A dash is a type of champion ability in League of Legends that causes the caster to move to a specified destination, direction or to a specified unit via directly transiting the space between the given location, maximum range of the ability or target, and the caster. Destination-targeted dashes are distinguished from simple movement commands in that dashes are not based on the user's movement speed statistic (and are thus unaffected by slows) but cannot be interrupted at will until the dash has been completed.
All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skill shots and the like.
With only four exceptions (the first two casts of
, and ), dashes can be used to pass through otherwise impassable terrain. Most dashes require their end point to be within walkable terrain for this to be possible, but certain spells (such as ) have a small overhead where the the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short.Dashes should not be confused with knockbacks and pulls, which are usually sourced from enemy units (and are classified as crowd control).
Direction-targeted Dashes
- (reverse-targeted)
- (when colliding with a )
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Ground-targeted Dashes
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Unit-targeted Dashes
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Template:Ability types