- For other uses, see Dragon (disambiguation)
Slaying Cloud Drake grants experience to the killer and nearby allies. After Cloud Drake is slain, it will respawn at random.
- "Stratus Walk" grants + (+50% if they have Mark of the Elder Dragon) bonus movement speed while out of combat.
Cloud Drake has the fastest movement and attack speed out of all of the five dragons. Therefore, it also deals the highest single target damage and chases better than other dragons.
Slaying Infernal Drake grants experience to the killer and nearby allies. After Infernal Drake is slain, it will respawn at random.
- "Infernal Tribute" grants attack damage and ability power. % (+50% if they have Mark of the Elder Dragon) increased
Infernal Drake's attacks deal AOE damage, but can otherwise be considered as the most generic of the elemental dragons.
Slaying Mountain Drake grants experience to the killer and nearby allies. After Mountain Drake is slain, it will respawn at random.
- "Earthen Arms" grants % additional damage (+50% if they have Mark of the Elder Dragon) as true damage to Epic Monsters and turrets.
Mountain Drake has slow, AOE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.
Slaying Ocean Drake grants experience to killer and nearby allies. After Ocean Drake is slain, it will respawn at random.
- "Heart of Oceans" restores missing health and missing mana over 5 seconds if not damaged by champions or turrets within 8 seconds. % (+50% if they have Mark of the Elder Dragon) of
Ocean Drake's auto attacks slow their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.
Slaying Elder Dragon grants the killing team Aspect of the Dragon for 150 seconds, or until death.
- Aspect of the Dragon grants (45 × slain) (+ 45 for every elemental dragon stack) true damage on all spells and basic attacks against non-turrets over 3 seconds.
- The strength of all elemental dragon buffs is increased by 50% for the duration.
- Infernal Drake: + attack damage and ability power. %
- Mountain Drake: + % bonus true damage to epic monsters and turrets.
- Cloud Drake: + bonus movement speed while out of combat.
- Ocean Drake: Restores missing health and missing mana every 5 seconds if not damaged by champions or turrets within 8 seconds. % of
Elder Dragon has far more health, magic resistance, and armor than its elemental brethren. Combined with the fact that its auto attacks are much more punishing than that of the other dragons, Elder Dragon must usually be taken down by the majority, if not the entirety, of a team. Due to its tankiness and buff strength, Elder Dragon is almost always contested by the enemy team when a team attempts to slay it. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like.
|"Regrettably, I must retire in order to find a digestive."
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.
- For the first 35 minutes of the game, one of four elemental dragons will spawn every six minutes.
- Only three elements will appear per match!
- After 35 minutes, Elemental Dragons will no longer spawn. In their place, the Elder Dragon will spawn every 10 minutes.
The following indicators are visible to both teams.
- The minimap indicates the elemental type of the next dragon spawn.
- Glowing runes inside the dragon pit will also indicate which dragon is spawning next; these runes are visible through the Fog of War.
- When Dragon first takes flight during combat, he knocks back nearby enemies.
will not block this ability.
- However, Knockback with and respectively, which is considered as a disabling effect. is also able to dodge the disable by basic attacking Dragon once, then using to dash through him. and will be able to parry the
- Dragon has 30% armor penetration.
- Dragon's basic attacks deal additional physical damage equal to 7% of the target's current health.
- Dragon's basic attacks are treated as spells, and therefore will not proc abilities such as , and do not receive damage reduction from passive. However, can block them with her , activating it.
- Slaying Dragon grants Dragon Slayer.
- Dragon has a UNIQUE Passive called "Ancient Grudge", which grants it bonuses against enemies with Dragon Slayer stacks of 20% bonus damage and 7% damage reduction per stack.
- If the team that slays Dragon has a lower average level than that of their opponents, Dragon grants +25% bonus experience per average level difference.
- Bonus experience is sharply increased for the lowest level members of the team, equal to +15% per number of levels behind Dragon squared (max total +200% extra).
- When killing Dragon, check that the enemy team has not warded the area to avoid the possibility of them contesting it.
- Fights at Dragon are in fact pretty frequent, as your team will be weakened by fighting it and left with limited escape paths due to the nature of the dragon pit. A good gank at Dragon may result in both several deaths for your team and the Dragon kill being stolen by the enemy team.
- Try to keep a ward in the river near Dragon. Doing so provides the following benefits:
- As long as the ward is within range of the pit entrance, it may easily spot any enemy champions attempting to take Dragon down, as well as keeping the river in sight to potentially spot out roaming champions on the enemy team.
- Consequently, you should consider using a or / to check for wards before attempting Dragon.
- The is a great way to ward Dragon. However, while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.
- Killing Dragon is one of the major roles of the jungler. They often may require help from their team, particularly from the bottom or middle lanes. Usually, epic monsters are finished off with .
- This is one of the reasons why there are usually 2 champions in the bottom lane and only 1 in the top lane. With the help of the bottom lane, the jungler has the opportunity to easily kill Dragon with two allies instead of one to back him up. Additionally, many junglers choose to gank the bottom lane, then rotate to Dragon relatively uncontested, as the enemy middle lane and jungler are often not enough to fight off 3 people at once.
- Some champions are capable of killing Dragon alone at early levels, but the time and specific circumstances required to do this makes it a risky proposition.
- Dragon can be pulled out of its pit by aggroing it, then moving into the river outside of its range. This makes the Dragon chase you into the river, making it harder for the enemy team to contest and/or steal it over the wall of the dragon pit.
Tips and Usage
- Cloud Drake can be useful for both teams despite their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
- Even with a single stack, Cloud Drake can be very powerful in split push comps, especially if it's denied to the enemy team.
- Infernal Drake is highly contested and considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
- Early game the percentage increased won't make a difference, but the Infernal Drake's late game power is massive.
- Mountain Drake is also very powerful late game as it makes objectives like Baron easier to deal with.
- Siege comps can benefit greatly from Mountain Drake as it provides additional pushing power against structures.
- Ocean Drake is deceptively powerful during laning phase; backing off for several seconds will allow its beneficiary to extend its presence in lane and can make the difference in some even match ups.
- Another benefit of the Ocean Drake its the ability to mitigate damage against poke comps, forcing the enemy team to spend more Mana and delaying or even preventing potential flanks.
- When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.)
- As mentioned above, Elder Drake becomes more resilient and powerful against teams with higher Dragon stacks. Keep this in mind for when it spawns, as it can make sneaking it much harder. Also, it means teams with higher stacks will receive more punishment from Elder, which can be abused by the defending team.
- Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
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