League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Template:C-top



Lore

An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.

Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.

"The sun does not reveal truth. Its light only burns and blinds."
Diana
Separator


Quotes

Upon Selection
Attacking
Movement
Joke
Taunt
Laugh
Upon casting Moonfall Moonfall

Development

Champion Sneak Peek

By NeeksNaman:[1]

File:Diana Teaser.jpg

Diana's sneak peek

Not all creatures of the night are the sort that lurk in the shadows. A select few leap headlong into the fray, leaving enemies begging for sunshine. Shunned by the people of the sun, Diana turned in isolation to the cold power of the moon's glow. She hurls herself into the heat of the fight, wielding her crescent blade and unleashing lunar energy with merciless ferocity. If you're awed by the darkness of the night, but never one to hide in the shadows, you're sure to be drawn to this knight of the moon and her relentless pursuit of vengeance.

Diana, Scorn of the Moon, Revealed

By NeeksNaman:[2]

The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

Diana's high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

Drawing power from the moon, Diana's kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana's gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescen Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

Diana's kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana's got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.

Diana Screenshots

The Creation of Diana: Art, Story and Sound

By NeeksNaman:[3]

Inspiration for a champion’s artistic design comes from many places: gameplay mechanics, champion personalities or a walk in the wilds, just to name a few. Sometimes new champions are even inspired by other champion stories, and so was the case with Diana, Scorn of the Moon. While her artistic motif naturally pays homage to the moon, the art was further influenced by her relationship with Leona and its transforming effect on her personality. The artists, animators, sound designers and creative designers envisioned Diana as a character long before they knew her as the champion we see today. A few of them came together to discuss Diana’s origins and evolution through art, story and sound.

  • Iain "Harrow" Hendry (Associate Creative Designer)
  • Kienan "Knockmaw" Lafferty (Associate 2D Artist)
  • Alex "CaptainLx" Lehmann (Senior Animator)
  • Mike "IronStylus" Maurino (Senior Concept Artist)
  • Oscar "shadowMacuahuitl" Monteon (Character Artist)
  • Adam "BelligerentSwan" Swanson (Associate Sound Designer)
  • Christina "NinjaChewyKun" Wun (VFX Artist)

The interview can be found here.

IronStylus's Diana Portrait

Recently IronStylus posted a portrait of Diana revealing interesting info about the moon mark on her forehead quoting :

"So, the super-secret head-canon I have, which I have no idea if it'll be actually integrated, but it's something that Team Diana talked about way back in the day.. is that her mark is a physical brand. The Solari elders literally took a tool and burned that mark into her face. Though, they were so blinded by ignorance, or maybe they liked irony so much, that they branded her with the ancient symbol of the moon. This scar burned her hair, giving her a larger forehead. After she flipped out, surrendering all her humanity to deep sadness and pain, that's when this thing became full of fancy. That's when her bond with the moon began. The marks on her eyes weren't makeup, they were burn marks and scorches coming from the magicalmoonlight affecting her eyes and causing her tears to boil on her face.

Soooooo yeah. A little emo."

(Portrait will be uploaded as soon as wiki allows it!) The full post can be found here.

Live Diana Developer AMA on Reddit

By NeeksNaman:[4]

Diana's development began with a heavily story-driven concept and along with her aggressive gameplay, she's now one of the most anticipated champions to join the League. To give you insight into the story of Diana’s creation, three of her designers are holding a Reddit AMA this Friday, beginning at 12:00 PM Pacific Time. Join Devon "Runaan" Giehl (Creative Design), Michael "IronStylus" Maurino (Concept Art) and David "Volty" Abecassis (Game Design) as they answer your most burning questions about the Scorn of the Moon, sharing the knowledge you’ll need to blot out the sun and embrace the heresy.

Inside Design: Scorn of the Moon

By NeeksNaman:[5]

In our discussion about The Creation of Diana, we looked at the how the Scorn of the Moon was inspired by another story within the League. This impact isn't limited to personality, art or sound. Diana's complicated tale affected her gameplay as well. Her kit reflects her tragic story and her relationships with Leona, the Solari and the moon. We spoke with a few of the Designers involved in execution of Diana’s gameplay and they explained this aggressive champion’s origins.

  • David "Volty" Abecassis (Champion Designer)
  • Mike "IronStylus" Maurino (Senior Concept Artist)
  • "Davin" Pavlas (User Researcher)
  • Ryan "Morello" Scott (Lead Champion Designer)

The interview can be found here.

