Demacia Crest

Demacia is a strong, lawful society with a prestigious military history. It values the ideals of justice, honor and duty highly, and its people are fiercely proud. Demacia is a self-sufficient, agrarian society, with abundant, fertile farmland, dense forests that are logged for lumber, and mountains rich with mineral resources. It is inherently defensive and insular, partly in response to frequent attacks from barbarians, raiders and expansionist civilizations. Some suggest that the golden age of Demacia has passed and unless it is able to adapt to a changing world - something many believe it is simply incapable of doing - that its decline is inevitable. Nevertheless, Demacia remains one of the dominant powers in Valoran, and boasts the most elite, well-trained army in all of Runeterra.

Champions of Demacia

Other Related Champions

  • EvelynnSquare Evelynn killed VayneSquare Vayne's parents.
  • KindredSquare Kindred took the life of a famous Demacian stage performer.
  • NocturneSquare Nocturne attacked a Demacian settlement.
  • RyzeSquare Ryze stores several World Runes inside a petricite forest in Demacia.
  • SonaSquare Sona is a famed Demacian musician.
  • SionSquare Sion was killed by and slew King Jarvan I.
  • SwainSquare Swain is the enemy of Jarvan IVSquare Jarvan IV.
  • TaricSquare Taric is a former Demacian knight.
  • TalonSquare Talon is a wanted man in Demacia; QuinnSquare Quinn was tasked with capturing him.
  • ThreshSquare Thresh killed and imprisoned LucianSquare Lucian's wife's soul.
  • Vel'KozSquare Vel'Koz attacked a Demacian soldier.
  • ZoeSquare Zoe is antagonistic towards LuxSquare Lux due to rumors of the latter's relationship with EzrealSquare Ezreal.

Lore

Proud Military Kingdom

Demacia Crest icon

Demacia is a proud, lawful kingdom with a prestigious military history. Founded as a refuge from magic after the Rune Wars, some might suggest that the golden age of Demacia has passed, unless it proves able to adapt to a changing world. Self-sufficient and agrarian, its society is inherently defensive and insular, valuing justice, honor, and duty above all else.

Governance Attitude towards magic Level of technology General environment
Feudal Monarchy Deny Medium Fertile Countryside

History

Provenance

The history of Demacia and its culture stems from the cataclysm of the Rune Wars. Where survivors who fled from the conflict had ventured into the west of Valoran with the hope of establishing safety away from the chaos. Some say it was while a cult of dark mages terrorized these displaced survivors, that they hid among the shadows of an ancient and petrified forest where the sorcerers that chased suddenly found their magic was made ineffective by the strange woods. Deciding to take advantage of the unique power from this environment, these vagabonds set up a permanent residence.

Eventually, knowledge of this curious new realm reached other refugees, who came seeking asylum and solidarity from the magic that was ravaging the rest of Runeterra. Within a short time, the united settlers had built themselves a sizable community, allied under a new nation they would come to call Demacia.

Early History

Galio Update Promo

"The Hour of Need".

Quick to discover their homeland was rich in natural resources, the development of infrastructure for new cities and farmlands grew exponentially. But with progress and wealth came adversaries to the fledgling kingdom, ensuring that Demacia was at constant odds with ambitious conquerors.

Yet there would be no fear of invaders capitalizing on magical warfare, and so Demacia's small but elite infantry would always have the advantage when threats took place in their homeland. But not every battle took place within the kingdom's protective boundaries, as the most cunning enemies would attempt to draw out Demacia's army where they would be far more susceptible to arcane attacks. Seeking out a means for more advanced protection, the leaders of Demacia enlisted Durand, the greatest artisan of the time, to sculpt a mobile instrument that could be useful in wars set abroad. Later unveiled to be a statue titan, shaped in the form of half man and half raptor- like the Silverwing's native to the highlands. Proven difficult to transfer in and out of Demacia but unquestionably effective once it was out on the battlefield, the Colossus has been used when necessary ever since.

Death of the King

Demacian armies led by their king, Jarvan I, had pushed the Noxian armies to the walls of Noxus Prime. SionSquare Sion ordered one of his men to bar the gates while the rest forced the enemy soldiers to fight them for every bit of Noxian soil. He demanded that they pushed forwards striding as a giant through the Demacian rabble with one clear purpose: to cut their army's head from its body.

