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Devourer

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Devourer was an enchantment in League of Legends.[1]

Recipe

Devourer item
Devourer
Gold 1450 (Gold 450)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300

Cost Analysis*

Base Statistical Value

Gold Value for 1 Devourer Stack

Gold Value for 29 Devourer Stacks

Gold Efficiency*

  • Devourer item.png Devourer is 120.69% gold efficient without any Devourer stacks.
  • Devourer's gold efficiency is further increased by 1.72% for every Devourer stack, up to a maximum of 170.69% at 29 Devourer stacks. By being an Enchantment, for this calculation it should be considered the fact the item is combined with either Tracker's Knife item.png Tracker's Knife, Skirmisher's Sabre item.png Skirmisher's Sabre or Stalker's Blade item.png Stalker's Blade.


Builds into

Possible Upgrade for

Similar Items

Notes

  • Monsters can only be Devoured once.
  • While stacking Devourer item.png Devourer, you are accompanied by a Ghost Dog who will grow with each Devourer stack. At 30 Devourer stacks, the Ghost Dog merges with the wielder and Devourer transforms into Sated Devourer item.png Sated Devourer.
  • This enchantment was removed for three reasons. First, it caused balance issues on otherwise balanced champions like Master Yi Master Yi, Kayle Kayle, and Shyvana Shyvana (due to their extremely powerful on-hit effects), forcing Riot to nerf them and rebuff most of them once Devourer was removed. Second, the fact that it could trigger on-hit effects twice when stacked allowed champions like Fizz Fizz and the aforementioned Master Yi Master Yi to build tanky after completing this item and an additional on-hit item, since they only needed the on-hit effects to do damage, and could afford to build tanky thereafter; building tanky was not their intended playstyle and negated an intended weakness of them being squishy, causing further balance issues. The last reason is that Devourer was encouraging junglers into a playstyle of AFK farming, which was considered toxic since it forced your team to be at the mercy of the enemy jungler (assuming they weren't also a Devourer jungler) in addition to rewarding junglers for not interacting with the rest of the players.
    • Devourer item.png Devourer was replaced by Bloodrazor item.png Bloodrazor, and the Phantom Hit effect was moved to a new incarnation of Guinsoo's Rageblade item.png Guinsoo's Rageblade. The latter doesn't need to be stacked with jungle monsters/champion kills, and can be purchased by champions which do not have Smite. However, it is significantly more expensive, and needs to be stacked in combat first.

Bugs

  • There is a known bug with Devourer item.png Devourer where getting an assist on Dragon Dragon will only reward +1 Devourer stack instead of +5. Try to Smite.png Smite Dragon Dragon in order to get the kill on Dragon Dragon for the full +5 stacks.

Icons

Patch history

V6.9:

  • Removed from the game.

V6.5:

  • Stacks given for Rift Herald Rift Herald kill reduced to 2 from 5.

V5.22:

  • Attack Speed reduced to 40% from 50%.
  • Combine cost increased to Gold 450 from Gold 300.
  • On-hit magic damage per Devourer stack increased to 1 from 0.67 (for a total of 60 damage instead of 50).

V5.18:

  • On-hit magic damage per Devourer stack reduced to 0.67 from 1 (for a total of 50 damage instead of 60).

V5.13:

  • Starting on-hit Magic Damage increased to 30 from 25.
  • Large monster takedowns grant 1 stack instead of 1 per kill.
  • Epic monster takedowns grant 5 stacks instead of 1 per kill.
  • Champion takedowns grant 1 stack instead of 2 per takedown.
  • Rift Scuttler takedowns grant 2 stacks instead of 1 per kill.
  • While stacking your Devourer, you are accompanied by a Ghost Dog who will grow with stacks.
  • Devourer no longer stacks infinitely. Instead, at 30 stacks, Ghost Dog merges with the wielder and the Devourer transforms into Sated Devourer item.png Sated Devourer.

V5.8:

V5.4:

  • Cost to change between tier 2 jungle enhancements increased from Gold 0 to Gold 250

V5.2:

  • Combine cost reduced to Gold 500 from Gold 600.
  • Enchantment cost reduced to Gold 1400 from Gold 1500.


V4.21:

  • On-hit damage reduced to 25 from 40.

V4.20:

  • Added to the game.

References

  1. Itemlist on leagueoflegends.com

List of Items