Damage is a property of autoattacks, abilities and on-hit effects in League of Legends that can, in its rawest form, be viewed as the aftermath of an attack on a unit or structure. Damage may represent anything from inflicting an injury on a unit to damaging a vital piece of equipment to disrupting a magical spell that holds a construct together. Whatever the means of destruction, its effect is the same - it serves as a direct deduction of hitpoints from a unit's current health.
League of Legends distinguishes between four different types of damage:
- Physical damage: a type of damage that champions' autoattacks, some abilities, minions, and turrets deal. Armor reduces incoming physical damage.
- Magic damage: a type of damage that most abilities, items, and on-hit effects deal. Magic resistance reduces incoming magic damage.
- True damage: a type of damage that some abilities and on-hit effects deal. This damage cannot be reduced and always does exactly the value stated.
- Pure damage: a type of damage that is identical in most respects to true damage but will also ignore invulnerability and revive effects. It is exclusive to the Nexus Obelisk.
| Champion Abilities|
|Aura · Blink · Buff · Crowd Control · Damage · Dash · Debuff · Healing · On-hit Effects · Pet · Shield · Sight|