Deathfire Grasp
Comments494
1,672pages on
this wiki
this wiki
Deathfire Grasp
| Availability |
Common |
|---|---|
| Tier | Legendary |
| Stats |
+120 ability power +10% cooldown reduction |
| Active | Unique: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds. 60 second cooldown (750 range). |
| Menu |
Magic > Ability Power Magic > Cooldown Reduction |
| Item cost | 3100g (680g) |
| Sell value | 2170g |
| Item code | 3128 |
Deathfire Grasp is a legendary item in League of Legends.[1] It is best used to initiate fights, as it amplifies all subsequent magic damage the target takes. It is worth stressing that that the damage amplifier will increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.
The activated damage triggers on-ability effects, such as
Rylai's Crystal Scepter,
Blackfire Torch, and spell vamp, and is treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects (such as
Brand's
Blaze or activating
Xerath's
Mage Chains).
The Doom debuff can be removed with Quicksilver.
Recipe
Edit
-
Needlessly Large Rod (1600g)
-
Fiendish Codex (820g)
-
Amplifying Tome (435g)
-
- 680g
Cost Analysis
Edit
- 120 ability power = 2610g
- 10% cooldown reduction = 322g
- Total Gold Value = 2932g
Gold Efficiency
Similar Items
Edit
Strategy
Edit
-
Deathfire Grasp is a great choice on burst mages who have the potential to kill enemies in a single spell combo, such as
Veigar and
LeBlanc.
- It is also a great choice for
Vladimir and
Poppy as it stacks additively with
Vladimir's
Hemoplague and
Poppy's
Diplomatic Immunity greatly increasing your damage output on that target, as well as provides cooldown reduction which allows for even more frequent use of
Transfusion and
Devastating Blow.
- It is also a great choice for
- Manaless mages may consider
Deathfire Grasp to obtain some cooldown reduction without wasting gold. These include
Vladimir,
Mordekaiser and
Katarina.
-
Deathfire Grasp becomes a better option when more than one member of a team deals primarily magic damage, such as an AP support.
Trivia
Edit
- When
Deathfire Grasp was originally added, it was far too powerful on certain champions and was removed and reworked into its current iteration.
- Its previous behavior has now been revamped into a new Twisted Treeline item,
Blackfire Torch.
- Its previous behavior has now been revamped into a new Twisted Treeline item,
- In the V1.0.0.61 patch, the item was reimplemented with a new functionality.
-
Deathfire Grasp,
Randuin's Omen,
Shurelya's Reverie, and
Youmuu's Ghostblade were released as a quartet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe.[2]
- Abilities that cause you to deal increased damage also increase the damage dealt by
Deathfire Grasp (e.g.
Vladimir's
Hemoplague,
Poppy's
Diplomatic Immunity, and
Swain's
Torment).
- Also, Deathfire's debuff "Doom" stacks additively with other sources of percentile damage amplification (for example, all of the 3 mentioned above; as long as the incomming damage is magical)
Patch History
Edit
V3.02:
- Combine cost reduced to 680 from 880
- Total cost reduced to 3100 from 3300.
- Cooldown reduction reduced to 10% from 15%.
- Recipe changed:
Fiendish Codex +
Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
- Ability power increased to 120 from 100
- New recipe:
Needlessly Large Rod +
Amplifying Tome + 965g.
- Item cost increased to 3000 from 2600.
- Combine cost reduced to 965 from 975.
- Ability power increased to 100 from 80.
- Now grants +15% cooldown reduction.
- NEW Active: Deals 15% of target champion's maximum health in magic damage (down from 15% of target's current health + 5% per 100 AP ), then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
- No longer grants Cooldown Reduction.
- Active base damage reduced to 15% current Health from 25%.
- Ability Power ratio increased to 5% per 100 Ability Power from 4%.
- Now builds out of
Blasting Wand and
Kage's Lucky Pick.
- Total cost reduced to 2600 from 2610.
- Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction.
- Active cast range increased to 750 from 650.
- Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3.5%.
- Tooltip now updates dynamically.
- Fixed a tooltip bug.
- Ability power reduced to 60 from 65.
- Mana regeneration per 5 reduced to 10 from 15.
- Active ability maximum health percent damage increased to 30% from 25%.
- Active ability power ratio increased to 3.5% from 3%.
V1.0.0.61: Re-added.
- Recipe:
Kage's Lucky Pick (765g) +
Fiendish Codex (1245g) + 600g.
- Unique passive: 15% Cooldown Reduction.
- Unique active: Deals magic damage to target champion equal to 25% of their current health (+3.0% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown.
V0.9.25.24: Added, removed shortly after.
References
Edit
List of Items
| Consumable | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Basic | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Advanced | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Legendary | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Mythical | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Removed items | |||
|---|---|---|---|
| Alpha/Beta Items | ||||
|---|---|---|---|---|
