Diana/Ability Details
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Revision as of 06:52, August 3, 2012 by 95.132.33.249 (Talk)
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| Champion | Ability Details | Background | Strategy | Skins & Trivia |
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| Diana the Scorn of the Moon | ||
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Abilities
| Patch | ||
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![]() Moonsilver Blade | (Innate): Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 per ability power) additional magic damage. | |
Moonsilver Blade is a passive ability that passively grants Diana bonus attack speed. Additionally, every third autoattack will cleave all nearby enemies, dealing bonus magic damage
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| Ability | Description | Leveling up |
![]() Crescent Strike | (Active): Diana unleashes a bolt of lunar energy, dealing magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
| Cooldown: 10 / 9 / 8 / 7 / 6 seconds Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power) |
Crescent Strike is a pass-through curved skillshot that deals magic damage to all enemy units it hits. Additionally all units hit by Crescent Strike are marked with Moonlight, which reveals them for 3 seconds and enables Diana to use her ultimate, Lunar Rush, with no cooldown.
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![]() Pale Cascade | (Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact with enemies, dealing magic damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
| Cost: 60 / 70 / 80 / 90 / 100 mana Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power) Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power) Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power) |
Pale Cascade is a self-active ability that creates three spheres around Diana for up to 4 seconds, providing her with an absorption shield for the duration. If any of these spheres come into contact with an enemy unit, they will explode, dealing magic damage in an area around that unit. Additionally, if all three spheres explode, the absorption shield is refreshed and it will protect Diana for another 4 seconds.
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![]() Moonfall | (Active): Diana draws in all nearby enemies and slows them for 2 seconds.
| Cooldown: 26 / 24 / 22 / 20 / 18 seconds Slow: 35 / 40 / 45 / 50 / 55 % |
Moonfall is a point blank area of effect ability that pulls all enemy units in an area around Diana towards her. After being pulled in, all affected units are slowed for 2 seconds.
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![]() Lunar Rush | (Active): Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
| Cost: 50 / 65 / 80 mana Cooldown: 20 / 16 / 12 seconds Magic Damage: 100 / 160 / 220 (+0.6 per ability power) |
Lunar Rush is a single targeted dash ability that causes Diana to move to her target's location and deal magic damage. If Lunar Rush is used on a target marked with Moonlight, Lunar Rush has no cooldown.
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References
List of Champions