Jarvan's royal guardsmen believed they could halt his charge. They were wrong. He cut them down, one by one, until only SionSquare he and the king remained. Battered and fatigued, Sion continued the fight with the king. He battled Jarvan beyond the point of breaking and was finally bested… but not beaten. With his dying breath, he locked his fingers around the king's throat and broke the will of a nation. The Demacian King, Jarvan I, was dead.

Along the western coast of Valoran, the human nation of Demacia shines as the continent's paragon of virtue amongst all the other human settlements. The residents are always striving to sharpen their bodies and minds in the pursuit of absolute justice.

Noxian invasion

When Noxian warbands raided the farmlands near Demacia’s border, Garen gained a reputation as a particularly fearsome fighter – one of the greatest in all Demacia. Meanhwhile Jarvan IV led his troops to defend the nation. He and his men rode for days in the wake of the Noxians. To Jarvan’s horror, the atrocities were far worse than he had anticipated. The Noxians had razed entire townships and slaughtered hundreds of Demacians, with only a handful of injured survivors left to tell the tale.

His officers advised the prince to withdraw and send for reinforcements. But Jarvan was shaken by the faces of the dead, and he could not turn his back on survivors in need. He would protect the wounded while ensuring the retreating band of Noxians did not escape without a fight. Besides, he reasoned, a secondary force of Demacian soldiers could not possibly arrive in time to face the Noxians. He was convinced that he had to act now to avenge the hundreds of massacred villagers, and failed to see the recklessness of his plan.

Jarvan split his troops, ordering some to remain and care for the injured civilians, while he led the remaining soldiers onward. They ambushed the Noxians during the night, but the Noxian retreat was a trap, in the chaos of battle, Jarvan was separated from his guards. He fought fiercely and slew many enemies, but was ultimately overwhelmed. The Noxians captured both Jarvan IV and his men. Taking Jarvan IV as a prisoner to be paraded through the Immortal Bastion in chains upon reaching Noxus.

As Jarvan was dragged further from Demacia during his weeks of captivity, he was ashamed that the rashness of his decision to pursue the Noxians had led to needless Demacian deaths. Crushed by the loss, he came to believe he no longer deserved to live in Demacia, let alone inherit its throne.

Garen was furious at himself for failing to be there when Jarvan needed him most. Garen led a group of an intrepid band of soldiers known as the Dauntless Vanguard and rode out in search of his captive prince.

in one moonless night, Garen and Dauntless Vanguard attacked the Noxian encampment. Though the Demacian warriors could not reach Jarvan, he used the distraction to fight his captors and escape. As he ran, a Noxian soldier shot an arrow into Jarvan’s side, but the young prince persevered and fled into the wilderness. When Garen and his men discovered the Noxian camp, they only find Jarvan’s armor discarded next to a bloodsoaked executioner’s post.  Though Garen combed the wilderness in search of the prince, in his heart he had accepeted Jarvan's death.

The supposed death of the prince affected all of Demacia, the king Jarvan III was in grieve and Garen blamed himself for what happened, using all of hos funds to aid the family of the fallen soldiers. He was recognized by the king himself for this demonstration of the demacians ideals.

Wrenwall battle

After the Dauntless Vanguard attack, Jarvan sprinted from the Noxians until he colapsed, bandaging his wound as best as he could. He lay for days drifting in and out of consciousness in a near death state. While hunting for fresh meat, Shyvana the Half Dragon followed the scent of blood and came upon Jarvan, Shyvana regognized that he needed help and carried the semi-conscious Jarvan to the nearest town. The locals welcomed Shyvana to their town and thanked her for helping the soldier, Jarvan rested under the care of local healers, who treated him with medicinal herbs as they nursed him back to health.

As Jarvan regained his strength, he found solace in the small settlement nestled in the wild hills of outer Demacia. He felt at peace in the village that had welcomed him so openly, though he was a stranger. For months, Shyvana lived in peace, hunting wild boars and white elk by day, and returning to the village with her spoils to share by night.

The serenity of village life was disrupted when a monstrous dragon terrorized the nearby communities, the great dragon ravaged the land in search of Shyvana, burning buildings to cinders and farmlands to ash with her flaming breath. Jarvan knew the settlement would not survive a dragon attack, so he led the villagers to Castle Wrenwall a high-walled stronghold where they could shelter behind its stone walls.

