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2016 Season Update
Corki's always been League's magic damage dealing marksman, something we're reinforcing by tweaking his basic attacks to deal half magic and half physical damage. We're reducing the range of his Valkyrie to make him a little less safe, but adding in something totally unique to the mustachioed aviator. Now, once he hits level six, Corki - or Corki's ground staff - will spawn a crate of rockets and bombs back at HQ. Once Corki flies over one of his crates, he gets supercharged, earning a boots-esque boost, increased base movement speed, and a supercharged Valkyrie that basically carpet bombs a huge area with napalm... but only for a small window of time. Basically, Corki has a minute to make a huge play once he picks up his Corki care package - whether or not he makes the most of his window will often separate the good Corkis from the great Corkis.
- Hextech Munitions
Corki's basic attacks deal bonus damage, half of which is dealt as magic damage.
Load Up: After a set period of time, Corki can return to base to 'Load Up', gaining bonus out-of-combat movement speed and access to a 'Mega Valkyrie'. On use, Mega Valkyrie travels faster and further than a regular Valkyrie, dropping bombs along the way that knock aside enemies and leave incendiary tar in the area. Enemies that touch the tar are slowed and take magic damage over time. Bombs reload every few minutes.
- Phosphorus Bomb
Corki launches a bomb at a target area, dealing damage to and revealing all enemies hit.
Corki dashes to a target location, dropping bombs that leave blazing patches on the ground. Enemies who stand in the fire take magic damage over time.
- Gatling Gun
Corki activates his gatling gun, spraying bullets in a cone in front of him and shredding his opponents' magic resistance and armor every half-second they stand in the way of his fire.
- Missile Barrage
- Passive: Corki stores a charge of Missile Barrage, up to a maximum of 7 stored. He respawns with 4 missiles.
- Active: Corki fires a missile in a line that explodes if it hits an enemy, dealing damage to all nearby enemies. Every third missile Corki fires becomes a Big One, dealing additional damage and doubling its explosion radius.