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Darius

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 582.24 (+93) Attack damage 55.88 (+3.5)
Health regen. 9.845 (+0.95) Attack speed [*] 0.679 (+2.65%)
Mana 263 (+37.5) Armor 29.88 (+3.5)
Mana regen. 6.585 (+0.35) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 340


Abilities

Hemorrhage
Hemorrhage

Darius's basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) magic damage over 5 seconds, stacking up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) magic damage over the duration.

Additionally, Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage.

Ability Details
Hemorrhage is both an on-hit damage over time and a spell effect, as it will apply to both his attacks and damaging abilities.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.

Additional Information:

  • Hemorrhage damages every 1.25 seconds.


Decimate
RANGE: 425 / 270
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius swings his axe around him, dealing physical damage to all nearby enemies, increased by 50% against enemy champions hit by his blade.

「 Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 70% bonus AD) 」「 Empowered Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% bonus AD) 」
Ability Details
Decimate is a point blank area of effect ability.

Additional Information:

  • Decimate has no cast time and does not interrupt Darius' previous orders.
  • The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
  • Darius can auto attack when he perform decimate, the auto attack animation will not be visible, but applies Hemorrhage stack as normal (2 stacks applied in total after one Decimate animation).


Crippling Strike
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8
Crippling Strike

Active: Darius's next basic attack gains range, deals bonus physical damage and Slow icon slows his target's movement and attack speed for 2 seconds.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Slow: 20 / 25 / 30 / 35 / 40%

Crippling Strike's cooldown is reduced by 1 second for each stack of Hemorrhage.png Hemorrhage on the target at the time they were hit.

Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • Riposte.png Riposte will block the damage and slows, aswell as applying bleed.
    • PENDING FOR TEST Crippling Strike's relationship with Counter Strike.png dodge, Aegis Protection.png block and Blind icon blind has yet to be tested.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike has no cast time and does not interrupt Darius' previous orders.
  • Crippling Strike resets Darius' attack timer on cast.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.
  • Cooldown reduction is applied after the reduction of base cooldown based on Hemorrhage.png Hemorrhage stacks, which means it can be reduced only down to 1.8 seconds cooldown with 5 stacks applied and 40% cooldown reduction.


Apprehend
RANGE: 550
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius partially ignores his targets' armor.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius Airborne icon pulls in all enemies in front of him and briefly grants Sight icon sight of the area around the pull.

Ability Details
Apprehend's passive is a statistic's buff.

Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.
  • Apprehend can pull targets over terrain, just as other similiar abilities do.


Noxian Guillotine
RANGE: 460
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius dashes to the target enemy champion and deals them true damage, increased by 20% for every Hemorrhage.png Hemorrhage stack on them.

  • True Damage: 160 / 250 / 340 (+ 75% bonus AD)
「 Bonus Damage Per Stack: 32 / 50 / 68 (+ 15% bonus AD) 」「 Maximum True Damage: 320 / 500 / 680 (+ 150% bonus AD) 」

If Noxian Guillotine kills its target, it refunds mana and can be recast within the next 20 seconds. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

  • Mana Restored: 25 / 50 / 100 mana
Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage, although it will not be considered for the damage dealt.
  • Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
  • The cooldown of Noxian Guillotine will begin to tick down after the ability's first cast and not when the buff expires. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at rank 2.
  • During the leap, Darius is considered to be channeling and can be interrupted by hard crowd control.

Hemorrhage
Hemorrhage

Hemorrhage: Darius's basic attacks, Decimate.png Decimate blade and Noxian Guillotine.png Noxian Guillotine cause enemies to bleed for「 9 + (Darius's level) 」「 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 」(+ 30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of「 45 + (5 × Darius's level) 」「 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 」(+ 150% bonus AD) physical damage over the duration.

Bloodrage: Upon applying full Hemorrhage stacks to an enemy champion or killing them with Noxian Guillotine.png Noxian Guillotine, Darius enters a Bloodrage for 5 seconds, during which he gains「 40 - 200 」「 40 / 45 / 50 / 55 / 60 / 65 / 70 / 80 / 90 / 100 / 110 / 120 / 140 / 160 / 180 / 200 」bonus attack damage and instantly applies full Hemorrhage stacks.

Ability Details
Hemorrhage is an on-hit damage over time and a spell effect and self-buff.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.

Additional Information:

  • Hemorrhage damages every 1.25 seconds.


Decimate
RANGE: 425 / 270
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius hefts his axe for 0.75 seconds, then swings it around himself, dealing physical damage to all nearby enemies, doubled against enemies hit by the blade.

「 Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 50 / 55 / 60 / 65 / 70% AD) 」「 Empowered Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 110 / 120 / 130 / 140% AD) 」

Darius heals for 10% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 30% missing health.

Ability Details
Decimate is a point blank area of effect ability.

Additional Information:

  • Decimate has no cast time and does not interrupt Darius' previous orders.
  • The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
  • Darius can auto attack when he perform decimate, the auto attack animation will not be visible, but applies Hemorrhage stack as normal (2 stacks applied in total after one Decimate animation).


Crippling Strike
COST: 30 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Crippling Strike

Active: Darius's next basic attack deals 40% AD bonus physical damage and Slow icon slows his target for 1 second.

  • Slow: 40 / 50 / 60 / 70 / 80%

Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • Riposte.png Riposte will block the damage and slows, aswell as applying bleed.
    • PENDING FOR TEST Crippling Strike's relationship with Counter Strike.png dodge, Aegis Protection.png block and Blind icon blind has yet to be tested.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike has no cast time and does not interrupt Darius' previous orders.
  • Crippling Strike resets Darius' attack timer on cast.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.
  • Cooldown reduction is applied after the reduction of base cooldown based on Hemorrhage.png Hemorrhage stacks, which means it can be reduced only down to 1.8 seconds cooldown with 5 stacks applied and 40% cooldown reduction.


Apprehend
RANGE: 550
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius partially ignores his targets' armor.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius Airborne icon pulls in all enemies in front of him, momentarily Slow icon slowing them, and briefly grants Sight icon sight of the area around the pull.

Ability Details
Apprehend's passive is a statistic's buff.

Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.
  • Apprehend can pull targets over terrain, just as other similiar abilities do.


Noxian Guillotine
RANGE: 460
COST: 100 / 100 / 0 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius dashes to the target enemy champion and deals them true damage, increased by 20% for every Hemorrhage.png Hemorrhage stack on them.

  • True Damage: 100 / 200 / 300 (+ 75% bonus AD)
「 Bonus Damage Per Stack: 20 / 40 / 60 (+ 15% bonus AD) 」「 Maximum True Damage: 200 / 400 / 600 (+ 150% bonus AD) 」

If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to Fear icon flee in terror and it can be recast within the next 20 seconds at no additional cost. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage, although it will not be considered for the damage dealt.
  • Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
  • The cooldown of Noxian Guillotine will begin to tick down after the ability's first cast and not when the buff expires. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at rank 2.
  • During the leap, Darius is considered to be channeling and can be interrupted by hard crowd control.

References

Start a Discussion Discussions about Darius

  • Why the Darius nerf was a step in the wrong direction

    22 messages
    • Crashstash5 wrote:let me get this straight . . . your saying that a champion that has multiple ratios that go over 100% bonus AD doesnt h...
    • SpadeAce4444 wrote:And why are people STILL fighting because of one random anon? Please, he may not even be level 20 for all we know. It's ...
  • Darius Rework?

    60 messages
    • Rasiterita wrote:Darius needs a rework. Early game he is a really braindead champ that requires very little skill. But lategame he is v...

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