Knowing her presence would only harm those around her, Shyvana decided to return to the wilderness. Jarvan caught Shyvana leaving the compound and confronted her as she prepared to leave, she ruefully admitted that she was a half-drake, and that the ruinous creature plaguing them was her own mother, Yvva, who resented Shyvana as a blemish on her bloodline. Jarvan proposed they fight Yvva together. With the support of the local villagers and Wrenwall’s soldiers, he was convinced they could defeat the monster. Shyvana accepted his offer.

With the dragon’s return an ever-present threat, Jarvan trained the Demacian villagers to fight alongside the soldiers of Castle Wrenwall. He chose the ancient petricite ruins to the west as the scene of their battle. The structure had once been a high temple built during the cataclysmic upheaval of the Rune Wars, but now the magic-nullifying stones would serve as their best defense against the dragon. He even tipped their arrows with sharpened petricite, knowing that only by drawing all their efforts together did they have a chance of killing such a mighty beast.

Shyvana entered a nearby ruin built from ancient petricite, shivering as the nullifying stones suppressed her powers. The soldiers and villagers hid themselves nearby as piercing horns grew from Shyvana’s forehead and she erupted into a scarlet-winged drake. She roared, shooting plumes of fire into the sky to lure her mother to the ground. Though the villagers backed away in fear, Jarvan steadied their courage, reminding them that Shyvana would help destroy their enemy.

Soon enough, an even more fearsome silhouette blackened the sun, and Yvva, the great dragon, was upon them. On Jarvan’s command, the soldiers loosed dozens of petricite arrows into the dragon’s back, weakening her powers with every strike. The dragon reared up in pain and exhaled streams of flame. Soldiers were charred in their armor, but still more arrows flew and the close confines of the nullifying ruins anchored her to the earth.

Jarvan stood in awe as Shyvana and her mother collided with earthshaking force. Tooth and claw tore flesh from bone as the two dragons clashed in a titanic battle, crushing the foundations of the ruins to dust. The colossal beasts battled in a furious blur until Jarvan could hardly tell them apart, and he held his archers back in fear that he would wound his friend. Shyvana ripped Yvva's wing from her back, but her mother locked Shyvana's neck between her razor-sharp jaws. Jarvan despaired as blood streamed from Shyvana's collarbone, and she collapsed into her human form. But she looked her mother in the eyes and channeled all her grief and fury, summoning the power of the fire rune within her blood. She dug her flaming claws into her mother's flesh and tore the living, steaming heart from her chest.

Before the entire village, Jarvan honored Shyvana’s bravery, declaring that she would always have a home in Demacia. She was humbled, and in turn swore her service to Jarvan, offering to fight alongside him no matter his path.

With the great dragon destroyed, Jarvan’s faith in his ability to lead was restored, and he felt he could return to his home city. Shyvana returned to the capital with him, and they bore Yvva’s skull as a reminder of their incredible triumph. Shyvana knew Demacia could be dangerous for someone as magical as her and she vowed not to reveal her dual nature as she fought at Jarvan’s side.

Locations

Visions of Demacia

Demacia Silvermere

High Silvermere, a city in the rocky highlands of Demacia's north-west.

Demacia Grand Plaza

The Grand Plaza of Demacia City, where its rulers are appointed to roars of acclaim from the people.

Demacia Citadel

The Citadel of Dawn, palace of Jarvan III.

Demacia Temple Lightbringers

The Temple of the Lightbringers.

Demacia Hall of Valor

The Hall of Valor, where fallen Demacian Warriors are remembered for their sacrifice.

The Kingdom of Demacia (commonly referred to as Demacia) is a nation located in the Western part of Valoran, sharing its borders with Freljord and is close to bordering with Noxus. The currently well known locations encompassing Demacia are:

Demacia City

The largest city in the Kingdom. The capital, located in the western part of Demacia, is the main political, cultural, religious, military, economic and educational center of the country. Demacia sees itself as a shining beacon of hope for humanity, and as such the nation and its Capital are the visual representations of this concept. There is a clean and pristine feel and look to its cities. Towering spires punctuate its skyline; petricite (a pale, magic-resistant stone) and marble are the materials of choice in the construction of Demacian buildings. Majestic flags fly high along the parapets of the city. The city walls virtually gleam with power and nobility. The noble houses that reside within the city include SonaSquare Buvelle, GarenSquare Crownguard and FioraSquare Laurent. The Royal Palace of House Jarvan IVSquare Lightshield is the place from which the king of Demacia reigns. The city also has a barracks and a penitentiary, like most cities. The Capital itself sits next to a natural port overlooking the Conqueror's Sea, with the majority of the surrounding towns resting on a plateau.

