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Diana/Ability Details

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< Diana

Revision as of 06:52, August 3, 2012 by 95.132.33.249 (Talk)

Champion Ability Details Background Strategy Skins & Trivia
Diana
the Scorn of the Moon
Release date August 7, 2012
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Abilities

Patch

Moonsilver Blade
(Innate): Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 per ability power) additional magic damage.
Moonsilver Blade is a passive ability that passively grants Diana bonus attack speed. Additionally, every third autoattack will cleave all nearby enemies, dealing bonus magic damage
  • Moonsilver Blade pops Spell Shield.
  • Moonsilver Blade will damage  Black Shield.
  • All targets hit by the cleave will take the magic damage, including Diana's main target.
    • Note that the autoattack damage is only applied on Diana's main target
  • Moonsilver Blade's magic damage can affect turrets. It does not affect inhibitors or the nexus.
  • Moonsilver Blade's counter will reset after 3.5 seconds of not auto-attacking, there is no counter displaying the amount of auto attacks until the passive proc.[1]
    • Diana's blade will begin to glow with each hit. It will glow pure white to indicate that the next hit will proc the cleave.
    • Diana's first strike will always be a right handed, and cut upward.
    • Diana's second strike will always be left-handed, and cut horizontally.
    • Diana's third strike (the one that procs the cleave) will always be a right-handed horizontal slash.
Ability Description Leveling up

Crescent Strike
(Active): Diana unleashes a bolt of lunar energy, dealing magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • Cost: 55 mana
  • Range to center of AoE: 400min, 800max (estimate)
  • Radius of AoE: 50 (estimate)

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Crescent Strike is a pass-through curved skillshot that deals magic damage to all enemy units it hits. Additionally all units hit by Crescent Strike are marked with Moonlight, which reveals them for 3 seconds and enables Diana to use her ultimate, Lunar Rush, with no cooldown.
  • Crescent Strike procs spell vamp and Rylai's slow similarly with all multi-target spells and abilities with diminished effect.
  • Crescent Strike will damage  Black Shield but Moonlight is still applied.
  • Crescent Strike pops spell shield. However, if a target is protected by a spell shield, Crescent Strike will fail to mark the target with Moonlight.
  • Crescent Strike has a brief channel time upon cast before it activates.
  • Crescent Strike will grant vision of enemy units hit, but it does not reveal stealthed units.

Pale Cascade
(Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact with enemies, dealing magic damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
  • Cooldown: 10 seconds
  • AoE radius of sphere damage: 200 (estimate)

Cost: 60 / 70 / 80 / 90 / 100 mana

Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power)

Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power)

Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power)

Pale Cascade is a self-active ability that creates three spheres around Diana for up to 4 seconds, providing her with an absorption shield for the duration. If any of these spheres come into contact with an enemy unit, they will explode, dealing magic damage in an area around that unit. Additionally, if all three spheres explode, the absorption shield is refreshed and it will protect Diana for another 4 seconds.
  • Pale Cascade procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Pale Cascade pops Spell Shield.
  • Pale Cascade will damage  Black Shield.
  • Pale Cascade has no casting time and does not interrupt any of Diana's previous orders

Moonfall
(Active): Diana draws in all nearby enemies and slows them for 2 seconds.
  • Cost: 70 mana
  • Effect radius: 250 (estimate)

Cooldown: 26 / 24 / 22 / 20 / 18 seconds

Slow: 35 / 40 / 45 / 50 / 55 %

Moonfall is a point blank area of effect ability that pulls all enemy units in an area around Diana towards her. After being pulled in, all affected units are slowed for 2 seconds.

Lunar Rush
(Active): Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.

  • Range: 800 (estimate)

Cost: 50 / 65 / 80 mana

Cooldown: 20 / 16 / 12 seconds

Magic Damage: 100 / 160 / 220 (+0.6 per ability power)

Lunar Rush is a single targeted dash ability that causes Diana to move to her target's location and deal magic damage. If Lunar Rush is used on a target marked with Moonlight, Lunar Rush has no cooldown.
  • Lunar Rush does not proc on-hit effects.
  • Lunar Rush procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Lunar Rush will damage  Black Shield.
  • Lunar Rush pops spell shield, but Diana will dash to her target in any case.
  • Whenever Lunar Rush is used on a target marked with Moonlight, any and all Moonlight debuffs on all units are consumed.


References

  1. Diana's Passive- Can we give it a count?
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