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Diana

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 589.2 (+90) Attack damage 53.04 (+3)
Health regen. 7.425 (+0.85) Attack speed [*] 0.625 (+2.25%)
Mana 297.2 (+40) Armor 26.048 (+3.6)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Melee 150 Mov. speed 345


Abilities

Moonsilver Blade
Moonsilver Blade

Diana permanently has 20% bonus attack speed, and cleaves nearby enemies for「 20 - 250 」「 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (15 + 5 / 10 / 15 / 20 / 25 at each level) 」(+ 80% AP) magic damage on every third basic attack within 3.5 seconds.

Ability Details
Moonsilver Blade is a passive ability with two separated effects, granting Diana a permanent passive attack speed buff and her autoattacks generate stacks on-hit. At 2 stacks, Diana gains an on-hit effect which deals damage in a point blank area of effect.

Additional Information:

  • Diana's target may flash out of the AoE as it is a slightly delayed AoE effect.
  • Like similar effects, such as Double Strike.png Double Strike and Headshot.png Headshot, there is a visible counter. Each of the three attacks in the cycle has a distinct animation and her blade will glow when the empowered attack is ready.
  • The area of effect is centered on Diana - not her target.
  • The bonus damage applies to turrets.
  • The stacking of Moonsilver Blade is the on-hit effect.


Crescent Strike
RANGE: 830
COST: 55 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to all enemies hit and afflicting them with Moonlight for 3 seconds, granting Sight icon sight of them for the duration.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
Ability Details
Crescent Strike is a curved, pass-through skill shot.


Pale Cascade
RANGE: 200
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
Pale Cascade

Active: Diana shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to all nearby enemies upon detonation.

「 Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP) 」「 Total Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP) 」

「 Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP) 」「 Total Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP) 」

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.

Ability Details
Pale Cascade is a self-targeted ability that shields Diana and summons three spheres that will detonate on collision with an enemy.

Additional Information:

  • Pale Cascade has no cast time and does not interrupt Diana's movement.


Moonfall
RANGE: 350
COST: 70 mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Moonfall

Active: Diana Sight icon reveals and Airborne icon draws in all nearby enemies to her location, Slow icon slowing them for 2 seconds afterwards.

  • Slow: 35 / 40 / 45 / 50 / 55%
Ability Details
Moonfall is a point-blank area of effect.

Additional Information:

  • Will interupt channeling abilities.
  • Enemies are in the area for approximately .5 seconds maximum while being pulled towards Diana.


Lunar Rush
RANGE: 825
COST: 50 / 65 / 80 mana
COOLDOWN: 25 / 20 / 15
Lunar Rush

Active: Diana dashes to the target enemy and deals them magic damage.

  • Magic Damage: 100 / 160 / 220 (+ 60% AP)

If the target is afflicted with Crescent Strike.png Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset.

Ability Details
Lunar Rush is a single target dash.

Additional Information:

  • If Diana is next to her target when Lunar Rush is cast, it will place her on the reverse side.
  • Lunar Rush can be interrupted if Diana is hit with crowd control while dashing. If the target has the Crescent Strike.png Moonlight debuff, the Lunar Rush cooldown will still reset (as of V4.21).
  • If the target flashes while Diana is dashing she will follow them to their new location.


References

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