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Dr. Mundo/Background

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Champion Background Strategy Skins & Trivia


Lore

"Beware the Madman of Zaun. In his eyes, you are already dead."

It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.

Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer, an accomplishment that Noxus noticed. The empire was impressed by his ambition, and recruited his talents to initiate a relationship between the two nations.

He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.

Quotes

Upon Selection
  • DrMundo
    "Mundo!"
Movement/Attacking
  • DrMundo.attack1
    "Mundo... (slurp) smash!"
  • DrMundo.attack2
    "Mundo too strong for you!"
  • DrMundo.attack3
    "Rawr!"
  • DrMundo.attack4
    "Mundo will go where he pleases! (slurps)"
  • DrMundo.attack5
    "Come to Mundo!"
  • DrMundo.attack6
    "Blah!"
  • DrMundo.attack7
    "Mundo go this way!"
Taunt
  • DrMundo.taunt
    "Mundo think you a big sissy! (laughs)"
Joke
  • DrMundo.joke
    "Mundo say his own name a lot, or else he forget! Has happened before."
Laugh
  • DrMundo.laugh1
    Mundo laughs.
  • DrMundo.laugh2
    Mundo laughs.
  • DrMundo.laugh3
    Mundo laughs.
Upon death
  • DrMundo.dying3
    "Mundo...!"

Attacking
  • CorporateMundo.attack1
    "Mundo never merge! Mundo acquire!"
  • CorporateMundo.attack2
    "Mundo send them on corporate retreat!"
  • CorporateMundo.attack3
    "Mundo smash like a boss!"
  • CorporateMundo.attack4
    "Mundo downsize what he pleases!"
  • CorporateMundo.attack5
    "Mundo give beatdown in triplicate!"
  • CorporateMundo.attack6
    "Time for Mundo to make cuts!"
  • CorporateMundo.attack7
    "Mundo outsource your FACE!"
Movement
  • CorporateMundo.move1
    "Mundo never fly coach."
  • CorporateMundo.move2
    "Mundo check his schedule."
  • CorporateMundo.move3
    "Mundo say greed is good!"
  • CorporateMundo.move4
    "Mundo upwardly mobile."
  • CorporateMundo.move5
    "Mundo enforce corporate policy."
  • CorporateMundo.move6
    "Mundo do hostile takeover."
  • CorporateMundo.move7
    "Mundo eat TPS report."
  • CorporateMundo.move8
    "Mundo never start in mail room."
  • CorporateMundo.move9
    "Mundo say 'you're fired'!"
  • CorporateMundo.move10
    "Mundo king of office romance!"
Taunt
  • CorporateMundo.taunt
    "Yahhh, Mundo going to need you to come in on Saturday."
  • CorporateMundo.taunt2
    "Mundo's ABC's of success: Always Be Cleaving."
Joke
  • CorporateMundo.joke
    "PC LOAD LETTER? What the Mundo does that mean?"
  • CorporateMundo.joke2
    "Mundo runs international corporation as he pleases."
Laugh
  • DrMundo.laugh1
    Mundo laughs.
  • DrMundo.laugh2
    Mundo laughs.
  • DrMundo.laugh3
    Mundo laughs.
Upon using Infected Cleaver.png Infected Cleaver
  • CorporateMundo.spellcasteffort
    "Mundo sell!"
  • CorporateMundo.spellcasteffort 1
    "Mundo file!"
  • CorporateMundo.spellcasteffort 2
    "Mundo sell!"
  • CorporateMundo.spellcasteffort 3
    "Mundo file!"
Upon using Sadism.png Sadism
  • CorporateMundo.ultimateeffort1
    "Corporate Mundo!"
  • CorporateMundo.ultimateeffort2
    "Corporate Mundo!"
  • CorporateMundo.ultimateeffort3
    "Corporate Mundo!"
  • CorporateMundo.ultimateeffort4
    "Rwaaargh! Corporate Mundo!"
Upon dying
  • DrMundo.dying3
    "Mundo...!"


Co-op vs. AI Responses

Match start

  • "Mundo happy to meet you not!"

Player team victory

  • "Mundo!"

