Dash
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Dash is a type of champion ability that causes the user to move to a destination at an increased speed. Skillshots can hit the champion mid-way through the dash. Some dashes can be used to pass through walls. Blinks are similar to dashes, but they are instantaneous; as such, they can't be hit mid-travel.
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Strategy
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A dash spell can be used for offensive or for escaping purposes. For offensive purposes, it's best used for either initiation or for finishing blows. Strategy of a dash spell is dependable on the champion's attribute: For example,
Shen can use his dash ability,
Shadow Dash, to initiate the battle, or
Akali can use her dash ability,
Shadow Dance, to secure a kill.
Types
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There are five types of dashes:
- Line dash
- Ground Targeted dash
- Single Target dash
- Point Blank dash
- Blink
Line dashes
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These kinds of dashes move the champion in a straight line toward the targeted location.
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Amumu's
Bandage Toss (If it hits an enemy unit)
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Caitlyn's
90 Caliber Net (Knocks herself backwards)
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Corki's
Valkyrie
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Gragas's
Body Slam
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Graves's
Quickdraw
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Jarvan IV's
Dragon Strike (When used in the direction of
Demacian Standard)
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Leona's
Zenith Blade (If it hits enemy champion)
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Nautilus's
Dredge Line (When it hits terrain or an enemy)
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Renekton's
Slice and Dice
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Sejuani's
Arctic Assault
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Shen's
Shadow Dash
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Shyvana's
Dragon's Descent
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Tryndamere's
Spinning Slash
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Vi's
Vault Breaker
Ground targeted
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Ground targeted dashes are dashes that move the champion to the target location, applying some sort of effect at the destination.
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Fizz's
Trickster
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Hecarim's
Onslaught of Shadows
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Kha'Zix's
Leap
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LeBlanc's
Distortion /
Mimic Distortion (First Activation)
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Malphite's
Unstoppable Force
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Tristana's
Rocket Jump
Single targeted
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Single targeted dashes allow a champion to reach the location of a target in range, regardless of how much it travels after the dash has been cast. These dashes can only pass through walls if there is a valid target on the other side. Targeted dashes will not affect the target if they use a blink, but will travel with the target if they use a dash.
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Akali's
Shadow Dance
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Alistar's
Headbutt
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Darius's
Noxian Guillotine
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Diana's
Lunar Rush
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Elise's
Venomous Bite
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Fiora's
Lunge
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Fiora's
Blade Waltz
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Fizz's
Urchin Strike
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Irelia's
Bladesurge
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Jarvan IV's
Cataclysm
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Jax's
Leap Strike
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Jayce's
To the Skies!
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Lee Sin's
Resonating Strike (Automatically targets enemy hit by
Sonic Wave)
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Lee Sin's
Safeguard (Targetable to allied champion, wards and minions only)
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Maokai's
Twisted Advance
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Master Yi's
Alpha Strike
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Nocturne's
Paranoia
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Pantheon's
Aegis of Zeonia
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Poppy's
Heroic Charge
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Wukong's
Nimbus Strike
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Xin Zhao's
Audacious Charge
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Vi's
Assault and Battery
Point Blank
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Point blank dashes allows the user to move at or towards the cursor, like smart cast skillshots. Some of these dashes allow the champion to pass through walls if the dash can move enough to arrive at the other side of the wall.
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Ahri's
Spirit Rush
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Fizz's
Playful
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Nidalee's
Pounce
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Vayne's
Tumble
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Riven's
Broken Wings (Moves forward or to an enemy champion if the cursor is above them)
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Riven's
Valor
Blink
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These abilities target a point or area and teleport the champion to the location, usually causing an effect afterwards. These are unique from the dash abilities listed above because they avoid all hazards between the points and are therefore not affected by them. For example,
Akali gets stunned when using
Shadow Dance through
Veigar's
Event Horizon but
Kassadin can
Riftwalk past with impunity.
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Flash
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Elise's
Rappel
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Ezreal's
Arcane Shift
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Fiddlesticks's
Crowstorm
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Kassadin's
Riftwalk
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Katarina's
Shunpo
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LeBlanc's
Distortion /
Mimic Distortion (Second activation)
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Lissandra's
Glacial Path
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Pantheon's
Grand Skyfall
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Shaco's
Deceive
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Shen's
Stand United
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Talon's
Cutthroat
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Urgot's
Hyper-Kinetic Position Reverser
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Warwick's
Infinite Duress
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Twisted Fate's
Gate
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Zed's
Living Shadow (Second activation)
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Zed's
Death Mark (Second activation)
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