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Deathfire Grasp

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Deathfire Grasp
Deathfire Grasp
Tier Legendary
Stats +120 ability power
+10% cooldown reduction
Active Unique: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds. 90 second cooldown (750 range).
Menu Magic > Ability Power
Magic > Cooldown Reduction
Item cost 3100g (680g)
Sell value 2170g
Item Code 3128

Deathfire Grasp was a legendary item in League of Legends.[1]


Deathfire Grasp item
Deathfire Grasp
3100 Gold (680 Gold)
Fiendish Codex item
820 Gold (385 Gold)

Cost Analysis

Gold Value

Gold Efficiency*

  • Deathfire Grasp item.png Deathfire Grasp is 94.4% gold efficient.
  • For the item to be gold efficient, the active must be worth at least 173g.

Similar Items


Doom debuff

A champion affected by the Doom debuff.

The activated damage triggers on-ability effects, such as Rylai's Crystal Scepter item.png Rylai's Crystal Scepter and spell vamp, and is treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects (such as Brand Brand's Blaze.png Blaze).

The Doom debuff can be removed with Quicksilver.


  • It is best used to initiate fights, as it amplifies all subsequent magic damage the target takes. It is worth stressing that that the damage amplifier will increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.
  • Deathfire Grasp item.png Deathfire Grasp is a great choice on burst mages who have the potential to kill enemies in a single spell combo, such as Veigar Veigar and LeBlanc LeBlanc.
  • Deathfire Grasp item.png Deathfire Grasp is a better option when more than one member of a team deals primarily magic damage, such as an AP support.
Deathfire Grasp effect

Deathfire Grasp's active.


Patch History


  • Removed.


  • Active cooldown increased to 90 seconds from 60.


  • New icon.
  • Removed from Twisted Treeline and Crystal Scar.


  • Combine cost reduced to 680g from 880g.
  • Total cost reduced to 3100g from 3300g.
  • Cooldown reduction reduced to 10% from 15%.



  • New recipe: Needlessly Large Rod item.png Needlessly Large Rod + Amplifying Tome item.png Amplifying Tome + 965g.
  • Item cost increased to 3000g from 2600g.
  • Combine cost reduced to 965g from 975g.
  • Ability power increased to 100 from 80.
  • Now grants +15% cooldown reduction.
  • NEW Active: Deals 15% of target champion's maximum health in magic damage (down from 15% of target's current health + 5% per 100 AP ), then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.


  • No longer grants Cooldown Reduction.
  • Active base damage reduced to 15% current Health from 25%.
  • Ability Power ratio increased to 5% per 100 Ability Power from 4%.


  • Now builds out of Blasting Wand item.png Blasting Wand and Kage's Lucky Pick item.png Kage's Lucky Pick.
  • Total cost reduced to 2600g from 2610g.
  • Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction.
  • Active cast range increased to 750 from 650.
  • Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3.5%.
  • Tooltip now updates dynamically.


  • Fixed a tooltip bug.


  • Ability power reduced to 60 from 65.
  • Mana regeneration per 5 reduced to 10 from 15.
  • Active ability maximum health percent damage increased to 30% from 25%.
  • Active ability power ratio increased to 3.5% from 3%.

V1.0.0.61: Re-added.

  • Recipe: Kage's Lucky Pick item.png Kage's Lucky Pick (765g) + Fiendish Codex item.png Fiendish Codex (1245g) + 600g.
  • Unique passive: 15% Cooldown Reduction.
  • Unique active: Deals magic damage to target champion equal to 25% of their current health (+3.0% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown.

V0.9.25.24: Added, removed shortly after.

  • Deathfire Grasp item.png Deathfire Grasp
    • Unique passive: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.


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