  • The Golden Round: A large and lavish theater where royalty come to watch its numerous plays. Magga, a famous actress, once played on its stages.
  • Alabaster Library: The Library is one of the most beautiful houses of knowledge in all of Valoran; according to Taric, it houses the poetry of Tung among its many works.
  • The Circle of the Illuminators: A clandestine order headquartered in the city, the Illuminators are one of the few groups in Demacia where mages are accepted; members are tasked with protecting its borders. One of its members is LuxSquare Lux.

Edessa

The closest of four nearby, clustered towns to Demacia City, located in the north-east part of Demacia on the banks of the Serpentrion River.

Fossbarrow

Located in the far north of Demacia, bordering with the Freljord. The town is named after the Demacian hero Fossian Crownguard, whose tomb is near the town itself. It was the site of a horrific incident between the Dauntless Vanguard and an NocturneSquare unknown nightmarish shade that threatened the town. The town occupies the banks of the Serpentrion, a thundering river that rose in the mountains and snaked to the western coast. The town’s walls of polished granite follow the line of the hills, and the buildings within are wrought from stone, seasoned timber and bottle-green roof tiles. The tower of a Lightbringer temple is located in the eastern part of town. The current Magistrate of Fossbarrow is Lady Giselle.

Golden Crossing

The Golden Crossing is a small town in eastern Demacia. QuinnSquare Quinn and ValorSquare Valor tracked down an escaped prisoner here.

High Silvermere

High Silvermere is a large city in the rocky highlands of northern Demacia. It is known as the City of Raptors, due to its large native population of silverwing raptors. The original Crownguard family mansion is located in High Silvermere, at the foot of Knight's Rock. GalioSquare Galio stands on the Memorial Road leading up the High Silvermere.

Jandelle

A settlement located to the east of Demacia city. In the Day of Lost Light, a Noxian assassin struck down Castle Jandelle’s commander. The killer escaped battalions of knights dispatched to capture him, but Quinn and Valor tracked and killed the assassin after a night of lethal traps, counterattacks and ambushes. She returned with the assassin’s blade, earning the nickname, Demacia’s Wings.

Lissus

The third of four clustered villages, and the third stop on the way from Demacia City to High Silvermere.

Needlebrook

Isolated from most Demacian settlements by the Argent Mountains, this town was the first refuge of the famous actress Magga after her previous companions' murders.

Pinara

The second of four clustered villages, and the second stop on the way from Demacia City to High Silvermere.

Uwendale

A remote mountain hamlet in the northeastern hinterlands of Demacia, Uwendale was the birthplace of QuinnSquare Quinn and her brother Caleb. It is a thriving town of hunters and farmers, protected by mountain rangers expert in intercepting and killing any monsters that come down from the high peaks to hunt. The nearby towns harbor wyverns, rabid wolves, and bandits, though these foes were once thwarted by an PoppySquare unknown hero.

Velorus

The closest of four clustered towns to High Silvermere.

Wrenwall

Castle Wrenwall was built in the Argent Mountains as a safe haven for refugees during the cataclysmic upheaval of the Rune Wars. This was where Jarvan IVSquare Jarvan IV and ShyvanaSquare Shyvana slew the black dragon known as Yvva.

Wildlife

The land and coastal territories have an assortment of astounding creatures, like the massive Tuskvore. There are also more mundane animals like bats, ravens, seagulls, and wolves.

Crag Beast

Crag Beast

Crag Beast being attacked by a Demacian soldier.

Giant boar-like creatures. Crag Beasts are often sighted in the countryside where they frequently attack Demacian settlements. They're adorn large tusks and sharp fangs. Their outer shell is protected by a thick layer of rocky-like skin which protects them from swords, spears and other weapons. The only place where their skin isn't as thick is at their belly region. Their soft skin, inner organs, and blood are of a blue-ish colour. Their size ranges from a house to a large tower. PoppySquare Poppy, Keeper of the Hammer of Orlon once saved an entire settlement from one of these beasts.

Silverwing Raptors

Demacia raptors 02

Griffin-like creatures native to the high crags of northern Demacia, raptors are voracious predators. Only a few individuals have been known to befriend and ride these beasts. These riders serve in the Demacian military, scouting and harassing the enemy lines.

Tuskvores

Predatory killers from the Demacian hinterlands known for their thick hide, the long razor-horns that crown their head, and a ferocious temperament. QuinnSquare Quinn's brother Caleb was gored to death by one of these. A year later, she herself nearly met the same fate before being saved by ValorSquare Valor.

