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Darius

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Champion Background Strategy Skins & Trivia
DariusSquare Darius
the Hand of Noxus
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Tank Release date 2012-05-23
Attackpower.png 90
Defensepower.png 50
Abilitypower.png 10
Difficulty.png 20
Statistics
Health 426 (+93) Attack damage 50 (+3.5)
Health regen. 8.25 (+0.95) Attack speed 0.679 (+2.65%)
Mana 200 (+37.5) Armor 24 (+3.5)
Mana regen. 6 (+0.35) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 340
Darius, the Hand of Noxus is a champion in League of Legends [1].

Abilities

Hemorrhage
Hemorrhage

Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) magic damage over the duration. Darius gains 5% movement speed for each bleeding enemy champion.

Ability Details
Hemorrhage is both an on-hit damage over time and a spell effect, as it will apply to both his attacks and damaging abilities.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.
Decimate
RANGE: 425
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius swings his axe, dealing physical damage to all enemies within a 425-radius area around him.

  • Shaft Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 70% bonus AD)

Champions more than 270 units away from him are hit by his axe's blade, and will take 50% additional damage.

  • Blade Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% bonus AD)
Ability Details
Decimate is a point blank area of effect ability.

Additional Information:

  • The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
Crippling Strike
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8
Crippling Strike

Active: Darius' next basic attack deals bonus physical damage and slows the target's movement and attack speed for 2 seconds. Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage.png Hemorrhage on the target.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • Riposte.png Riposte will block the damage and slows, aswell as applying bleed.
    • PENDING FOR TEST Crippling Strike's relationship with Counter Strike.png dodge, Aegis Protection.png block and blind has yet to be tested.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike resets Darius' attack timer.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.
Apprehend
RANGE: 540
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius gains armor penetration.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius pulls in all enemies in front of him.

Ability Details
Apprehend's passive is a statistic's buff.

Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.
Noxian Guillotine
RANGE: 460
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius leaps to an enemy champion and strikes a devastating blow, dealing true damage.

For each stack of Hemorrhage.png Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

When Noxian Guillotine kills the target, it can be recast within the next 20 seconds. This can occur multiple times in succession.

  • True Damage: 160 / 250 / 340 (+ 75% bonus AD)
  • Max True Damage: 320 / 500 / 680 (+ 150% bonus AD)
Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine does not go on cooldown or consume mana until the he strikes the target (being blocked by a spell shield or invulnerability still counts as striking the target).
  • If Darius' target dies before the axe hits or if he is interrupted, he can instantly reuse the ability.
  • The cooldown of Noxian Guillotine will begin the instant Darius first casts the ability, not when the buff expires, and will continue to tick down even as Darius reuses the ability multiple times. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at ranks 2 and 3.
  • During the leap, Darius is considered to be channeling and can be interrupted by hard-CC. It is worth noting that entangle and root are not considered forms form of hard-CC.
  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage, although it will not be considered for the damage dealt.

References

Start a Discussion Discussions about Darius

  • Darius Rework?

    59 messages
    • Darius needs a rework. Early game he is a really braindead champ that requires very little skill. But lategame he is very unmobile and as long...
  • Why the Darius nerf was a step in the wrong direction

    16 messages
    • Darius was my first 6300 champion and i boght him after the nerf, the nerf was unnacurate because Darius can still Penta KS with his ult ...
    • heres one thing that annoys me to no end with darius his pull is too long i main teemo and twisted fate and their range is really short (500,...

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