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Diana

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 589.2 (+90) Attack damage 53.04 (+3)
Health regen. 7.425 (+0.85) Attack speed [*] 0.625 (+2.25%)
Mana 297.2 (+40) Armor 26.048 (+3.6)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Melee 150 Mov. speed 345

Abilities

Moonsilver Blade
Moonsilver Blade

Every 3rd attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (15 + 5 / 10 / 15 / 20 / 25 at each level) (+ 80% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds.

In addition, Diana permanently has 20% bonus attack speed.

Ability Details
Moonsilver Blade is a passive ability with two separated effects, granting Diana a permanent passive attack speed buff and her autoattacks generate stacks on-hit. At 2 stacks, Diana gains an on-hit effect which deals damage in a point blank area of effect.

Additional Information:

  • Diana's target is guaranteed to take the damage, even if they flash out of range before the attack completes (and visually aren't within the area of effect).
  • Unlike similar effects, such as Double Strike.png Double Strike and Headshot.png Headshot, there is no visible counter. However, each of the three attacks in the cycle has a distinct animation and her blade will glow when the empowered attack is ready.
  • The area of effect is centered on Diana - not her target.
  • The bonus damage applies to turrets.
Crescent Strike
RANGE: 830
COST: 55 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
Ability Details
Crescent Strike is a curved, pass-through skill shot.

Additional Information:

  • Moonlight grants standard sight, and does not reveal stealthed units.
Pale Cascade
RANGE: 200
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
Pale Cascade

Active: Diana gains a temporary absorption shield and creates three spheres that orbit her, both for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.

  • Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP)
  • Max Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP)

If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.

  • Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
  • Max Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
Ability Details
Pale Cascade is a self-targeted ability that shields Diana and summons three spheres that will detonate on collision with an enemy.

Additional Information:

  • Pale Cascade has no cast time and does not interrupt Diana's movement.
Moonfall
RANGE: 350
COST: 70 mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Moonfall

Active: Diana reveals and Airborne icon draws in all nearby enemies to her location, Slow icon slowing them for 2 seconds afterwards.

  • Slow: 35 / 40 / 45 / 50 / 55%
Ability Details
Moonfall is a point-blank area of effect.

Additional Information:

  • Will interupt channeling abilities.
  • Enemies are in the area for approximately .5 seconds maximum while being pulled towards Diana.
Lunar Rush
RANGE: 825
COST: 50 / 65 / 80 mana
COOLDOWN: 25 / 20 / 15
Lunar Rush

Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.

  • Magic Damage: 100 / 160 / 220 (+ 60% AP)

When used to dash to an enemy afflicted with Crescent Strike.png Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Ability Details
Lunar Rush is a single target dash.

Additional Information:

  • If Diana is next to her target when Lunar Rush is cast, it will place her on the reverse side.
  • Lunar Rush can be interrupted if Diana is hit with crowd control while dashing. If the target has the Crescent Strike.png Moonlight debuff, the Lunar Rush cooldown will still reset (as of 4.21).
  • If the target flashes while Diana is dashing she will follow them to their new location.

References

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