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Consumable item

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Consumable Items are one-time use items that disappear or lose effect after the first use, and can be used again only by buying them again. Most consumable Items can be stacked up to a limit on one item slot, after which they are placed in a new item slot. If bought when no item slots are available, the consumable item is immediately used. Consumables with the name potion can only have one type of potion in your inventory (ie. can't have both a corruption potion and hunter's potion).

Item Name Cost Additional Info
Corrupting Potion item.png Corrupting Potion

Corrupting Potion item

500g
Effect

Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 12 seconds.

Stacks 1 per item slot. 
Recipe Refillable Potion item + 350g
Elixir of Iron item.png Elixir of Iron

Elixir of Iron item

500g
Effect Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.
Stacks 3 per item slot.
Elixir of Sorcery item.png Elixir of Sorcery

Elixir of Sorcery item

500g
Effect Grants +50 ability power, 15 bonus mana regen and Sorcery for 3 minutes.
Stacks 3 per item slot.
Elixir of Wrath item.png Elixir of Wrath

Elixir of Wrath item

500g
Effect Grants +30 attack damage and Bloodlust for 3 minutes. Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.
Stacks 3 per item slot.
Health Potion item.png Health Potion

Health Potion item

500g
Effect Restores 150 health over the time of 15 seconds.
Stacks 5 per item slot.

Hunter's Potion item.png Hunter's Potion

Hunter's Potion item

400g
Effect Consumes a change to heal 60 health and restore 35 mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a large monster grants a charge.

Stacks 1 per item slot.
Recipe Refillable Potion item + 250g
Oracle's Extract item.png Oracle's Extract

Oracle's Extract item

250g (Not available on Summoner's Rift)

Effect Grants your Champion stealth detection for 5 minutes or until they die
Stacks 1 per item slot.
Poro-Snax item.png Poro-Snax

Poro-Snax item

Free (All champions get one in the trinket slot on ARAM)
Effect Serves a scrumptious scoop to a nearby Poro.
Stacks 1 per item slot.

Refillable Potion item.png Refillable Potion

Refillable Potion item

150g
Effect Consumes a charge to heal 100 health over 10 seconds. Holds up to 2 charges and refills upon visiting the shop
Stacks 1 per item slot.
Ruby Sightstone item.png Ruby Sightstone

Ruby Sightstone item

1800g (600
Effect +500 Health
Passive UNIQUE: Ward Refresh, Item active cooldowns are reduced by 10%
Active UNIQUE: Ghost Ward
Stacks 1 per item slot.
Recipe Ruby Crystal item + Sightstone item + 600g
Sightstone item.png Sightstone

Sightstone item

800g (400g)
Effect +150 Health
Passive UNIQUE: Ward Refresh
Active UNIQUE: Ghost Ward
Stacks 1 per item slot.
Recipe Ruby Crystal item + 400g
Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation

Total Biscuit of Rejuvenation item

1 point in the Culinary Master mastery +50g
Effect Restores 20 Health and 10 Mana on consumption, and 150 health over 15 seconds.
Stacks 5 per item slot.
Vision Ward item.png Vision Ward

Vision Ward item

75g
Effect Places a visible ward with 5 health. Ward has 1000 sight range with Magical Sight (can see invisible units) and have infinite duration.
Stacks Limit of 2 per player inventory (1 item slot)
Limit of 1 placed on the map per player

Trivia

  • Over the 2010 Harrowing, several of the consumables had their icons changed for the holiday: Elixirs were candies, Mana Potion item.png Mana Potion was changed to Mana-Encrusted Apple, and Health Potion item.png Health Potion was changed to Candy Corn.
  • With the Harrowing items, there was an occasional glitch where a player could use their consumables on another player, however it would still be used on themselves.
  • During the 2010 Snowdown Showdown, Health Potions became Eggnog Health Potions and Mana Potions became Eggnog Mana Potions.

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