For other uses, see Dragon (disambiguation)

Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield. There are five types of dragons: Cloud Drake Cloud, Infernal Drake Infernal, Mountain Drake Mountain, Ocean Drake Ocean and Elder Dragon Elder Dragon. The first four types are globally known as elemental drakes. No more than one dragon can be present at the same time in the battlefield, but several different dragons can spawn at different times throughout the game.

Slaying dragons grants one of the Dragon Slayer.png Dragon Slayer buffs to the killing team. The buff obtained is different for each dragon. All buffs stack up to three times except the one provided by the Elder Dragon Elder Dragon.

The levels of dragons range from 6 to 18. Dragons use ranged attacks.

Spawning Mechanics

At 2:30 an elemental drake of a random type spawns in the dragon camp. If it is slain another elemental drake spawns after six minutes. This continues until the game reaches 35 minutes. No more than three types of elemental dragon spawn per match.

After 35 minutes of game, and if there is currently no drake in the pit, an Elder Dragon Elder Dragon spawns. If it is killed, another Elder Dragon Elder Dragon spawns after ten minutes, and so on.

Cloud Drakes are the dragons with fastest movement and attack speed. For this reason they deal high amounts of damage to single targets and are better at chasing than other dragons.

A team that kills a cloud drake gets the "Stratus Walk" buff, which grants 25 / 50 / 75 (+ 50% if they have the Aspect of the Dragon.png Aspect of the Dragon) bonus movement speed while out-of-combat.

Infernal Drakes deal AoE damage when they attack, but can otherwise be considered as the most generic of the elemental dragons.

A team that kills an infernal drake gets the "Infernal Tribute" buff, which grants 8 / 16 / 24% (+ 50% if they have the Aspect of the Dragon.png Aspect of the Dragon) increased attack damage and ability power.

Mountain Drakes have slow, AoE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.

A team that kills a mountain drake gets the "Earthen Arms" buff, which grants 10 / 20 / 30% additional damage (+ 50% if they have the Aspect of the Dragon.png Aspect of the Dragon) as true damage to epic monsters and turrets.

Ocean Drakes' auto attacks slow their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.

A team that kills an ocean drake gets the "Heart of Oceans" buff, which restores 4 / 8 / 12% (+ 50% if they have the Aspect of the Dragon.png Aspect of the Dragon) of missing health and missing mana over 5 seconds if not damaged by champions or turrets within 8 seconds.

Elder Dragons are much more powerful than their elemental brethren. They have far more health, magic resistance, and armor, and their auto attacks are much more punishing than those of the other dragons. For this reason Elder Dragons are usually taken down by the several champions combining their forces. Due to their tankiness and the strength of the buff they provide, attempting to kill an Elder Dragons usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like Baron Nashor Baron Nashor.

Slaying an Elder Dragon grants the killing team the Aspect of the Dragon.png Aspect of the Dragon buff for 150 seconds (or until death). This buff grants 45 × (total number of dragons killed) bonus true damage dealt over 3 seconds to all spells and basic attacks against non-turrets. Apart from this, the strength of all the elemental dragon buffs is increased by 50% for the duration:

  • Cloud Drake Cloud Drake: + 37.5 / 75 / 112.5 bonus movement speed while out-of-combat.
  • Infernal Drake Infernal Drake: + 12 / 24 / 36% attack damage and ability power.
  • Mountain Drake Mountain Drake: + 15 / 30 / 45% bonus true damage to epic monsters and turrets.
  • Ocean Drake Ocean Drake: Restores 6 / 12 / 18% of missing health and missing mana every 5 seconds if not damaged by champions or turrets within 8 seconds.

Elemental Indicators

Glowing runes inside the dragon pit indicate which dragon is going to spawn next. These runes are visible through the Fog of War.

Shared Combat Mechanics

  • When a dragon starts fighting, it takes flight, Airborne icon knocking back nearby enemies. Most Banshee's Veil item Spell shields don't block this effect. However, FioraSquare Fiora and MorganaSquare Morgana will be able to parry the Airborne icon Knockback with Riposte Riposte and Black Shield Black Shield respectively, which is considered as a disabling effect. WarwickSquare Warwick is also able to dodge the disable by basic attacking Dragon once, then using Jaws of the Beast Jaws of the Beast to dash through him.
  • Dragons have 30% armor penetration.
  • The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health. They are treated as spells, and therefore don't proc abilities such as PantheonSquare Pantheon's Aegis Protection Aegis Protection, and are not affected by the damage reduction of Ninja Tabi item Ninja Tabi's passive. However, SivirSquare Sivir can block them with her Spell Shield Spell Shield, activating it.
  • Dragons have a Unique Passive called "Ancient Grudge", which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack.
  • If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants +25% bonus experience per average level difference.
  • Bonus experience is sharply increased for the lowest level members of the team, equal to +15% per number of levels behind the dragon squared (max total +200% extra).