Player team defeat

  • "Mundo win?"
  • "Mundo hears defeat a lot, he sad if he doesn't hear victory."

Special

  • "May the best Mundo...Mundo."

Development

Dr. Mundo Dr. Mundo was designed by Fantasyworld, an old Designer who is in Business now and no longer works at RIOT.

  • 1st Classic Mundo Splash Art
  • 1st Mr. Mundoverse Splash Art
  • 1st Corporate Mundo Splash Art
  • TPA Dr. Mundo model (by Riot Artist Maokai Xiao)
  • TPA Dr. Mundo 3D model 1 (by Riot Artist Maokai Xiao)
  • TPA Dr. Mundo 3D model 2 (by Riot Artist Maokai Xiao)
  • Pool Party Mundo concept art (by Riot Artist Charles Liu)

Dev Blog: The Making of the Madman

Dr. Mundo OriginalSkin Ch

He’s big, he’s purple, and he has some disturbing origins...

We talked to Andy “fantasyworld” Ho (Lead Analyst), Colt “Ezreal” Hallam (Lead Game Designer), and Edmundo “odnumde” Sanchez (Art Lead) to shed some light on the man, the monster, the Mundo.[1]

Mundo never start in mail room.

What prompted the creation of Dr. Mundo?

Edmundo: Mundo was conceived and created back in the day when there were only like 30 folks at Riot. He was born from an original character description by Steven “Guinsoo” Feak, which he paired with a drawing I did of a surgeon, and gave him the placeholder name “Dr. Mabuse.” (which actually came from a 1922 German silent horror film of the same name...don’t ask). Obviously that name wasn’t going to fly, so we did some brainstorming to come up with something better. Brandon Beck happened to walk by while I was working on him and said, “Let’s just call him Dr. Mundo.” I wasn’t going to complain haha.

Andy: I had come into Riot as an intern and noticed that there were a bunch of work-in-progress champion designs that had some assets, but hadn’t yet been finalized. Dr. Mundo was one of those, and I kind of just felt compelled to try and finish him. I pulled out all my limited tech skills and somehow managed to hack together a bunch of if/then lines of code that became Mundo’s early kit.

Colt: Andy took the reins on Mundo. This was back when we were pumping out champions at a pretty insane pace, so the turnaround for Mundo was about a month--very short compared to the time and attention to detail we pour into champions these days. For animation references, we’d just record people acting like we thought a hulked-out chemical madman would. Somewhere in the archives there’s a video of one of the designers stomping around with his tongue out like Mundo so we could figure out what the heck he should be doing in game.

Tesla Effect Mundo denstarsk8

Fan art by denstarsk8

May the best Mundo… Mundo.
Dr. Mundo model old

How did Mundo’s character develop?

Edmundo: The original design was an absolute monstrosity. I’m not kidding, he was literally some sewn-together hodgepodge of body parts from different creatures. There were lizard feet, a bunch of random limbs--a real freak show. We were going for some kind of collector vibe, a doctor who enhanced himself by Frankensteining himself together with various pieces, but it (obviously) didn’t make any sense. We talked a bunch about how to shift his concept, and we ultimately landed on the idea of him being a Hulk-like scientist that was just...perma-Hulk.

Colt: The initial Mundo concept was vetoed pretty quickly. We just couldn’t make it make sense. Did he cut off dinosaur feet? Were there giant lizard men out there? It just wasn’t going to work. Edmundo came up with the second iteration, where Mundo was a Dr. Jekyll/Mr. Hyde type character--only we decided he was permanently stuck as Mr. Hyde. The tech wasn’t there yet™ for a transforming character. We weren’t able to mess around with that until Nidalee.

Andy: We’d changed the concept, though he was still a doctor for some reason. At first he had scissors, but we didn’t have the tech yet to make those function properly either. So we ended up giving him this giant bone-saw, and that looked really weird. The act of throwing it at people felt really good gameplay-wise, but the huge sword-saw thing he had was very awkward visually. In true hacky fashion, we ended up just taking the giant model and scaling it down a bunch until it was more like a cleaver, and that stuck.

