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Corki

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 512.76 (+82) Attack damage 51.24 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+2.3%)
Mana 305.16 (+37) Armor 23.38 (+3.5)
Mana regen. 7.42 (+0.55) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 325

Abilities

Hextech Shrapnel Shells
Hextech Shrapnel Shells

Corki's basic attacks deal additional true damage equal to 10% of his attack damage. This bonus damage is not affected by critical hits, nor can it damage structures.

Ability Details
Hextech Shrapnel Shells passively grants an on-hit effect.
  • Triggering attacks will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hextech Shrapnel Shell's bonus damage.
    • The bonus damage will not apply to structures.
    • The bonus damage will not apply if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • True damage ignores all forms of damage reduction, except invulnerability.
Phosphorus Bomb
RANGE: 825
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 8
Phosphorous Bomb

Active: Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% bonus AD) (+ 50% AP)
Ability Details
Phosphorus Bomb is a ground-targeted area of effect.

Additional Information:

  • Lobs a bomb through the air that explodes at the targeted location.
  • Phosphorous Bomb grants standard sight, which does not reveal stealth, and additionally grants vision while the missile is in the air.
Valkyrie
RANGE: 800
COST: 50 mana
COOLDOWN: 26 / 23 / 20 / 17 / 14
Valkyrie

Active: Corki flies to a target location at 650 speed, dropping bombs that leave up to 4 blazing patches along his path, depending on his distance traveled. The fire lasts for 2 seconds, dealing magic damage to enemies that remain in the area every 0.5 seconds, for a maximum of 5 ticks of damage.

  • Magic damage Per Second: 60 / 90 / 120 / 150 / 180 (+ 40% AP)
  • Max damage: 150 / 225 / 300 / 375 / 450 (+ 100% AP)
Ability Details
Valkyrie is a linear dash.

Additional Information:

  • The trail is made up of three individual area of effects, unlike the trails of champions such as SingedSquare.png Singed and ShyvanaSquare.png Shyvana which leave a more fluid trail.
Gatling Gun
RANGE: 600
COST: 50 mana
COOLDOWN: 16
Gatling Gun

Active: Corki activates his gatling gun, spraying bullets in a 35° cone in front of him for 4 seconds. Enemies inside the cone take physical damage and have their armor reduced by a stacking amount every 0.5 seconds they remain in the gunfire.

Gatling Gun does not hinder Corki's actions, and its cone will remain in front of him as he moves.

  • Physical damage Per Second: 20 / 32 / 44 / 56 / 68 (+ 40% bonus AD)
  • Max damage: 80 / 128 / 176 / 224 / 272 (+ 160% bonus AD)
  • Armor reduction Per Second: 2 / 4 / 6 / 8 / 10
  • Max reduction: 8 / 16 / 24 / 32 / 40
Ability Details
Gatling Gun is a conic area of effect.
Missile Barrage
RANGE: 1225
COST: 20 mana
STATIC COOLDOWN: 2
Recharge Time: 12 / 10 / 8
Missile Barrage

Corki reloads a missile every few seconds, up to a maximum of 7 stored at once. Upon death, Corki will respawn with 4 missiles.

Active: Corki fires a missile in a line that explodes if it hits an enemy, dealing magic damage to all enemies within 75-range.

  • Magic Damage: 100 / 180 / 260 (+ 30% AP) (+ 20 / 30 / 40% AD)

Big One: Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150.

  • Big One Magic Damage: 150 / 270 / 390 (+ 45% AP) (+ 30 / 45 / 60% AD)
Ability Details
Missile Barrage is a linear, colliding skill shot.

References

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