• On Howling Abyss:
    • Champion death Soul Essences reduced to 4 from 6.
    • Large minion death Soul Essences reduced to 2 from 4.
  • Multiple champions can harvest the same soul for the full value. Note that the souls are instanced per Harvester, and you will not be able to harvest souls that you were not personally in range to spawn.
  • Units drop Soul Essence towards the Harvester, not on their body.


  • Dark Harvest is often taken on the Howling Abyss, as the single lane setup causes regular teamfights leading to a lot of takedowns, producing more stacks than the average Summoner's Rift game.
  • Dark Harvest's damage can be applied only by basic attacks or abilities that apply on-hit effects (such as EzrealSquare Ezreal's Mystic Shot Mystic Shot).


Patch History

  • Base damage reduced to 20 − 60 (based on level) from 40 − 80 (based on level).
  • Bug Fix: Dropped Soul Essence particle is now brighter and clearer for colorblind players.
  • ARAM-only Balancing:
    • Soul Essences from champion takedown reduced to 4 from 5.
    • Soul Essences from large minion reduced to 2 from 4.
  • Bug Fix: Fixed a bug where a VFX box appeared when a soul was dropped on the ground.
  • Bug Fix: Fixed a bug where, if multiple players took Dark Harvest, only one of them could see the soul glow on units that will drop Dark Harvest souls.
  • Bug Fix: On ARAM, tooltip now properly indicates that champion souls are worth less soul essence.
  • Map-Specific Balancing: On ARAM, champions soul essences dropped reduced to 5 from 6.
V7.22 Added
  • Domination icon Domination Keystone rune.
    • Passive: Champions, large minions, and large monsters drop Soul Essence on death, which you can collect by moving nearby. Collecting Soul Essence empowers your next attack versus an enemy champion or structure within the next 20 seconds to deal 40 − 80 (based on level) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Ability powerAttack damage Adaptive damage.
    • Champion souls grant 6 Soul Essence; large minion souls grant 4 Soul Essence; and large monster souls grant 2 Soul Essence. Select champion summoned units are classified as large minions.
    • After collecting 150 Soul Essence you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
    • Adaptive: Deals either physical or magic depending on which would deal the most damage.