While we were starting to lock down the visuals, we hadn’t really honed in on his personality yet. Even when we started bringing in voice actors, we pretty much planned to let them run with it. Fortunately, the first guy who auditioned positively nailed it with this hulking, maniacal, brutish persona, which also had a strong helping of derp to him. His rendition of Mundo really excited us, and we molded a lot of his final design around that.

Krufix SpongeMundo

Fan art by yubigd

Mundo smash like a boss!

What went into creating Mundo’s kit?

Colt: There were some core gameplay elements we became attached to early on--mainly all the health regen. We loved the idea of a guy who could really quickly regain his health bar if you didn’t finish him off. That “fire hose of health regen” feeling was super satisfying. Initially we toyed with reverse damage, where he’d turn on his ult and gain as much damage as he’d been dealt. But that basically made no one want to attack Mundo, so it ended up both screwing over your teammates and not letting the player enjoy the tank fantasy they’d signed on for. Tanks want to be attacked. We needed to incentivize players to come after you, to create that feeling of wanting to do it even though you know it’s bad for you, like chasing Singed or hunting down Teemo. Beating up Mundo creates that Raid Boss DPS moment when you have to burst him down at the last second or he’s coming back to get you.

Having a health cost for abilities was another core hook we wanted, which ended up working really well with his passive and ult. We wanted him to land in this area where it felt good for him to be taking damage.

Andy: We played around with a few things for Mundo’s attacks. We really loved the way throwing cleavers felt, so we became kind of obsessed with them. For a time, the more cleavers you threw, the faster you could throw them. Eventually his cleaver cooldown would drop to zero, so he was machine-gunning cleavers everywhere. At one point we even integrated the cleavers into his ult! Mundo would just plant down and throw cleavers infinitely, like a Vel’koz ult, but with these blades. That was a little too crazy though, even for Mundo haha.

Tesla Effect Mundo kachima

Fan art by kachima

Mundo do hostile takeover.

Why do you think Mundo--especially Corporate Mundo--has become such a community fixture?

Edmundo: I think people love Mundo just because he’s a fun character to play and watch run around doing Mundo things. He’s almost a cartoon, and has become pretty iconic at this point. Corporate Mundo is definitely one of my favorites, and it’s no surprise the community loves it, since the idea came from them.

Andy: Corporate Mundo was a weird phenomenon. There was a lot of community fan art that started cropping up with the concept. Teams here at Riot got behind it because it was just hilariously derpy.

Dr. Mundo CorporateMundoSkin
Mundo will go where he pleases!

What do you think is Mundo’s future?

Colt: I don’t know that he’ll ever drastically change, taking his history into consideration. He gets moderate-sized tweaks every now and then to bring his mechanics up to date or tune his power, but the core of his kit has stayed remarkably consistent over the years. It may be because he just fills a cool niche. He performs well as a poke-tank, takes damage in a unique way, and--obviously--he goes where he pleases.

Andy: The only thing I’d really want to change would be the godawful Burning Agony particles. It was originally an old unused particle we had in the vault, and we ended up using it for Mundo just because it fit the name in a hilariously literal sort of way. But fireballs spinning around him makes no real sense thematically, so I’d love for us to give it another go at some point.

Edmundo: If we were to update Mundo in the future, there are things about his background we could explore more now that we have a better understanding of the world. He lacks a bit of depth right now, and we could give him some more believability. On the visual side I’d love to just generally update and polish some of his more out-of-date game assets, but I don’t think we’d change anything core. You can be damn sure he’d keep that colorful skin and good ol’ Mundo charm.


Previous Abilities

Previous Lore

It is said that the man now known as Dr. Mundo was born in the city of Zaun without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.

Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.

"Beware the Madman of Zaun. In his eyes, you are already dead."

Patch History

V6.2:

  • Masochism.png Masochism
    • Minimum bonus attack damage reduced to 20 / 40 / 60 / 80 / 100 from 40 / 55 / 70 / 85 / 100.
    • Maximum bonus attack damage reduced to 40 / 80 / 120 / 160 / 200 from 80 / 110 / 140 / 170 / 100.
  • Sadism.png Sadism
    • Cooldown changed to 100 / 85 / 70 from 75 seconds.

