Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36(+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180(+ 150% bonus AD) magic damage over the duration.
Darius gains 5% movement speed for each bleeding enemy champion.
Decimate has no cast time and does not interrupt Darius' previous orders.
The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
Darius can auto attack when he perform decimate, the auto attack animation will not be visible, but applies Hemorrhage stack as normal (2 stacks applied in total after one Decimate animation).
COST: 30 / 35 / 40 / 45 / 50 mana
Active: Darius' next basic attack deals bonus physical damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Crippling Strike has no cast time and does not interrupt Darius' previous orders.
Crippling Strike resets Darius' attack timer on cast.
The target of Crippling Strike will only gain 1 Hemorrhage stack for the attack.
Cooldown reduction is applied after the reduction of base cooldown based on Hemorrhage stacks, which means it can be reduced only down to 1.8 seconds cooldown with 5 stacks applied and 40% cooldown reduction.
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Passive: Darius gains armor penetration.
Armor Penetration: 5 / 10 / 15 / 20 / 25%
Active: After a brief delay, Darius pulls in all enemies in front of him.
Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage or any other spell effects.
Apprehend can pull targets over terrain, just as other similiar abilities do.
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Active: Darius leaps to an enemy champion and strikes a devastating blow, dealing true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
When Noxian Guillotine kills the target, it refunds mana and Noxian Guillotine can be recast within the next 20 seconds. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.
Noxian Guillotine will apply one stack of Hemorrhage, although it will not be considered for the damage dealt.
Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
The cooldown of Noxian Guillotine will begin to tick down after the ability's first cast and not when the buff expires. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at rank 2.
During the leap, Darius is considered to be channeling and can be interrupted by hard crowd control.