Not to be confused with the summoner spell Dash Dash
Dash screenshot

SejuaniSquare Sejuani using Arctic Assault Arctic Assault

A dash is a type of champion ability in League of Legends that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from blinks, which describe instantaneous movement from one location to another.

All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skillshots and the like.

With some exceptions (EliseSquare Elise's Venomous Bite Venomous Bite, GalioSquare Galio's Justice Punch Justice Punch, KledSquare Kled's Jousting Jousting (first cast), OrnnSquare Ornn's Searing Charge Searing Charge, the first two casts of RivenSquare Riven's Broken Wings Broken Wings and Valor Valor, VayneSquare Vayne's Tumble Tumble, UrgotSquare Urgot's Disdain Disdain and an item active of Hextech Protobelt-01 item Hextech Protobelt-01), dashes can be used to pass through otherwise impassable terrain. Most dashes require their end point to be within walkable terrain for this to be possible, but certain spells (such as LucianSquare Lucian's Relentless Pursuit Relentless Pursuit) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short.

It should be also noted that abilities with Knockdown icon knockdown effect (such as VeigarSquare Veigar's Event Horizon Event Horizon or JinxSquare Jinx's Flame Chompers! Flame Chompers!) will stop any enemy champion mid dash. Other displacements can also stop dashes before they finish, if timed properly.

Dashes should not be confused with knockbacks and pulls, which are usually sourced from enemy units (and are classified as crowd control).

Auto-targeted dashes

Direction-targeted dashes

Ground-targeted Dashes

Unit-targeted Dashes

Terrain-targeted Dashes

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Gameplay Elements