Hemorrhage ticks every 1. 25 seconds.
Decimate has no cast time and does not interrupt Darius' previous orders.
Decimate's increased blade damage does not apply to minions or monsters.
Darius can perform basic attacks during Decimate (the animation will not be visible) while still applying a stack as normal (for a combined 2)
Crippling Strike has no cast time and does not interrupt Darius' previous orders.
Crippling Strike will only apply a single stack for the enhanced attack (not 2)
Cooldown reduction is applied after Crippling Strike's (the lowest possible cooldown is 1. 8 seconds when Crippling Strike is powered by five stacks and 40% cooldown reduction)
does not apply stacks or any other
(does not deal damage) but can pull targets over terrain.
Noxian Guillotine can be interrupted by crowd control ( Darius is considered to be channeling while leaping)
Noxian Guillotine will apply a stack (will not be accounted for when calculating bonus damage)
Noxian Guillotine's cooldown begins after the very first cast (not when the recast timer expires)
Noxian Guillotine does not go on cooldown or consume mana until Darius strikes his target (accounts for invulnerability) or if they die before he hits them.
Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine (downtime is reduced to 20 seconds at Rank 1, gone at Rank 2)
Previous Splash Art
Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of .
Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
Tooltip updated and corrected
Blade width reduced to 220 from 270.
Slow reduced to 40% from 90%.
Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
Healing reduced to 12% missing health from 15.
Maximum healing increased to 36% missing health from 30.
Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
Renamed to Noxian Might from Blood Rage,
Fixed a bug where Summoner Spells were disabled during the windup.
New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
Recommended items updated,
Attack range increased to 175 from 125.
Attack damage growth increased to 5 from 3. 5.
Health growth increased to 100 from 93.
Armor growth increased to 4 from 3. 5.
Attack speed reduced to 0. 625 from 0. 679.
Attack speed growth reduced to 1% from 2. 65.
New ability icon
Now deals Physical damage from Magic.
Per stack damage reduced to from 「 9 + (1 per level) 」 「 10 - 27 (based on level) 」 12 - 36 (based on level).
Total damage reduced to from 「 45 + (5 per level) 」 「 50 - 135 (based on level) 」 60 - 180 (based on level)
Removed: Bonus movement speed per Bleeding champion.
New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to , Darius enters a Blood Rage for 5 seconds gaining bonus attack damage and applying maximum Hemorrhage stacks on hit.
「 40 - 200 」 「 40 - 200 (based on level) 」
New Effect: Has a 0. 75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
Darius can move during cast time.
Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157. 5 / 210 / 262. 5 / 315 (+ 105% Bonus AD).
New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
Removed: Handle applying .
Mana cost reduced to 30 from 40.
AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
Slow duration reduced to 1 second from 2.
Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
Removed: Attack speed reduction.
Removed: Cooldown reduction per stack on target.
Cast time reduced to 0. 25 seconds from 0. 32.
New Effect: Slows enemies pulled by 90% for 1 second.
Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
Damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
New Effect: Subsequent casts are for free.
New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
New Effect: Mana cost removed at Rank 3.
Removed: Mana refund on cast.
New Effect: Briefly grants vision over the target area.
New Effect: Will refund 25 / 50 / 100 mana on-kill.
New Effect: At maximum rank the cooldown is fully reset on kill.
Base armor increased to 24 from 20.
Recast time increased to 20 seconds from 12.
Animation is slower and has a wind-up (undocumented)
Range reduced to 540 from 550.
New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
This can occur multiple times in succession.
Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
Movement speed increased to 340 from 315.
No longer refreshes upon killing champion clones ()
AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
Fixed a bug where it was applying 's Icy and Spell Vamp effects.
Pre-pull animation modified to be more readable for enemy champions.
Cooldown now only refreshes when it deals the killing blow.
Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more the target.
Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.
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