Wyverns

Wyverns are members of the dragon family that are often mistaken for their DragonSquare cousins due to their similar appearances. The distinguishing features of a wyvern is that it only has two legs and one pair of wings as opposed to the four-legged dragons. They are often spotted attacking the Demacian countryside and are a frequent threat to villagers.


Culture

Demacian Dogma

Lux OriginalCircle
Lux.start01
 "Demacia must lead by example."

From the natural sanctuary of western Valoran an ambitious new nation was built, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole. Yet despite the country's noble beginnings the ideals of Demacia has twisted over the centuries, they're still driven by a common cause to disseminate benevolence and order for the betterment of their country. While priding themselves as the moral vanguards of Valoran, with their strength, courage and unity. But have adopted seemingly draconian measures to ensure that their moral code remains the only code by which one may live and prosper within the kingdom.

Crime in any form is harshly punished: there are no misdemeanors within Demacia. Some detractors of Demacia (who criticize far from the reaches of the nation) claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Demacian law, the Demacians stand by their convictions.

Demacian Trepidation

Magic is particularly rare in Demacia and in the wake of how the country was formed, its people have been raised on folk tales about dark mages and powerful magic that had almost destroyed the world. Naturally they have become suspicious of its power in all forms. Where this fear in destructive magic has even extended to distrust in foreign people, which has flourished an insular nation that refuses to be inclusive with the rest of the world.

The kingdom of Demacia was founded by refugees fleeing the Rune Wars' cataclysmic upheavals; as such, Demacian nomenclature reflect her founders' diverse backgrounds. However, Demacia has become culturally unified as time went by.

Petricite

Petricite Forest

Petricite is a magic-dampening material used for military purposes. It is also used in Demacian architecture due to its white and elegant appearance.

The early settlers of Demacia fashioned Petricite concrete from the petrified forests that could dispel magic. Combining lime, ash and the fossilized bark from ancient trees, they created this resistant material. With this innovation, the white walls of Demacia were established and eventually a mobile GalioSquare colossus made entirely from the substance. However, Petricite is not indestructible, and Noxus have Basilisks (and SionSquare Sion) big enough to besiege most city walls.


Armory

Demacian armor and weapons are made out of Demacian steel, sometimes referred to as silver steel or rune-steel, this alloy is highly regarded across Runeterra. It is rumored that Demacian armorers quench the metal in blessed waters, to offer protection from magic in battle.

Other mentioned metals include sunsteel (from which Jarvan IVSquare Jarvan IV's armor is made) and bluesteel.

Demacia warrior concept 06
Demacia warrior concept 04

Lamb and Wolf

The KindredSquare Kindred are both known in Demacia, though Lamb is definitely more venerated than Wolf. When the final moment comes, it is said a true Demacian will turn to Lamb, taking her arrow.

The Veiled Lady

Demacians worship a multitude of deities, of which the only one named so far is The Veiled Lady. Demacians pray that their deceased find a safe passage to her shortly after death.

The Festival of the Slayer

A celebration to honor PoppySquare a monster hunter who saved numerous Demacian farms and villages from wyverns, rabid wolves, and bandits. Although this revered warrior had chosen to remain anonymous, that didn’t stop the villagers from celebrating "his" deeds. This slayer had been spotted near the town of Uwendale, leaving the first eyewitness accounts of "his" appearance. To commemorate the hero's bravery a stone statue was erected in "his" honor.

Government

"Scarlet vow / One pledge to king and realm / When shadows are found / Arise gilded crown / True justice abound."
Demacia Rising

Demacia is a constitutional monarchy, where the King of Demacia serves as the head of state and an elected council serves as the legislative body. While the king is a strong ruler, he is kept in check at least partially by the Demacian Council. The current King of Demacia, Jarvan III (Jarvan Lightshield the Third), works earnestly with the Demacian Council to ensure that the sanctity of the kingdom remains pure and true. Since the rule of Jarvan I, there has never been an attempted coup or rebellion of any kind in Demacia. The king serves not only as the political leader of the country, but also as the commander-in-chief of its military. Numerous territories controlled by the Kingdom are known as the Protectorates.

Noble Houses

As a monarchy, Demacia is governed by various royal families, regulating the nation primarily as members of the Demacian Council. While many of the Noble Houses have ruled for generations, they are treated as any other citizen under the nation’s strict laws and are not exempt from them. They may even be treated more harshly under the law as they are meant to serve as shining examples of how Demacian citizens should conduct themselves, publicly and privately.