V5.24:

  • Infected Cleaver.png Infected Cleaver
    • Damage changed to 15 / 17.5 / 20 / 22.5 / 25% of target's current health from 15 / 18 / 21 / 23 / 25% of target's current health.
    • Non-champion damage cap reduced to 300 / 350 / 400 / 450 / 500 from 300 / 400 / 500 / 600 / 700
  • Masochism.png Masochism
    • Bonus damage reduced to 3 / 3.5 / 4 / 4.5 / 5% of his max. health from 5% of his max. health at all ranks.
    • Removed: Bonus damage affecting structures.

V5.20:

  • Burning Agony.png Burning Agony
    • Interval improved to every half second from every second- Tooltip has been updated to reflect the changes.
  • Masochism.png Masochism
    • New Effect: On-cast, Dr. Mundo's next basic attack has 25 bonus range and deals 5% of his maximum health as bonus physical damage.

V5.8:

  • Adrenaline Rush.png Adrenaline Rush
    • Tooltip now displays the total amount of health restored.
  • Infected Cleaver.png Infected Cleaver
    • Health restoration increased to the full health cost on-kill.
  • Sadism.png Sadism
    • Tooltip now displays the total amount of health restored.

V4.5:

  • Stats
    • Base armor increased to 21 from 17.

V4.2:

V3.6:

  • Infected Cleaver.png Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1.
  • Masochism.png Masochism
    • Can be cast at any health value, but will not reduce health below 1.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.

V1.0.0.142:

  • Burning Agony.png Burning Agony
    • Can now be turned off at low amounts of health.
  • Masochism.png Masochism
    • No longer stops Dr. Mundo from using additional attack animations.

V1.0.0.140:

  • Sadism.png Sadism
    • Health restored reduced to 40 / 50 / 60% of maximum health from 40 / 55 / 70% of maximum health.

V1.0.0.139:

  • Burning Agony.png Burning Agony
    • Now has a short cooldown upon activation to avoid accidental disabling.
    • Base damage reduced to 35 / 50 / 65 / 80 / 95 from 40 / 55 / 70 / 85 / 100.
    • Crowd control reduction decreased to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
    • Fixed a bug where it was reducing the duration of blinds and silences by more than intended.
  • Sadism.png Sadism
    • Cooldown increased to 75 seconds from 65.

V1.0.0.132:

  • Stats
    • Base attack speed increased to 0.625 from 0.595.
    • Attack speed per level increased to 2.8 from 2.5.
    • Magic resist per level increased to 1.25 from 0.75.
  • Burning Agony.png Burning Agony
    • Health cost per second reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
  • Sadism.png Sadism
    • Cooldown reduced to 65 seconds from 75.

V1.0.0.129:

  • Burning Agony.png Burning Agony
    • Now additionally reduces silences and blinds.
    • No longer allows Dr. Mundo to walk through persistent slow fields such as Kog&#039;Maw Kog'Maw's Void Ooze.png Void Ooze when stacked with other disable duration reductions (ex. Tenacity).

V1.0.0.116:

  • General
    • Revised tooltips.

V1.0.0.115:

  • Stats
    • Base health reduced to 433 from 468.
    • Health per level reduced to 89 from 92.
  • Sadism.png Sadism
    • Cooldown increased to 75 seconds from 60.

V1.0.0.114:

  • Infected Cleaver.png Infected Cleaver
    • Fixed a bug where targets were being slowed additively instead of multiplicatively.

V1.0.0.111:

V1.0.0.104:

  • Stats
    • Magic resistance per level increased to 0.75 from 0.5.

V1.0.0.100:

  • Infected Cleaver.png Infected Cleaver
    • Health cost changed to 50 / 60 / 70 / 80 / 90 from 30 / 50 / 70 / 90 / 110.
    • Dr. Mundo is now healed for half of the health cost if Infected Cleaver.png Infected Cleaver strikes a target.
  • Burning Agony.png Burning Agony
    • Health cost reduced to 20 / 25 / 30 / 35 / 40 from 20 / 27.5 / 35 / 42.5 / 50.
  • Masochism.png Masochism
    • Health cost changed to 25 / 35 / 45 / 55 / 65 from 15 / 30 / 45 / 60 / 75.
  • Sadism.png Sadism
    • Health restored changed to 40 / 55 / 70% of maximum health from 50% at all ranks.

