Doran's Shield is a starter item in League of Legends.
Cost Analysis
Gold Value
- 110 health = 293.33
- 4 health regeneration = 144
- Total Gold Value = 437.33
Health Regeneration Gold Value
- 28.125 health regeneration = 1012.5
Reduced/Ranged Health Regeneration Gold Value
- 18.5625 health regeneration = 668.25
Gold efficiency
Similar items
Notes
- Endure's increased health regeneration calculates based on the user's current missing health over the duration which causes slight diminishing returns.
Old icons
Trivia
- Howling Abyss counterpart is .
- Dominion; and were replaced by the and the respectively. is the only Doran's item that was available on
- The 4 health per 5 seconds stat is listed under a passive named Recovery in the in-game tooltip.
- has two shields strapped to her mount.
Patch History
- New:
- Cost: 450.
- Stats: 110 health, 4 health regeneration per 5 seconds.
- Unique Passive - Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Basic attacks deal 5 bonus physical damage on-hit against minions.
- Limited to 1 Doran item.
- Old:
- Cost: 450.
- Stats: 110 health, 4 health regeneration per 5 seconds.
- Unique Passive - Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc.
- Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
- Limited to 1 Doran item.
- Health increased to 110 from 80.
- Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
- Limited to 1 Doran item.
- Health regeneration reduced to 4 from 6.
- Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
- Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
- Enabled on Nexus Blitz.
- Updated icon.
- V10.23 - November 12th Hotfix
- Bug Fix: Bonus damage to minions is no longer lost on death.
- Updated icon.
- New:
- Cost: 450.
- Stats: 80 health.
- Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
- Unique Passive - Recovery: Restores 6 health every 5 seconds.
- Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.
- Old:
- Cost: 450.
- Stats: 80 health, 6 health per 5 seconds.
- Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.
- Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects.
- Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
- Regeneration duration reduced to 8 seconds from 10.
- New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
- Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
- Cost reduced to 400 from 450.
- Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
- New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
- New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
- Removed from Howling Abyss.
- Bug Fix: Fixed a bug where it wouldn't block any damage from spells.
- New Effect: Now additionally reduces single-target spell damage by 8.
- Health reduced to 80 from 100.
- Health regeneration reduced to 6 from 10.
- Cost reduced to 440 from 475.
- Health regeneration increased to 10 from 8.
- Removed: +5 armor.
- Passive changed to block 8 damage from champion basic attacks from 6.
- Health regen increased to 8 from 5.
- Health reduced to 100 from 120.
- Armor reduced to 5 from 10.
- Health regeneration reduced to 5 from 8.
- New Unique Passive: Blocks 6 damage from champion basic attacks.
- Armor increased to 10 from 8.
- Health regeneration reduced to 8 from 10.
- Health regeneration reduced to 8 from 10.
- Now sells back for 50% from 70%.
- Armor reduced to 8 from 10.
- May 9, 2009 Patch Added
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items