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Previous Abilities

Hemorrhage
Hemorrhage old

Darius' basic attacks and damaging abilities cause enemies to bleed for 12 - 36 (based on level) (+ 30% bonus AD) magic damage over 5 seconds, stacking up to 5 times for a maximum of 60 - 180 (based on level) (+ 150% bonus AD) magic damage over the duration.

Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage.

Ability Details
Hemorrhage is an on-hit effect with damage over time and self-targeted buff components.

Additional Information:

Hemorrhage ticks every 1.25 seconds.


Decimate
RANGE: 425 / 270
COST: 40 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate

Active: Darius swings his axe around him, dealing physical damage to all nearby enemies, increased by 50% against enemy champions hit by his blade.

「 Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 70% bonus AD) 」「 Empowered Physical Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 105% bonus AD) 」
Ability Details
Decimate is a point-blank area of effect.

Additional Information:

  • Decimate has no cast time and does not interrupt Darius' previous orders.
  • Decimate's increased blade damage does not apply to minions or monsters.
  • Darius can perform basic attacks during Decimate (the animation will not be visible) while still applying a Hemorrhage.png Hemorrhage stack as normal (for a combined 2)


Crippling Strike
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8
Crippling Strike

Active: Darius' next basic attack gains bonus range, deals bonus physical damage, as well as both Slow icon slows and Slow icon cripples his target for 2 seconds.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Slow: 20 / 25 / 30 / 35 / 40%
  • Cripple: 20 / 25 / 30 / 35 / 40%

Crippling Strike's cooldown is reduced by 1 second for each Hemorrhage.png Hemorrhage stack on the target at the time they were hit.

Crippling Strike resets Darius' basic attack timer.

Ability Details
Crippling Strike is an on-hit effect.

Additional Information:

  • Crippling Strike has no cast time and does not interrupt Darius' previous orders.
  • Crippling Strike will only apply a single Hemorrhage.png Hemorrhage stack for the enhanced attack (not 2)
  • Cooldown reduction is applied after Crippling Strike's (the lowest possible cooldown is 1.8 seconds when Crippling Strike is powered by five Hemorrhage.png Hemorrhage stacks and 40% cooldown reduction)


Apprehend
RANGE: 550
COST: 45 Mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Apprehend

Passive: Darius gains bonus armor penetration.

  • Armor Penetration: 5 / 10 / 15 / 20 / 25%

Active: After a brief delay, Darius Airborne icon pulls in all enemies in front of him and briefly gains Sight icon sight of the target area.

Ability Details

Additional Information:

Apprehend does not apply Hemorrhage.png Hemorrhage stacks or any other spell effects (does not deal damage) but can pull targets over terrain.


Noxian Guillotine
RANGE: 460
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Active: Darius leaps to the target enemy champion and deals them true damage, increased by 20% for every Hemorrhage.png Hemorrhage stacks on them.

  • True Damage: 160 / 250 / 340 (+ 75% bonus AD)
「 Bonus Damage Per Stack: 32 / 50 / 68 (+ 15% bonus AD) 」「 Maximum True Damage: 320 / 500 / 680 (+ 150% bonus AD) 」

If Noxian Guillotine kills its target, it refunds mana and can be recast within the next 20 seconds. At Rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

  • Mana Restored: 25 / 50 / 100
Ability Details
Noxian Guillotine is a unit-targeted ability.

