Previous Lore
When yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF) Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.
Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the and his League, he served several tours of duty, often volunteering for missions which would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement which he felt 'cut the engines and clipped the wings'. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.Previous Abilities
Previous Splash Art
Patch History
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- Bug Fix: VFX are no longer misplaced when picked up.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base attack damage reduced to 60 from 63.
- Attack damage growth reduced to 3 from 3.5.
- Base damage reduced to 75 / 115 / 155 / 195 / 235 from 75 / 120 / 165 / 210 / 255.
- Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
- Stats
- Base health increased to 518 from 512.76.
- Health growth increased to 87 from 82.
- Base attack damage increased to 63 from 55.
- Base armor increased to 28 from 23.38.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base attack damage reduced to 55 from 58.
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- Bug Fix: Visuals no longer shoot sideways when under the effect of .
- Stats
- Base attack speed increased to 0.638 from 0.625.
- Base attack damage increased to 58 from 56.
- Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
- New Effect: and can now be buffered during Valkyrie's travel time.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: VFX have been toned down to be less overwhelming.
- Bug Fix: VFX have been updated to be more recognizable.
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- Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
- Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
- AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
- AP ratio reduced to 20% AP from 30% AP.
- Big One bonus damage increased to 100% from 50%.
- Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
- Big One AD ratio unchanged to 30 / 90 / 150% AD.
- Big One AP ratio reduced to 40% AP from 45% AP.
- New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
- Stats
- Attack damage growth increased to 3.5 from 2.5.
- Attacking wards no longer removes the Package's out of combat movement speed.
- Package cooldown reduced to 240 seconds from 300.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
- Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
- AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
- Removed: 10% increased damage
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Charge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
- General
- Sound effects adjusted
- General
- New ability icons
- Stats
- Attack damage increased to 56 from 51.24
- Attack damage growth reduced to 2.5 from 3.
- Mana increased to 280 from 231.8
- Mana growth reduced to 34 from 37.
- New Innate
- Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Life steal will apply to both damage types.
- The 55-55 modifiers interact with critical strikes and Wind's Fury while other 'bonus damage' effects are applied as normal. 's
- The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick up (~1 second channel time)
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- A new Package will be delivery 300 seconds after Special Delivery is used.
within 60 seconds.
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Normal W
- Range reduced to 600 from 800.
- - Enhanced W
- Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Dash speed: 1500
is instantly ready to cast after Special Delivery is used.
- - Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
- AD ratio increased to (+ 40% AD) from (+ 20% AD)
- Damage type changed to half physical and half magic from all physical.
- New Effect: Reduces enemy's magic resistance.
- Armor and magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
- Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
- AD ratio increased to (+ 20 / 50 / 80% AD) from (+ 20 / 30 / 40% AD)
- AP ratio increased to (+ 30% AP) from (+ 20% AP)
- Fixed a bug where it was dealing damage too frequently.
- Mana cost increased to 100 from 50.
- Bomb speed reduced to 1000 from 1125.
- General
- Texture update to Classic, Hot Rod, Ice Toboggan, Red Baron, UFO, and Urfrider.
- Fixed a bug where it being interrupted would halt Corki's movement but still extend the damage field.
- Stats
- Armor increased to 17.5 from 13.5
- New Effect: (+50% Bonus AD) ratio
- Area of effect indicator is now visible to allies.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
- Cast range increased to 825 from 600.
- Now grants vision while the bomb is in the air.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- AD ratio increased to (+ 20 / 30 / 40% AD) from (+ 20% AD) at all ranks.
- Stats
- Attack speed reduced to 0.625 from 0.658.
- Cooldown increased to 2 seconds (static) from 1.2.
- Base damage reduced to 100 / 180 / 260 from 120 / 190 / 260.
- Mana cost reduced to 50 from 100.
- Mana cost reduced to 20 at all ranks from 30 / 35 / 40.
- Fixed a bug where it would sometimes fail to deal damage.
- Fixed a bug where using it restarted the cooldown for next missile.
- now fires after every 3rd missile from every 4th.
- Charge time reduced to 12 / 10 / 8 seconds from 12 at all ranks.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Stats
- Movement speed increased to 325 from 300.
- No longer benefits from critical strikes.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 20 / 18 / 16 / 14 / 12.
- Charge time increased to 12 seconds from 10.
- Targeting indicator now scales with distance from Corki.
- Area of effect and particle now properly centered around point of impact.
- Icon is now tinted when is ready.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270
- Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for the duration.
- Now deals 20 / 32 / 44 / 56 / 68 damage per second.
- Duration changed to 4 seconds at all ranks.
- AD ratio changed to Bonus from Total.
- Cooldown before next charge and current stacks now shown in the same buff.
- No longer blinds.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 130 / 180 / 230 / 280.
- AD ratio reduced to (+ 20% AD) from (+ 25% AD)
- bonus damage reduced to 50% from 60.
- Fixed a bug that was causing the line missile targeting display to be offset.
- Fixed a bug causing the line missile targeting display to be offset.
- Stats
- Movement speed reduced to 300 from 310.
- No longer reveals stealthed units.
- Fixed a bug where it could hit unseen non-champion stealthed targets like wards.
- Fixed a bug where it was dealing too much damage.
- Tooltip corrected.
- Level-up tooltip corrected to show the effects of Corki's current cooldown reduction.
- Tooltip corrected.
- Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275.
- Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35.
- bonus damage reduced to 60% from 100.
- Tooltip corrected.
- Range increased to 800 from 700.
- Speed increased to 650 from 500.
- Tooltip updated to reflect deals double damage.
- New Effect: (+20% AD) ratio in addition to AP one.
- New Effect: Recharge time is reduced by cooldown reduction effects.
- New Effect: Recharge time does not progress while at maximum missile storage capacity.
- New Effect: Corki respawns with 4 missiles.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Stats
- Attack range increased to 550 from 500.
- Attack speed growth increased to 2.3% from 1.86
- Can no longer be cast while rooted.
- Charge time reduced to 10 seconds from 14.
- New Effect: Counter indicating how close to .
- New Effect: Grants one missile when unlocking.
- New Effect: Charges while dead and will no longer resets stack count upon death.
- Animation improved.
- Area of effect reduced to 225 from 250.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130.
- Fixed a bug causing the particle to show above the fog of war even without vision of that area.
- Fixed a bug where using it placed a buff on Corki saying he would miss on attacks.
- Fixed a bug where the vision granted disappeared upon using a basic attack.
- Cast range reduced to 700 from 900.
- Mana cost increased to 100 from 100 / 90 / 80 / 70 / 60.
- Area of effect reduced to 200 from 225.
- area of effect reduced to 300 from 350.
- Mana cost increased to 25 / 30 / 35 from 20 / 25 / 30.
- Blind duration reduced to 3 seconds from 4.
- Cast range reduced to 900 from 1000.
- Stats
- Mana regen reduced to 0.8 from 0.88
- Mana regen growth reduced to 0.07 from 0.08
- Target's miss chance reduced to 35% from 50.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Base damage reduced to 25% Total AD from 33.
- AP ratio reduced to (+ 40% AP) from (+ 80% AP)
- Charge time increased to 14 seconds from 12.
- Mana cost increased to 20 / 25 / 30 from 15 / 20 / 25.
- Added
- I
- Corki's basic attacks deal 20% additional true damage.
- - Q
- Corki fires a bomb at a target location. In addition to dealing damage the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
- - W
- Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
- - E
- Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him and shredding the armor of enemies who are under continuous fire.
- - R
- Corki fires a missile towards his target location that will collide with the first enemy it hits dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every fourth missile will be a .
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- I