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Crowd control/Action modifier

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Action modifiers (more commonly known as disables or crowd control) prevent or reduce the effectiveness of actions the afflicted unit can take.

Types of Action Modifiers

  • Blind
    • Makes the target always miss with auto attacks.
    • Has no effects on abilities and will not interrupt them or prevent their damage.
  • Charm
    • Forces the target to walk towards the champion who applied this crowd control.
    • Prevents controlled movements, auto attacks, and the use of abilities.
    • Will interrupt channeled abilities.
    • Will slow the target.
  • Fear
    • Forces the target to run away in random directions.
    • Will slow the target.
    • Will Only affect minions.
  • Flee
    • Forces the target to run away.
    • Prevents controlled movement, auto attacks, and the use of abilities.
    • Will interrupt channeled abilities.
    • Will slow the target.
  • Knockup
    • Knocks the target into the air but does not change their location.
    • Prevents movement, auto attacks, and the use of abilities while in the air.
    • Will interrupt channeled abilities.
    • Cannot be removed by Cleanse.png Cleanse or reduced by Tenacity.
    • Will cause the affected enemy to be Airborne.
  • Polymorph
    • Prevents the use of most abilities.
    • Prevents auto attacks.
  • Silence
    • Prevents use of most spells and abilities.
    • Does not stop auto attacks.
    • Will interrupt channeled abilities.
  • Stun
    • Immobilizes and prevents actions.
    • Will interrupt channeled abilities.
    • Blocks use of most abilities.
  • Suspension

Immobilizes and prevents actions.

    • Will interrupt channeled abilities.
    • Blocks use of most abilities.
    • Is Airborne.
  • Suppression
    • Immobilizes and prevents actions.
    • Will interrupt channeled abilities.
    • Prevents use of most abilities and summoner spells.
    • Cannot be removed by Cleanse.png Cleanse or reduced by Tenacity.
  • Taunt
    • Forces the target to try to auto attack the taunting champion, making him unable to do anything else.
    • Will interrupt channeled abilities.
    • Can force movement because target will chase to try to autoattack while taunted.

Table of action modifiers

Action removal modifiers

These modifiers will take away a champion's ability to perform certain actions, such as: hit with auto attacks, move, use abilities/items, or combinations of these.

Blinds, knockups, silences, stuns and suppressions

Source Name Description Duration Notes
Summoner Spells
Exhaust.png Exhaust Reduce  damage deal by 40% and reduce attackspeed and movement speed by  30%.  3 seconds Also slows
Champion Abilities
Aatrox Aatrox Dark Flight.png Dark Flight Knockup 1 second
Alistar Alistar Pulverize.png Pulverize Knockup and Stun 1 + 0.5 seconds
Amumu Amumu Bandage Toss.png Bandage Toss Stun 1 second
Anivia Anivia Flash Frost.png Flash Frost Stun 1 second Upon detonation
Annie Annie Pyromania.png Pyromania Stun 1.75 seconds Applied on damaging spell cast
Ashe Ashe Enchanted Crystal Arrow.png Enchanted Crystal Arrow Stun 3 seconds Applies only to the target hit directly
Azir Azir Shifting Sands.png Shifting Sands Knockup 0.5 seconds Enemy needs to be standing in-between Azir and the Sand Soldier he selected.
Blitzcrank Blitzcrank Rocket Grab.png Rocket Grab Stun ~0.5 sec Pulls target towards Blitzcrank
Power Fist.png Power Fist Knockup 1 second
Static Field.png Static Field Silence 0.5 seconds
Brand Brand Sear.png Sear Stun 2 seconds On targets set ablaze
Braum Braum Glacial Fissure.png Glacial Fissure Knockup 0.25 Or / 1 / 1.25 / 1.5 seconds Enemies in a close vicinity get full duration while every other enemy gets a 0.25 knockup
Cassiopeia Cassiopeia Petrifying Gaze.png Petrifying Gaze Stun 2 seconds Enemies with their backs turned to Cassiopeia are slowed instead
Cho&#039;Gath Cho'Gath Rupture.png Rupture Knockup 1 second Also applies a slow
Feral Scream.png Feral Scream Silence 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Elise Elise Cocoon.png Cocoon Stun 1.5 second Reveals the enemy hit for 1 second
Fiddlesticks Fiddlesticks Dark Wind.png Dark Wind Silence 1.2 seconds Each bounce refreshes the silence
Fizz Fizz Chum the Waters.png Chum the Waters Knockup 1
Garen Garen Decisive Strike.png Decisive Strike Silence 2.5 seconds
Gnar Gnar

