For the removed runes, see
Throws a snowball a long distance, dealing
15 - 100 (based on level) true damage
to the first enemy unit hit. If
hits an enemy, you gain the ability to cast for the next 3 seconds.
of brush while passing through, and will grant
of a hit target. The
is granted by the
buff, so it is lost when is used.
The snowball will bypass , and spell shields.
Mark / Dash is a summoner spell exclusive to the Howling Abyss. It throws a snowball that, upon impact, deals true damage and over the next 3 seconds the player may reactivate the spell to dash towards the marked target and deals the same damage.
As with , Mark will bypass and and cannot be negated by spell shields.
Champions become untargetable while dashing.
Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to use Dash.
Although not mentioned, the summoner spell will not remove the snowflake.
Mark will grant vision of brush (range? ) while passing through, and will grant true sight of a hit target. The true sight is granted by the Mark buff, so it is lost when Dash is used.
PENDING FOR TEST The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss buff, which reduces the cooldown of summoner spells by 40%.
The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Summoner spell CDR
Base cooldown ▶
300s ( )
240s ( )
210s ( )
180s ( )
75s ( )
80s ( )
15% () / ( )
40% ( )
43% ( )
49% ( )
50% ( )
52% ( )
52. 5% ( )
57. 5% ( )
60% ( )
Level requirement increased to 6 from 1.
Cooldown increased to 80 seconds from 40.
snowball width reduced to 80 from 100.
new: Added a glow effect to make snowballs more visible.
Total damage using and unchanged
damage increased to 10 + (5 × Champion's Level) from 5 + (2. 5 × Champion's Level)
50% of total damage from 25%.
damage decreased to 10 + (5 × Champion's Level) from 15 + (7. 5 × Champion's Level)
50% of total damage from 75%.
range decreased to 1600 from 2500
cooldown increased to 40 seconds from 20 seconds
Total damage using and unchanged.
damage reduced to 5 + (2. 5 × Champion's Level) from 20 + (10 × Champion's Level).
deals damage equals to 15 + (7. 5 × Champion's Level)
· · · · · ·
H · / H · ST · ST
Featured Game Mode
H · H
· · · · · · · ·