Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36(+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180(+ 150% bonus AD) magic damage over the duration.
Darius gains 5% movement speed for each bleeding enemy champion.
Decimate has no cast time and does not interrupt Darius' previous orders.
The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
COST: 30 / 35 / 40 / 45 / 50 mana
Active: Darius' next basic attack deals bonus physical damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Noxian Guillotine will apply one stack of Hemorrhage, although it will not be considered for the damage dealt.
Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is blocked by a spell shield or is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
The cooldown of Noxian Guillotine will begin to tick down after the ability's first cast and not when the buff expires. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at ranks 2 and 3.
During the leap, Darius is considered to be channeling and can be interrupted by hard crowd control.