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Defense Mastery Tree (Season Four)

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Defense Mastery Tree
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Oppression: Reduces damage taken from enemies with impaired movement by 3%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Swiftness: Reduces the effectiveness of slows by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases all self-healing effects by 10% when below 25% health.Legendary Guardian: Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby enemy champion.Runic Blessing: Start the game with a 50 health shield. This shield regenerates each time you respawn.Tenacious: Reduces the duration of crowd control effects by 15%.Season 4 Defense
Other Mastery Trees:

The Defense Mastery Tree (Season Four) is one of the three Mastery branches and the current iteration of the offensive mastery branch.

It would take 34 points to fill the Defense Mastery Tree to its maximum capacity.

List of Masteries

Requiring 4 points

Requiring 8 points

Requiring 12 points

Requiring 16 points

Requiring 20 points

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