Dr. Mundo regains 0.3% of his maximum health each second.
Adrenaline Rush is a self-buff ability that is permanently active.
COST: 50 / 60 / 70 / 80 / 90 Health
Active: Dr. Mundo hurls his cleaver in a line. The first enemy it hits takes magic damage equal to a percentage of its current health and is slowed by 40% for 2 seconds. In addition, Dr. Mundo is healed for an amount equal to half the health cost. Infected Cleaver has a minimum damage threshold, and a maximum damage cap versus monsters and minions.
Magic Damage:15 / 18 / 21 / 23 / 25% of target's current health
Minimum Damage: 80 / 130 / 180 / 230 / 280
Max Damage versus Monsters: 300 / 400 / 500 / 600 / 700
Spell shields will block the damage and slow, but Dr. Mundo will still restore health.
As with all abilities that cost health, Infected Cleaver can be cast at any health value but will not reduce Dr. Mundo's health below 1. This makes Infected Cleaver effectively free-to-cast at 1 health.
COST: 10 / 15 / 20 / 25 / 30 Health per second
Toggle: While active, Dr. Mundo deals magic damage each second to nearby enemies and reduces the duration of crowd control effects on himself.
Burning Agony has no cast time and does not interrupt Dr. Mundo's previous orders.
As with all abilities that cost health, Burning Agony can be used at any health value but will not reduce Dr. Mundo's health below 1. This makes Burning Agony effectively free-to-cast at 1 health.
Named item effect#Tenacity stacks multiplicatively. Burning Agony together with 35% Tenacity from items will grant Dr. Mundo 41.5 / 44.75 / 48 / 51.25 / 54.5% crowd control reduction. Dr. Mundo can achieve 59.05% with Tenacity from items and the Tenacious mastery, and 85.67% for a few seconds with the use of Cleanse.
COST: 25 / 35 / 45 / 55 / 65 Health
Active: For 5 seconds, Dr. Mundo gains bonus attack damage plus additional attack damage for every 1% of his missing health.
Attack Damage: 40 / 55 / 70 / 85 / 100 + 0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% of missing health