allstars (often shortened to DotA) version of the map, with several tweaked features and mechanics. The game consists of five summoners on each team, who are pitted against each other in an attempt to destroy the enemy Nexus and win. The general time it takes to complete a game ranges from 35-50 minutes.
Three lanes to fight your way to the enemy baseAn overview of Summoner's Rift..
A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
Two bases at opposite corners of the map, populated by a shop, a Nexus, two turrets to defend the nexus, and inhibitors that suppress the other team's minions.
The Twisted Treeline is a Field of Justice that is geared towards quicker gameplay as opposed to that of Summoner's Rift. The general time for games on this map is 20-35 minutes. The map features a smaller field, with only two lanes and one legendary creep known as Vilemaw.