This article or section documents removed content.
The information displayed is no longer relevant as of the most recent patch, but exists here for historical purposes.
Dodge was a champion statistic that granted a champion a percentage chance to completely ignore an autoattack from an aggressor. Dodge was gradually removed from the game as a global champion statistic from patches V1.0.0.124 through V1.0.0.132.
The dodge formula was a multiplicatively cumulative formula. By default, each champion has a dodge modifier of 100, meaning they will be hit by every physical attack directed at them. Sources that modify the dodge stat are multiplied in sequence, reducing the previous dodge modifier by the given percentage.
This means that each increase in the dodge chance has less of an impact on the total dodge modifier. If a champion wears an item that increases dodge chance by 10%, their dodge modifier will be 90% of 100, or 90 (10% of physical attacks are dodged). If the champion buys a second such item, their dodge modifier will be 90% of 90, or 81 (19% of attacks are dodged), not 80% of 100.
In short the formula is:
where the variables a, b, c, and n are the dodge % values and are converted to their respective decimal values.
In calculating the dodge modifier, dodge chance from all runes are added together and treated as one source, with every mastery, champion ability, and individual items added as additional sources after that.
Udyr'sMonkey's Agility increased his dodge chance by 3% for 5 seconds every time he switched stances up to a maximum of 9%. (dodge removed in V1.0.0.131)