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Doran's Shield is a starter item in League of Legends icon League of Legends.

Cost Analysis

Gold Value

Health Regeneration Gold Value

Reduced/Ranged Health Regeneration Gold Value

Gold efficiency

  • Doran's Shield's Doran's Shield's base stats are 97.18% gold efficient.
  • Doran's Shield Doran's Shield is up to (Melee role 322.18% / Ranged role 245.68%) gold efficient while affected by the increased health regeneration from Endure.

Similar items

Notes

  • Endure's increased health regeneration calculates based on the user's current missing health over the duration which causes slight diminishing returns.

Old icons

Trivia

Ionia Crest icon

Patch History

V14.1
  • New:
    • Cost: 450 Gold 450.
    • Stats: 110 health, 4 health regeneration per 5 seconds.
    • Unique Passive - Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by Ranged role ranged champions or when triggered by area of effect, damage over time, or proc. Basic attacks deal 5 bonus physical damage on-hit against minions.
    • Limited to 1 Doran item.
  • Old:
    • Cost: 450 Gold 450.
    • Stats: 110 health, 4 health regeneration per 5 seconds.
    • Unique Passive - Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by Ranged role ranged champions or when triggered by area of effect, damage over time, or proc.
    • Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
    • Limited to 1 Doran item.
V13.20
  • Health increased to 110 from 80.
  • Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
  • Limited to 1 Doran item.
V13.4
  • Health regeneration reduced to 4 from 6.
V11.5
  • Bug Fix: Ranged role Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
  • Undocumented/Bug Fix: Melee role Melee and Ranged role Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
V10.25
V10.24
  • Updated icon.
V10.23 - November 12th Hotfix
  • Bug Fix: Bonus damage to minions is no longer lost on death.
V10.23
  • Updated icon.
  • New:
    • Cost: 450 Gold 450.
    • Stats: 80 health.
    • Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
    • Unique Passive - Recovery: Restores 6 health every 5 seconds.
    • Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on Ranged role ranged champions or when triggered by AoE, DoT or proc effects.
  • Old:
    • Cost: 450 Gold 450.
    • Stats: 80 health, 6 health per 5 seconds.
    • Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.
    • Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on Ranged role ranged champions or when triggered by AoE, DoT, or proc effects.
V9.23
  • Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
  • Regeneration duration reduced to 8 seconds from 10.
  • New Effect: Regeneration is now 66% effective for Ranged role ranged champions or when triggered by AoE, DoT, or proc effects.
V8.23
  • Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
V7.12
  • Cost increased to 450 Gold 450 from 400 Gold 400.
V7.9
  • Cost reduced to 400 Gold 400 from 450 Gold 450.
  • Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
  • New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
  • New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
V6.12
V5.22
  • Cost increased to 450 Gold 450 from 440 Gold 440.
V5.4
  • Bug Fix: Fixed a bug where it wouldn't block any damage from spells.
V4.20
  • New Effect: Now additionally reduces single-target spell damage by 8.
V4.3
  • Health reduced to 80 from 100.
  • Health regeneration reduced to 6 from 10.
V3.8
  • Cost reduced to 440 Gold 440 from 475 Gold 475.
  • Health regeneration increased to 10 from 8.
  • Removed: +5 armor.
  • Passive changed to block 8 damage from champion basic attacks from 6.
V3.01
  • Health regen increased to 8 from 5.
V1.0.0.152
  • Health reduced to 100 from 120.
  • Armor reduced to 5 from 10.
  • Health regeneration reduced to 5 from 8.
  • New Unique Passive: Blocks 6 damage from champion basic attacks.
V1.0.0.111
  • Armor increased to 10 from 8.
  • Health regeneration reduced to 8 from 10.
V1.0.0.110
  • Cost increased to 475 Gold 475 from 435 Gold 435.
  • Health regeneration increased to 10 from 8.
V0.9.25.24
  • Health regeneration reduced to 8 from 10.
V0.9.22.7
  • Now sells back for 50% from 70%.
July 10, 2009 Patch
  • Armor reduced to 8 from 10.
May 15, 2009 Patch
  • Cost reduced to 435 Gold 435 from 475 Gold 475.
  • Health reduced to 130 from 150.
May 9, 2009 Patch Added
  • Tier: Basic item.
  • Cost: 475 Gold 475.
  • Stats: +150 health, +10 armor, +10 health regeneration per 5 seconds.

References[]

List of Items

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