Mega Gnar Mega Gnar

Wallop.png Wallop Stun 1.25 seconds
GNAR!.png GNAR! Stun 1.25 / 1.5 / 1.75 seconds If pushed into terrain
Heimerdinger Heimerdinger CH-1 Concussion Grenade.png CH-1 Electron Storm Grenade
CH-3X Lightning Grenade.png CH-3X Lightning Grenade
Stun 1.25 seconds Only affects targets directly hit
Irelia Irelia Equilibrium Strike.png Equilibrium Strike Stun 1 / 1.25 / 1.5 / 1.75 / 2 seconds Only targets with higher %HP
Janna Janna Howling Gale.png Howling Gale Knockup 0.8 seconds
Jarvan IV Jarvan IV Dragon Strike.png Dragon Strike Knockup 0.75 seconds Only on contact with Demacian Standard.png Demacian Standard's flag
Jax Jax Counter Strike.png Counter Strike Stun 1 second
Kalista Kalista Fate&#039;s Call.png Fate's Call Knockup 1.5 seconds Your oathsworn must trigger the ability to apply the knockup
Kassadin Kassadin Null Sphere.png Null Sphere Interrupts channeled abilities. 1.5 seconds
Kennen Kennen Mark of the Storm.png Mark of the Storm Stun 1 second On receiving third mark
Leona Leona Shield of Daybreak.png Shield of Daybreak Stun 1.25 seconds
Solar Flare.png Solar Flare Stun 1.5 seconds Only in the center of the AoE
Lissandra Lissandra Frozen Tomb.png Frozen Tomb Stun 1.5 seconds
Lulu Lulu Whimsy.png Whimsy Polymorph 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Wild Growth.png Wild Growth Knockup 1.5 seconds Knocks up the enemies around the targeted ally
Malphite Malphite Unstoppable Force.png Unstoppable Force Knockup 1.5 seconds
Malzahar Malzahar Call of the Void.png Call of the Void Silence 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds
Nether Grasp.png Nether Grasp Suppression 2.5 seconds Suppression breaks when Malzahar stops channeling
Morgana Morgana Soul Shackles.png Soul Shackles Stun 1 / 1.5 / 2 seconds Only if tethered targets, 3 sec after initial activation
Nami Nami Aqua Prison.png Aqua Prison Suspend 1.25 seconds Airborne and stunned
Tidal Wave.png Tidal Wave Knockup Also slows all enemies hit.
Nautilus Nautilus Depth Charge.png Depth Charge Stun 1 / 1.5 / 2 seconds Also knocks up target and all enemies it passes through
Pantheon Pantheon Aegis of Zeonia.png Aegis of Zeonia Stun 1 second
Poppy Poppy Heroic Charge.png Heroic Charge Stun 1.5 seconds If pushed into terrain
Quinn Quinn Blinding Assault.png Blinding Assault Blind 1.5 seconds
Rek&#039;Sai Rek'Sai Unburrow.png Unburrow Knockup 1 second
Renekton Renekton Ruthless Predator.png Ruthless Predator Stun 0.75 seconds 1.5 seconds with ≥ 50 Fury
Riven Riven Ki Burst.png Ki Burst Stun 0.75 seconds
Sejuani Sejuani Arctic Assault.png Arctic Assault Knockup Applies Frost.png Frost
Glacial Prison.png Glacial Prison Stun 1.25 / 1.5 / 1.75 Slow is applied instead of a stun when the frost-forged bola reaches its maximum range
Sion Sion Decimating Smash.png Decimating Smash Knockup 1.25-2.25 seconds Knockup duration based on charge up time
Unstoppable Onslaught.png Unstoppable Onslaught Stun ?-1.75 seconds Stun duration based on time traveled
Skarner Skarner Impale.png Impale Suppression 1.75 seconds Skarner may also drag the target during the suppression
Sona Sona Crescendo.png Crescendo Stun 1.5 seconds
