Active: Diana gains a temporary shield for 5 seconds that absorbs incoming damage. She also creates three spheres that orbit her for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.
If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.
Active: Diana draws in all nearby enemies to her location, slowing them for 2 seconds afterwards.
Slow: 35 / 40 / 45 / 50 / 55%
Cooldown: 25 / 20 / 15
Cost: 50 / 65 / 80 Mana
Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.
When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.