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Darius

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Champion Background Strategy Skins & Trivia
DariusSquare Darius
the Hand of Noxus
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Tank Release date 2012-05-23
Attackpower.png 90
Defensepower.png 50
Abilitypower.png 10
Difficulty.png 20
Statistics Edit
Health 426 (+93) Attack damage 50 (+3.5)
Health regen. 8.25 (+0.95) Attack speed 0.679 (+2.65%)
Mana 200 (+37.5) Armor 24 (+3.5)
Mana regen. 6 (+0.35) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 340
Darius, the Hand of Noxus is a champion in League of Legends [1].

Abilities

Hemorrhage
Hemorrhage

Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) magic damage over the duration. Darius gains 5% movement speed for each bleeding enemy champion.

Ability Details
Hemorrhage is both an on-hit damage over time and a spell effect, as it will apply to both his attacks and damaging abilities.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.
Decimate
RANGE: 425
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius swings his axe, dealing physical damage to all enemies within a 425-radius area around him.

  • Shaft Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 70% bonus AD)

Champions more than 270 units away from him are hit by his axe's blade, and will take 50% additional damage.

  • Blade Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% bonus AD)
Ability Details
Decimate is a point blank area of effect ability.

Additional Information:

  • Decimate has no cast time and does not interrupt Darius' previous orders.
  • The bonus damage at ranges greater than 270 units does not apply to minions or monsters.
Crippling Strike
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8
Crippling Strike

Active: Darius' next basic attack deals bonus physical damage and slows the target's movement and attack speed for 2 seconds. Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage.png Hemorrhage on the target.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • Riposte.png Riposte will block the damage and slows, aswell as applying bleed.
    • PENDING FOR TEST Crippling Strike's relationship with Counter Strike.png dodge, Aegis Protection.png block and blind has yet to be tested.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike has no cast time and does not interrupt Darius' previous orders.
  • Crippling Strike resets Darius' attack timer on cast.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.
Apprehend
RANGE: 540
COST: 45 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius gains armor penetration.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius pulls in all enemies in front of him.

Ability Details
Apprehend's passive is a statistic's buff.

Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.
Noxian Guillotine
RANGE: 460
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius leaps to an enemy champion and strikes a devastating blow, dealing true damage.

For each stack of Hemorrhage.png Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

When Noxian Guillotine kills the target, it can be recast within the next 20 seconds. This can occur multiple times in succession.

  • True Damage: 160 / 250 / 340 (+ 75% bonus AD)
  • Max True Damage: 320 / 500 / 680 (+ 150% bonus AD)
Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage, although it will not be considered for the damage dealt.
  • Noxian Guillotine does not go on cooldown or consume mana until the ability strikes the target (including if it is blocked by a spell shield or is invulnerable). If the target is killed before the blow hits, it will not go on cooldown.
  • The cooldown of Noxian Guillotine will begin to tick down after the ability's first cast and not when the buff expires. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at ranks 2 and 3.
  • During the leap, Darius is considered to be channeling and can be interrupted by hard crowd control.

References

Start a Discussion Discussions about Darius

  • Why the Darius nerf was a step in the wrong direction

    18 messages
    • Darius has the highest base damages in the game, period. Or who can deal more than 105 (+110% bonus AD) damage at level 1? This together wit...
    • NicknameMy wrote:Darius has the highest base damages in the game, period. Or who can deal more than 105 (+110% bonus AD) damage at level 1? T...
  • Darius Rework?

    59 messages
    • Darius needs a rework. Early game he is a really braindead champ that requires very little skill. But lategame he is very unmobile and as long...

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