Consumable Items are one-time use items that disappear or lose effect after the first use, and can be used again only by buying them again. Most consumable Items can be stacked up to a limit on one item slot, after which they are placed in a new item slot. If bought when no item slots are available, the consumable item is immediately used.
Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 12 seconds
1 per item slot.
Elixir of Brilliance
Grants 20-40 Ability Power (depending on champion level) and reduces cooldowns by 10% for 3 minutes.
3 per item slot.
Elixir of Fortitude
Grants 140-235 Health and 15 Attack Damage (depending on champion level) for 3 minutes.
Places a visible ward with 5 health. Ward has 1000 sight range with Magical Sight (can see invisible units) and have infinite duration.
Limit of 2 per player inventory (1 item slot) Limit of 1 placed on the map per player
Over the 2010 Harrowing, several of the consumables had their icons changed for the holiday: Elixirs were candies, Mana Potion was changed to Mana-Encrusted Apple, and Health Potion was changed to Candy Corn.
With the Harrowing items, there was an occasional glitch where a player could use their consumables on another player, however it would still be used on themselves.
During the 2010 Snowdown Showdown, Health Potions became Eggnog Health Potions and Mana Potions became Eggnog Mana Potions.