Template:C-topTemplate:Champion infoTemplate:C-ref
Contents
Abilities
Hextech Shrapnel Shells
Corki's basic attacks deal additional true damage equal to 10% of his attack damage. This bonus damage is not affected by critical hits, nor can it damage structures.
Template:Ability2
Phosphorus Bomb
Active: Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds.
|
Template:Ability2
Valkyrie
Active: Corki flies to a target location at 650 speed, dropping bombs that leave up to 3 blazing patches along his path, depending on his distance traveled. The fire lasts for 2 seconds, dealing magic damage to enemies that remain in the area every 0.5 seconds, for a maximum of 5 ticks of damage.
|
Template:Ability2
Gatling Gun
Active: Corki activates his gatling gun, spraying bullets in a 35° cone in front of him for 4 seconds. Enemies inside the cone take physical damage and have their armor reduced by a stacking amount every 0.5 seconds they remain in the gunfire. Gatling Gun does not hinder Corki's actions, and its cone will remain in front of him as he moves.
|
Template:Ability2
Missile Barrage
Active: Corki fires a missile in a line that explodes if it hits an enemy, dealing magic damage to all enemies within 75 range. Corki reloads a missile every few seconds, up to a maximum of 7 stored at once; this reload time is affected by cooldown reduction. Upon death, Corki will respawn with 4 missiles.
|
Big One: Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150.
|
Template:Ability2
References
Template:C-bot