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Darius

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 582.24 (+100) Attack damage 55.88 (+5)
Health regen. 9.845 (+0.95) Attack speed [*] 0.625 (+1%)
Mana 263 (+37.5) Armor 29.88 (+4)
Mana regen. 6.585 (+0.35) Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 340


Abilities

Hemorrhage
Hemorrhage

Innate: Darius's basic attacks and damaging abilities cause enemies to bleed for 10 - 27 (based on level) (+ 30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of「 500% damage 」「 50 - 135 (based on level) (+ 150% bonus AD) physical damage 」over the duration.

Upon applying full Hemorrhage stacks to an enemy champion or killing them with Noxian Guillotine.png Noxian Guillotine, Darius gains Noxian Might for 5 seconds.

Noxian Might: Darius gains 40 - 200 (based on level) bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.

Ability Details
Hemorrhage is a damage over time on-hit effect and a spell effect and self-buff.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.

Additional Information:

  • Hemorrhage damages every 1.25 seconds.


Decimate
RANGE: 425 / 220 / 205
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius hefts his axe for 0.75 seconds, then swings it around himself, dealing physical damage to nearby enemies, doubled against enemies hit by the blade.

「 Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) 」「 Enhanced Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) 」

Darius heals for 12% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 36% missing health.

Ability Details
Decimate is a point blank area of effect ability.


Crippling Strike
RANGE: 「 200 」「 25 」
COST: 30 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Crippling Strike

Active: Darius's next basic attack within 4 seconds gains range and deals 40% AD bonus physical damage and Slow icon slows his target by 90% for 1 second.

If Crippling Strike kills its target it refunds 30 mana and half of its cooldown.

Crippling Strike resets Darius's autoattack timer.

Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • Riposte.png Riposte will block the damage and slows, as well as applying bleed.
    • Crippling Strike can hit through Counter Strike.png Counter Strike, but cannot hit through Aegis Protection.png Aegis Protection, Blind icon blind or Spirit's Refuge.png Twilight's Refuge.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike has no cast time and does not interrupt Darius' previous orders.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.


Apprehend
RANGE: 550
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius ignores a portion of his targets' armor.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius Airborne icon pulls in all enemies in front of him, Slow icon slowing them by 40% for 1 second, and briefly grants Sight icon sight of the area around the pull.

Ability Details
Apprehend's passive is a statistic's buff.

Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.
  • Apprehend can pull targets over terrain, just as other similar abilities do.


Noxian Guillotine
RANGE: 460
COST: 100 / 100 / 0 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius dashes to the target enemy champion and attempts to execute them, dealing true damage.

  • True Damage: 100 / 200 / 300 (+ 75% bonus AD)

For each stack of Hemorrhage.png Hemorrhage on the target, Noxian Guillotine's damage increases by 20%, up to 100% bonus damage.

「 Bonus Damage Per Stack: 20 / 40 / 60 (+ 15% bonus AD) 」「 Maximum True Damage: 200 / 400 / 600 (+ 150% bonus AD) 」

If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to Fear icon flee in terror for 3 seconds and it can be recast within the next 20 seconds at no additional cost. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage or 5 stacks of Hemorrhage.png Hemorrhage if "Noxian Might" is active, although the added Hemorrhage.png Hemorrhage stack will not be considered for the damage dealt by Noxian Guillotine.
  • Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
  • The cooldown of Noxian Guillotine will begin to tick down after the ability's last cast and not when the buff expires.
  • Noxian Guillotine has a cast time and cannot be interrupted by anything other than Darius's own death. He will still suffer any crowd control effects, if duration permits, after the cast time ends.
  • Noxian Guillotine will not do damage to a target that Darius loses sight of. This includes entering the fog of war, a brush, or stealth


References

Start a Discussion Discussions about Darius

  • Why the Darius nerf was a step in the wrong direction

    23 messages
    • SpadeAce4444 wrote:And why are people STILL fighting because of one random anon? Please, he may not even be level 20 for all we know. It's ...
    • My favorite thing before the nerf was when he went to pull you if you were in the initial pull range and then left it you would still...
  • Darius Rework?

    60 messages
    • Rasiterita wrote:Darius needs a rework. Early game he is a really braindead champ that requires very little skill. But lategame he is v...

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