Diana's target may flash out of the AoE as it is a slightly delayed AoE effect.
Like similar effects, such as Double Strike and Headshot, there is a visible counter. Each of the three attacks in the cycle has a distinct animation and her blade will glow when the empowered attack is ready.
The area of effect is centered on Diana - not her target.
Active: Diana gains a temporary absorption shield and creates three spheres that orbit her, both for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.
Enemies are in the area for approximately .5 seconds maximum while being pulled towards Diana.
COST: 50 / 65 / 80 mana
COOLDOWN: 25 / 20 / 15
Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.
Magic Damage: 100 / 160 / 220 (+ 60% AP)
When used to dash to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.