Diana Now Available

By NeeksNaman:[6]

Whether you protect the faith or embrace the heresy, you'll enjoy chasing and assassinating your enemies on the battlefield with Diana, Scorn of the Moon. Diana's stark beauty and aggressive gameplay reflect her complicated relationship with Leona and the Solari. Using her Crescent Strike and Lunar Rush combo, she relentlessly pursues her enemies across the battlefield. She aids her allies in team fights with Pale Cascade and Moonfall, absorbing damage and dragging foes back within striking distance. Your quick decision-making and strategic moves will make this jungling assassin shine in the moonlight.

Dark Valkyrie Bundle Available

Replacing the moon's glow with even deeper shadows, Dark Valkyrie Diana features a new model and effects befitting her darker motif for all of her spells and attacks.

Diana DarkValkyrie Screenshots

Diana's Abilities:

  • Moonsilver Blade (Innate): Diana has increased attack speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
  • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Moonfall: Diana draws in and slows all nearby enemies.
  • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

Patch History

V5.3:

  • Moonsilver Blade Moonsilver Blade
    • Now displays number of stacks and remaining duration.
  • Pale Cascade Pale Cascade
    • Pale Cascade's spheres now rotate at roughly double the speed.

V4.21:

  • Lunar Rush Lunar Rush
    • Casting Lunar Rush on targets that have the Moonlight debuff will reset Lunar Rush's cooldown, even if Diana is interrupted out of her dash.

V4.18:

  • Moonfall Moonfall
    • Now briefly reveals enemies hit.

V4.9:

  • General
    • Bugfix: Fixed a bug where Diana's recall animation would occasionally cancel.

V4.5:

  • Stats
    • Base armor increased to 20 from 16.

V4.4:

V3.7:

  • Moonsilver Blade Moonsilver Blade
    • Base damage reduced to 20 / 25 / 30 / 35 / 40 / 50 from 20 / 25 / 30 / 40 / 50 / 65.
    • Range of the cleave behind Diana reduced.
  • Pale Cascade Pale Cascade
    • Total base damage changed to 66 / 102 / 138 / 174 / 210 from 60 / 105 / 150 / 195 / 240.
    • Base shield reduced to 40 / 55 / 70 / 85 / 100 from 55 / 80 / 105 / 130 / 155.
    • Shield ratio reduced to (+ 30% AP) from (+ 45% AP).
    • The second application of the shield now stacks with the first shield instead of replacing it.

V3.01:

  • Pale Cascade Pale Cascade
    • Adjusted orbs to better account for enemy model size.

V1.0.0.154:

  • Pale Cascade Pale Cascade
    • Orb detonation has been adjusted to better match Diana's basic attack range.
    • Shield duration increased to 5 seconds from 4.
  • Lunar Rush Lunar Rush
    • Cast range increased to 825 from 750.

V1.0.0.153:

  • Crescent Strike Crescent Strike
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230.
  • Pale Cascade Pale Cascade
    • Orb detonation damage radius reduced.
    • Adjusted orb hit box to better match the visual effect.
  • Moonfall Moonfall
    • Maximum pull distance reduced.
  • Lunar Rush Lunar Rush
    • Cast range reduced to 750 from 900.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.

V1.0.0.146:

  • General
    • Updated model and splash art for Template:Csi.
  • Stats
    • Base health regen reduced to 7 from 10.
  • Crescent Strike Crescent Strike
    • Damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 125 / 170 / 215 / 260.
    • Ability power ratio reduced to (+ 70% AP) from (+ 80% AP).
  • Pale Cascade Pale Cascade
    • Damage per orb reduced to 20 / 34 / 48 / 62 / 76 from 20 / 36 / 52 / 68 / 84.
  • Lunar Rush Lunar Rush
    • Cooldown increased to 25 / 20 / 15 seconds from 20 / 16 / 12.

V1.0.0.144: Added August 7th.

  • Moonsilver Blade Moonsilver Blade (Innate)
    • Gains attack speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike Crescent Strike (Q)
    • Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding.
  • Pale Cascade Pale Cascade (W)
    • Diana creates three orbiting spheres that explode on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. The shield is refreshed if the third sphere detonates.
  • Moonfall Moonfall (E)
    • Diana draws in and slows nearby enemies.
  • Lunar Rush Lunar Rush (Ultimate)
    • Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted by Moonlight.

References

Template:C-bot

Advertisement