Strategy

  • Killing dragons is one of the main tasks of the jungler. They often require help from their team, particularly from the bottom or middle lanes. This is one of the reasons why there are usually two champions in the bottom lane and only one in the top lane. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when it's trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Finish off dragons (and other epic monsters) with Smite Smite, or other true damage abilities (e.g. Cho'GathSquare Cho'Gath's Feast Feast or NunuSquare Nunu's Consume Consume). These abilities deal a lot of damage in a single hit, which makes it very difficult for your enemies to steal the kill, or to prevent you from stealing it.

Tips to prepare dragon ganks

Have a ward in the river near the dragon camp entrance. Doing so gives you vision of enemy champions attempting to take Dragon down. Apart from that, it also gives you vision of the river, allowing you to spot roaming enemy champions. The Rift Scuttler Rift Scuttler is a good way to ward Dragon. However, while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.

Tips to prevent dragon ganks

  • Use a Control Ward item Control Ward or Sweeping Lens item Sweeping Lens / Oracle Alteration item Oracle Alteration to check for wards before attempting to kill a dragon.
  • Gank the bottom lane and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are often not strong enough to fight three champions at once.
  • Pull the dragon out of its pit by attacking it and then moving out of its range. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by jumping over the wall of the dragon pit.

Some champions are capable of killing dragons alone at early levels, but the time and specific circumstances required to do this makes it a risky tactic.

Other tips

  • Cloud Drake Cloud Drake:
    • Cloud Drakes are useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
    • Even with a single stack, Cloud Drake can be very powerful in split push comps, especially if it's denied to the enemy team.
  • Infernal Drake Infernal Drake:
    • Infernal Drakes are highly contested and considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
    • In the early game the percentage increased won't make a difference, but the Infernal Drake's late game power is massive.
  • Mountain Drake Mountain Drake:
    • Mountain Drakes are also very powerful late game as it makes objectives like Baron Nashor Baron easier to deal with.
    • Siege comps can benefit greatly from Mountain Drake as it provides additional pushing power against structures.
  • Ocean Drake Ocean Drake:
    • Ocean Drakes are deceptively powerful during the laning phase; backing off for several seconds allows its beneficiary to extend its presence in lane and can make the difference in some even match ups.
    • Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
  • When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).
  • As mentioned above, Elder Dragon Elder Dragon becomes more resilient and powerful against teams with higher Dragon stacks. Keep this in mind for when it spawns, as it can make sneaking it much harder. Also, it means teams with higher stacks will receive more punishment from Elder, which can be abused by the defending team.

Trivia

  • Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
  • Before patch V6.9, the Dragon was an unique monster.

Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the Dragon Slayer.png Dragon Slayer buffs. The levels of dragons range from 6 to 18.

Background

The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.

Media

World Championship 2017 - Login Screen02:26

World Championship 2017 - Login Screen

  • Dragon Concept
  • Dragon Model
  • Dragon Update Concept 1
  • Dragon Update Concept 2
  • Market being attacked by Dragon
  • Champion with the 'Aspect of the Dragon' buff
  • Worlds 2017 Baron & Dragon Concept 1 (by Riot Artist Keita Okada)
  • Worlds 2017 Baron & Dragon Concept 2 (by Riot Artist Keita Okada)
  • Worlds 2017 Baron & Dragon Concept 3 (by Riot Artist Mo Yan)
  • Worlds 2017 Baron & Dragon Concept 4 (by Riot Artist Mo Yan)
  • Worlds 2017 Baron & Dragon Concept 5 (by Riot Artist Mo Yan)
  • Worlds 2017 Baron & Dragon Concept 6 (by Riot Artist Mo Yan)
  • Worlds 2017 Baron & Dragon Concept 7 (by Riot Artist Mo Yan)
  • Worlds 2017 Baron & Dragon Concept 8 (by Riot Artist Mo Yan)