V1.0.0.94(b):

  • Infected Cleaver.png Infected Cleaver
    • Health cost increased to 30 / 50 / 70 / 90 / 110 from 20 / 35 / 50 / 65 / 80.
  • Burning Agony.png Burning Agony
    • Crowd control reduction reduced to 15 / 20 / 25 / 30 / 35% from 25 / 30 / 35 / 40 / 45%.

V1.0.0.87:

  • Sadism.png Sadism
    • Removed cooldown from rank up tooltip since there is no change to the cooldown upon leveling up.

V1.0.0.63:

  • Infected Cleaver.png Infected Cleaver
    • Fixed a bug where it would delay for a short period if cast immediately after the cooldown ended.

V1.0.0.61:

  • Infected Cleaver.png Infected Cleaver
    • Now fires directionally, even if targeting a point outside of the cast range.

V1.0.0.52:

  • Stats
    • Attack speed per level increased to 2.35% from 2%.
  • Burning Agony.png Burning Agony
    • AoE damage radius increased to 325 from 300.
    • Movement inhibition reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
  • Masochism.png Masochism
    • Cooldown reduced to 7 seconds from 8.

V0.9.25.34:

  • Burning Agony.png Burning Agony
    • Health cost reduced to 20 / 27.5 / 35 / 42.5 / 50 from 20 / 30 / 40 / 50 / 60.
  • Masochism.png Masochism
    • Bonus damage reduced to 40 / 55 / 70 / 85 / 100 from 50 / 65 / 80 / 95 / 110.
    • Health cost reduced to 15 / 30 / 45 / 60 / 75 from 20 / 35 / 50 / 65 / 80.

V0.9.25.24:

  • Stats
    • Armor per level increased to 4 from 3.5.
  • Infected Cleaver.png Infected Cleaver
    • Projectile speed increased to 2000 from 1500.
    • Projectile size reduced to 80 from 90.

V0.9.25.21:

  • General
    • Basic attack animation improved.
    • Pathfinding radius reduced to 35 from 45.
  • Stats
    • Armor per level increased to 3.5 from 3.2.
    • Attack damage per level increased to 3 from 2.25.
    • Movement speed increased to 320 from 310.
    • Added missing health regen per level.
  • Adrenaline Rush.png Adrenaline Rush
    • No longer reduces movement inhibiting effects.
    • Now regenerates 0.3% of Dr Mundo's max health per second.
  • Masochism.png Masochism
    • Cooldown reduced to 8 seconds from 10.
  • Infected Cleaver.png Infected Cleaver
    • Cooldown reduced to 4 seconds from 5.
    • Projectile speed increased to 1500 from 1300.
    • Cast range increased to 1000 from 900.
    • Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 90 / 140 / 190 / 240 / 290.
  • Burning Agony.png Burning Agony
    • Damage increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
    • Cost increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
    • Now reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active instead of increasing health regen.
  • Sadism.png Sadism
    • Cooldown reduction bonus removed.
    • Health cost reduced to 20% from 35%.

V0.9.22.16: Added.

  • Adrenaline Rush.png Adrenaline Rush (Innate)
    • The duration of crowd control effects on Dr. Mundo are reduced by 30%.
  • Infected Cleaver.png Infected Cleaver (Q)
    • Dr. Mundo hurls his cleaver, dealing damage equal to a percentage of his target's current health and decreasing their movement speed by 40%.
  • Burning Agony.png Burning Agony (W)
    • Passive: While not active, Dr. Mundo regenerates a % of his max health per second.
    • Active: Dr. Mundo drains his health to deal sustained damage to nearby enemies.
  • Masochism.png Masochism (E)
    • Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
  • Sadism.png Sadism (Ultimate)
    • Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.

References

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