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Consumable item

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Consumable Items are one-time use items that disappear or lose effect after the first use, and can be used again only by buying them again. Most consumable Items can be stacked up to a limit on one item slot, after which they are placed in a new item slot. If bought when no item slots are available, the consumable item is immediately used. Consumables with the name potion can only have one type of potion in your inventory (i.e. can't have both a corruption potion and hunter's potion).

Item Name Cost Additional Info
Corrupting Potion item.png Corrupting Potion

Corrupting Potion item

Gold 500
Effect Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop. 

Touch of Corruption: Damaging spells and attacks burn enemy. 

Stacks 1 per item slot. 
Recipe Refillable Potion item + Gold 350
Elixir of Iron item.png Elixir of Iron

Elixir of Iron item

Gold 500
Effect Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

Path of Iron: Leaves a path behind that grants allied champions +15% movement speed.

Stacks 3 per item slot.
Elixir of Sorcery item.png Elixir of Sorcery

Elixir of Sorcery item

Gold 500
Effect Grants +50 ability power, 15 bonus mana regen and Sorcery for 3 minutes.

Sorcery: Damaging a champion or turret deals 25 bonus true damage.

Stacks 3 per item slot.
Elixir of Wrath item.png Elixir of Wrath

Elixir of Wrath item

Gold 500
Effect Grants +30 attack damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

Stacks 3 per item slot.
Health Potion item.png Health Potion

Health Potion item

Gold 50
Effect Restores 150 health over the time of 15 seconds.
Stacks 5 per item slot.
Hunter's Potion item.png Hunter's Potion

Hunter's Potion item

Gold 400
Effect Consumes a change to heal 60 health and restore 35 mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a large monster grants a charge.

Stacks 1 per item slot.
Recipe Refillable Potion item + Gold 250
Oracle's Extract item.png Oracle's Extract

Oracle's Extract item

Gold 300 (Only in ARAM)
Effect Grants your Champion stealth detection for 5 minutes.
Stacks 1 per item slot.
Poro-Snax item.png Poro-Snax

Poro-Snax item

Free (All champions get one in the trinket slot on ARAM)
Effect Serves a scrumptious scoop to a nearby Poro.
Stacks 1 per item slot.
Refillable Potion item.png Refillable Potion

Refillable Potion item

Gold 150
Effect Consumes a charge to heal 125 health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Stacks 1 per item slot.
Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation

Total Biscuit of Rejuvenation item

1 point in the Secret Stash mastery + Gold 50
Effect Restores 15 Health and 15 Mana on consumption, and 150 health over 15 seconds.
Stacks 5 per item slot.
Control Ward item.jpg Control Ward

Control Ward item

Gold 75
Effect Places a visible ward with a range of 900 units that disables and reveals nearby enemy wards and hidden traps. Camouflaged units will also be revealed. It regenerates 1 health every 3 seconds after 5 seconds out of combat.
Stacks Limit of 3 per player inventory (1 item slot)
Limit of 1 placed on the map per player


  • Over the 2010 Harrowing, several of the consumables had their icons changed for the holiday: Elixirs were candies, Mana Potion item.png Mana Potion was changed to Mana-Encrusted Apple, and Health Potion item.png Health Potion was changed to Candy Corn.
  • With the Harrowing items, there was an occasional glitch where a player could use their consumables on another player, however it would still be used on themselves.
  • During the 2010 Snowdown Showdown, Health Potions became Eggnog Health Potions and Mana Potions became Eggnog Mana Potions.

List of Items

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