Soraka Soraka Infuse.png Infuse Silence 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Syndra Syndra Scatter the Weak.png Scatter the Weak Stun 1.5 seconds Only if the enemy gets hit by a knocked back Dark Sphere.png Dark Sphere
Taric Taric Dazzle.png Dazzle Stun 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds
Teemo Teemo Blinding Dart.png Blinding Dart Blind 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Twisted Fate Twisted Fate Gold Card.png Pick a Card Stun 1 / 1.25 / 1.5 / 1.75 / 2 seconds Gold Card
Udyr Udyr Bear Stance.png Bear Stance Stun 1 second Applied on hit; 6s cooldown per target
Urgot Urgot Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser Suppression 1 second Switches the position of the target and Urgot.
Vayne Vayne Condemn.png Condemn Stun 1.5 seconds If pushed into terrain
Veigar Veigar Event Horizon.png Event Horizon Stun 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds Upon first touching the perimeter. Only applies once per cast.
Vel&#039;koz Vel'koz Tectonic Disruption.png Tectonic Disruption Suspend 0.75 seconds Airbone and stunned
Vi Vi Assault and Battery.png Assault and Battery Knockup 1.25 seconds Knocks up all enemies Vi comes in contact with during her dash
Viktor Viktor Gravity Field.png Gravity Field Stun 1.5 seconds Upon reaching 3 slow stacks
Chaos Storm.png Chaos Storm Interrupts channeled abilities. 0.5 seconds Applies only when cast
Warwick Warwick Infinite Duress.png Infinite Duress Suppression 1.7 seconds Suppression is broken when Warwick stops channeling
Wukong Wukong Cyclone.png Cyclone Knockup Knocks up any one target only once per cast
Xerath Xerath Shocking Orb.png Shocking Orb Stun 0.75-2 seconds Stun duration based on distanced traveled
Xin Zhao Xin Zhao Three Talon Strike.png Three Talon Strike Knockup Applied on third hit
Yasuo Yasuo Steel Tempest.png Steel Tempest Knockup Only on every third successful cast
Zyra Zyra Stranglethorns.png Stranglethorns Knockup

Forced action modifiers

A special form of CC, but equally powerful, are the forced action modifiers. These force the target to do something, temporarily rendering the player's input useless. Specifically, taunts force the affected champion to attack the taunting champion, while flee causes the affected champion to simply run away in the opposite direction for the duration.

Charm, Fear, Flee and Taunt List
Source Name Description Duration Notes
Champion Abilities
Ahri Ahri Charm.png Charm Charm 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Fiddlesticks Fiddlesticks Terrify.png Terrify Flee 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Galio Galio Idol of Durand.png Idol Of Durand Taunt 2 seconds
Hecarim Hecarim Onslaught of Shadows.png Onslaught of Shadows Flee 1 second
Nocturne Nocturne Unspeakable Horror.png Unspeakable Horror Flee 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Rammus Rammus Puncturing Taunt.png Puncturing Taunt Taunt 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
Shaco Shaco Jack In The Box.png Jack In The Box Flee 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds When triggered
Shen Shen Shadow Dash.png Shadow Dash Taunt 1.5 seconds
Volibear Volibear Majestic Roar.png Majestic Roar Fear 3 seconds Only on minions and monsters

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