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Defense Mastery Tree (2013)

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Defense Mastery Trees: Season 2011, Season 2012, Season 2013, Season 2014
Resolve Mastery Tree: Season 2016


Defense Mastery Tree
(2013)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Season 3 Defense
Other Mastery Trees:
ProfileIcon0009 OffenseProfileIcon0012 Utility

The Defense Mastery Tree was one of the three mastery branches. It was introduced with V1.0.0.152 (Preseason 2013) on 2012-12-04.

It would've taken 37 points to max out the Defense tree.

List of Masteries

Tier 1
Tier 2
(Requires 4 points)

Tier 3 (Requires 8 points)

Tier 4 (Requires 12 points)

Tier 5 (Requires 16 points)

Tier 6 (Requires 20 points)