Additional Information:

  • Noxian Guillotine can be interrupted by crowd control (Darius is considered to be channeling while leaping)
  • Noxian Guillotine will apply a Hemorrhage.png Hemorrhage stack (will not be accounted for when calculating bonus damage)
  • Noxian Guillotine's cooldown begins after the very first cast (not when the recast timer expires)
    • Noxian Guillotine does not go on cooldown or consume mana until Darius strikes his target (accounts for invulnerability) or if they die before he hits them.
  • Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine (downtime is reduced to 20 seconds at Rank 1, gone at Rank 2)


Previous Splash Art

Patch History

V6.23
  • Crippling Strike.png Crippling Strike
    • Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
  • Noxian Guillotine.png Noxian Guillotine
    • Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage.png Hemorrhage.
V6.15
  • General
    • Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
V6.14
  • Apprehend.png Apprehend
    • Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
V6.11
  • Apprehend.png Apprehend
    • Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
V5.21
V5.20
  • Decimate.png Decimate
    • Blade width reduced to 220 from 270.
  • Apprehend.png Apprehend
    • Slow reduced to 40% from 90%.
V5.18
  • Hemorrhage.png Hemorrhage
    • Bug Fix: Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (spellshield).
  • Decimate.png Decimate
    • Healing reduced to 12% missing health from 15% of missing health.
    • Maximum healing increased to 36% missing health from 30% of missing health.
    • Cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
V5.17
  • Hemorrhage.png Hemorrhage
    • Noxian Might
      • Renamed from Blood Rage
  • Decimate.png Decimate
    • Fixed a bug where Summoner Spells were disabled during the windup.
  • Crippling Strike.png Crippling Strike
    • New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
V5.16
  • General
    • Recommended items updated
  • Stats
    • Attack range increased to 175 from 125.
    • Attack damage growth increased to 5 from 3.5.
    • Health growth increased to 100 from 93.
    • Armor growth increased to 4 from 3.5.
    • Attack speed reduced to 0.625 from 0.679.
    • Attack speed growth reduced to 1% from 2.65.
  • Hemorrhage.png Hemorrhage
    • New ability icon
    • Now deals Physical damage from Magic.
      • Per stack damage reduced to 「 9 + (1 per level) 」「 10 - 27 (based on level) 」 from 12 - 36 (based on level).
        • Bonus AD ratio unchanged
      • Total damage reduced to 「 45 + (5 per level) 」「 50 - 135 (based on level) 」 from 60 - 180 (based on level)
    • Removed: Bonus movement speed per Bleeding champion.
    • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine.png Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 - 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
  • Decimate.png Decimate
    • New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
      • Darius can move during cast time.
    • Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
      • New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
    • Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
    • Cost reduced to 30 from 40.
  • Crippling Strike.png Crippling Strike
    • AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
    • Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
    • Slow duration reduced to 1 second from 2.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
    • Cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
    • Removed: Attack speed reduction.
    • Removed: Cooldown reduction per Hemorrhage.png Hemorrhage stack on target.
  • Apprehend.png Apprehend
    • Cast time reduced to 0.25 seconds from 0.32.
    • New Effect: Slows enemies pulled by 90% for 1 second.
    • Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
  • Noxian Guillotine.png Noxian Guillotine
    • Damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
    • New Effect: Subsequent casts are for free.
    • New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
    • New Effect: Cost removed at Rank 3
    • Removed: Mana refund on cast
V5.14
  • Apprehend.png Apprehend
    • New Effect: Briefly grants vision over the target area.
V5.7
  • Noxian Guillotine.png Noxian Guillotine
    • New Effect: Will refund 25 / 50 / 100 mana on-kill.
    • New Effect: At maximum rank the cooldown is fully reset on kill.
V4.5
  • Stats
    • Armor increased to 24 from 20.
V4.1
V3.8
  • Apprehend.png Apprehend
    • Animation is slower and has a wind-up (undocumented)
    • Range decreased to 540 from 550.
V3.03
  • Noxian Guillotine.png Noxian Guillotine
    • New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
      • This can occur multiple times in succession.
    • Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.142
V1.0.0.140b
  • Hemorrhage.png Hemorrhage:
    • AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
    • Fixed a bug where it was applying Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter's Icy and Spell Vamp effects.
  • Apprehend.png Apprehend
    • Pre-pull animation modified to be more readable for enemy champions.
  • Noxian Guillotine.png Noxian Guillotine
    • Cooldown now only refreshes when it deals the killing blow.
V1.0.0.140
  • Added

References

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