Noble House Members Crest
Buvelle Lestara, SonaSquare Sona:
A family known for their patronage of the musical arts.
Crownguard Fossian, Pieter, Augatha, GarenSquare Garen, LuxSquare Luxanna:
A paragon family of Demacian service.
Laurent FioraSquare Fiora:
A family known for its long line of elite duelists. It is currently headed by Fiora Laurent after she caught her father cheating before a duel and fought him for control over the House.
House Laurent Crest
Lightshield Jarvan I, Jarvan II, Jarvan III, Catherine, Jarvan IVSquare Jarvan IV:
They have been the royal family of Demacia continuously for the last three generations.
House Lightshield Crest icon
Spiritmight Catherine:
One of the most influential political forces in Demacia. Notably the prince's mother Lady Lightshield, formerly Lady Catherine Spiritmight, belong to this family.[1]

Poppy Login still

Demacian Soldiers
(With PoppySquare Poppy, Keeper of the Hammer)

Demacia warrior concept 05

Demacian Knight riding an Eagle.

The Demacian military is one of the strongest in all of Valoran, and until recently it was the only force capable of holding back the hunger of the military machine that is Noxus. Noxus has been the sworn enemy of Demacia since both settlements were founded hundreds of years ago. Their conflict is, at its core, a moral one. With such a night-and-day division of moral philosophy between Demacia and Noxus, it is not hard to see why Demacia views its military requirements as a vital necessity for survival. Every Demacian citizen is required to serve in its military for no less than three years. Even after this time, most Demacians remain on active status in the nations military reserve.

Demacia's army is often outnumbered, but is arguably the most elite, well-trained army in Runeterra. The resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender by example. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus.

As an indoctrination tool, the Demacian military utilizes The Measured Tread, a handbook which outlines the nations ideology. Quotes from the book include:

  • "Death is inevitable; one can only avoid defeat."
  • "To fight for justice in the name of Demacia."
  • "Victory for our allies, defeat for our enemies, and justice for all."
  • "When Demacians march forth, ridding Valoran of the evils of selfishness and greed under the pristine banner of justice, we know who we are and what we fight for, unapologetically."
  • "In our eternal forward march, we must stomp out evil all across Valoran wherever it may grow. Leave no stone unturned: the roots of one ignored weed will inevitably corrupt the whole of the garden.”

Notable branches of the military include the Dauntless Vanguard and the Demacian Elite Guard.

Crown of Stone

The Crown of Stone is a ceremony that demands a dishonored soldier ascend Mount Targon. Known to all as a death sentence, few mortals have survived the climb. It was traditionally used by the dishonored to simply flee Demacia and make a new life in exile. TaricSquare Taric is among the few who decided to follow the rules and ended up not only surviving the climb but being chosen as an Aspect of Targon, becoming the Aspect of the Protector.

Relations

Noxus

Noxian hostilities towards Demacia, and vice versa, run deep. Having fought at least two wars with each other, the two nations are political, military and ideological rivals and see each other as a threat. The death of King Jarvan I Lightshield at the hands of SionSquare Sion, a General of Noxus, is celebrated as a national event in Noxus. Tensions between the two nations have not changed and will likely not change until one of the two factions gives up.

Freljord

Demacia and the people of the Freljord have had a history of conflict, albeit nowhere near as grievous as the conflict between Noxus and the northern barbarian tribes. Both AsheSquare Ashe and TryndamereSquare Tryndamere were highly critical of Demacia’s neutrality during Noxus’ Barbarian Pacification Campaigns. In fact, Demacia was quite protective of its territory, turning away refugees during the campaign’s more bloody episodes. Likewise, Demacia’s northern homesteads were often targeted by barbarian raiding parties - that is, until a force led by Rodian of the Dauntless Vanguard retaliated and burned down the city of Frostheld.[2] Both governments have a great deal of diplomatic work ahead of them before they can bridge the gap that spans decades of distrust.[3]

Piltover

Piltover and Demacia may have their differences, but the two nations are on relatively friendly terms. Scientists from the City of Progress are usually welcomed inside Demacia. However, should the scientists wish to perform experiments there, they must first get clearance from Demacian officials.

Trivia

Demacia profileicon

Media

Runeterra Adventure Demacia

Runeterra Adventure Demacia

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See also

References

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