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Corki/Abilities

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Hextech Munitions
STATIC COOLDOWN: 240
Hextech Munitions

Hextech Shrapnel Shells: Corki's basic attacks are permanently modified to deal 50% AD physical damage and 50% AD magic damage.

The Package

The Package: After 8 minutes have passed, The Package is delivered to both corners of Corki's fountain, which he can pick up after channeling for 1 second. Doing so grants him one cast of Special Delivery.png Special Delivery within the next 60 seconds, as well as 40% bonus movement speed out of combat prior to the ability being cast, after which The Package goes on cooldown before being delivered again.

Ability Details
Hextech Munitions is a self-targeted buff.

Additional Information:

  • All players are warned by Corki emitting a global sound upon picking up The Package.


Phosphorus Bomb
RANGE: 825 / 250
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 8
Phosphorus Bomb

Active: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb Sight icon reveals the area as it travels and for 6 seconds afterwards, as well as all affected enemies.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 50% AP)
Ability Details
Phosphorus Bomb is a ground-targeted area of effect.


Valkyrie
RANGE: 600 / 200
SPEED: 650
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Valkyrie

Active: Corki dashes to the target location, dropping bombs that leave up to 3 blazing patches along his path, depending on the distance traveled.

The fire lasts for 2 seconds, dealing magic damage to enemies that remain in the area every half-second, for a maximum of 5 ticks of damage.

「 Magic Damage Per Half Second: 30 / 45 / 60 / 75 / 90 (+ 20% AP) 」「 Total Magic Damage: 150 / 225 / 300 / 375 / 450 (+ 100% AP) 」
Special Delivery
RANGE: 1800 / 200 / 500
SPEED: 1500
COST: 100 mana
Special Delivery

Active: Corki dashes to the target location with extreme speed, Airborne icon knocking aside all enemies he hits while leaving behind a trail that lasts 5 seconds, Slow icon slowing enemies within by 90% and dealing 30 - 100 (+ 150% bonus AD) (+ 20% AP) magic damage every second, for a maximum of 150 - 500 (+ 750% bonus AD) (+ 100% AP) magic damage.

Casting Special Delivery instantly resets Valkyrie's cooldown.

Ability Details
Valkyrie is a linear dash.

Additional Information:

  • The trail is made up of three individual areas-of-effects (unlike Singed Singed's or Shyvana Shyvana's trails being more fluid)


Gatling Gun
RANGE: 600 / 35º
COST: 50 mana
COOLDOWN: 16
Gatling Gun

Active: Corki activates his gatling gun and sprays bullets in a cone in front of him for 4 seconds, dealing equal parts physical and magic damage every quarter-second and reducing his targets' armor and magic resistance each tick, stacking up to 8 times, lingering for 2 seconds after last being damage.

「 Mixed Damage Per Quarter Second: 5 / 8.75 / 12.5 / 16.25 / 20 (+ 10% bonus AD) 」「 Total Mixed Damage: 80 / 140 / 200 / 260 / 320 (+ 160% bonus AD) 」

「 Resistance Reduction Per Quarter Second: 0.5 / 1 / 1.5 / 2 / 2.5 」「 Total Resistance Reduction: 4 / 8 / 12 / 16 / 20 」

Gatling Gun does not hinder Corki's actions and its cone remains in front of him as he moves.

Ability Details
Gatling Gun is a conic area of effect.


Missile Barrage
RANGE: 1225 / 75 / 150
SPEED: 1950
COST: 20 mana + 1 Missile
STATIC COOLDOWN: 2
Recharge Time: 12 / 11 / 10
Missile Barrage

Passive: Corki stores a charge of Missile Barrage periodically, up to a maximum of 7 at once, and starts with 7 missiles every time he respawns.

Active: Corki fires a missile in a line that explodes if it hits an enemy, dealing magic damage to nearby ones. Every third missile Corki fires is a Big One.png Big One, dealing 50% increased damage and doubling its explosion range.

「 Magic Damage: 100 / 130 / 160 (+ 20 / 60 / 100% AD) (+ 30% AP) 」「 Big One Magic Damage: 150 / 195 / 240 (+ 30 / 90 / 150% AD) (+ 45% AP) 」
Ability Details
Missile Barrage is a linear, collision skillshot.


References

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