Patch History

V7.3
V6.22
V6.14
  • Cloud Drake Cloud Drake buff
    • Out of combat movement speed increased to 25 / 50 / 75 from 15 / 30 / 45.
V6.10
  • Ocean Drake Ocean Drake buff
    • Changed to restore 4 / 8 / 12% of missing health and missing mana every 5 seconds while out of combat from every 18 / 12 / 6 seconds, restores 10% of missing health and 10% of missing mana.
V6.9
  • Dragon Dragon is now randomly one of the following dragon that grants a unique stacking buff:
    • Infernal Drake Infernal Drake
      • Grants +8 / 16 / 24% attack damage and ability power.
    • Mountain Drake Mountain Drake
      • Grants +10 / 20 / 30% bonus true damage to epic monsters and turrets.
    • Cloud Drake Cloud Drake
      • Grants +15 / 30 / 45 bonus movement speed while out of combat.
    • Ocean Drake Ocean Drake
      • Every 18 / 12 / 6 seconds, restores 10% of missing health and 10% of missing mana.
    • After the 35 minute mark, only the Elder Dragon Elder Dragon will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
      • Basic attacks and spells burn the target for (45 × Elder Dragon Elder Dragons slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
    • Enhanced Infernal Drake Infernal Drake: + 12 / 24 / 36% attack damage and ability power.
    • Enhanced Mountain Drake Mountain Drake: + 15 / 30 / 45% bonus damage to epic monsters and turrets as true damage.
    • Enhanced Cloud Drake Cloud Drake: + 22.5 / 45 / 67.5 bonus movement speed while out of combat.
    • Enhanced Ocean Drake Ocean Drake: Every 12 / 8 / 4 seconds, restores 10% of missing health and 10% of missing mana.
V6.3
  • Dragon's Wrath / Dragon Slayer.png Dragon buff (second stack)
    • Basic attacks burn turrets for 10 - 180 over 2 seconds.
  • Dragon's Dominance / Dragon Slayer.png Dragon buff (fourth stack)
    • You take 20% less damage from turrets.
V5.14
  • Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
  • Dragon now has a new global death sound.
V5.9
  • Attack speed increased to 0.5 from 0.45.
  • Attack damage increased to 100 from 75.
V5.8
  • Dragon's Might / Dragon Slayer.png Dragon buff (first stack).
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
V5.5
  • Dragon Dragon Buff Counter for Spectator was added.
V5.2
  • Attack range increased to 500 from 350.
  • Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
V5.1
  • Now knocks away wards when he's at (or moves to) his starting location.
  • Tooltip bonuses for second and fourth Dragon Slayer.png Dragon buffs have been swapped to accurately reflect the change made in patch V4.21.
V4.21
  • Fireball is now treated as a spell and not an auto attack (can be spell shielded).
  • Fireballs track the target like a normal attack or targeted spell.
  • Dragon Dragon will always finish his attack before switching targets.
  • Dragon Dragon no longer gets stuck outside his pit when hit with terrain abilities.
  • Dragon Dragon once again drops a soul for ThreshSquare Thresh.
  • Dragon Slayer.png Dragon Slayer buffs:
    • First Stack: 6% attack damage and ability power from 8%.
    • Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
    • Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
V4.20
  • Killing the Dragon Dragon nows grants a permanent stacking buff called Dragon Slayer.png Dragon Slayer:
    • Dragon's Might (1 stack): +8% total attack damage and ability power.
    • Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
    • Dragon's Flight (3 stacks): +5% movement speed.
    • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
    • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
  • Dragon Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer.
  • The experience Dragon Dragon grants to the killing team has been reduced by 50%.
V4.10
  • Base gold increased to Gold 180 from Gold 145.
  • Gold per level reduced to Gold 10 from Gold 15.
V4.7
  • Global gold reward increased to Gold 145 from Gold 125.
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
V4.5
  • Attack damage reduced to 110 from 145.
  • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
  • Dragon Dragon basic attacks no longer deals attack speed slow.
  • Dragon Dragon basic attacks reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.
V3.14
  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
  • Dragon global gold: Gold 125 to Gold 260 based on Dragon's level given to all allied champions.
  • If the killing team is lower average level than their opponents, Dragon Dragon grants a bonus XP of +25% per average level difference.
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
V1.0.0.152
  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.
V1.0.0.133
  • Fixed the tooltip of the burning debuff.
V1.0.0.130
  • Dragon Dragon is now immune to armor and magic resist-shredding effects.
V1.0.0.110
  • Dragon Dragon is now immune to disables.
V1.0.0.108
  • Global gold reward reduced to Gold 190 from Gold 240.
  • Magic resistance increased to 30 from 0.
  • The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
  • The burning debuff now also reduces attack speed by 20%.
  • Updated the tooltip to reflect that the Dragon Dragon no longer grants global experience.
V1.0.0.107
  • Global experience reward reduced to 0 from 200.
  • Global gold reward increased to Gold 240 from Gold 130.
V1.0.0.70
  • Now spawns at 2:30.
V1.0.0.63
  • Respawn time increased to 6 minutes from 5.
  • Global gold reduced to Gold 130 from Gold 165.
V0.9.22.7
  • Global experience reduced to 145 from 250.
  • Global gold increased to Gold 165 from Gold 125.
V0.8.22.115
  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resistance increased to 0 from -30.
V0.8.21.110
  • AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Base health increased to 3000 from 2450.
  • Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
  • Global gold increased to Gold 125 from Gold 100.
  • Respawn time increased to 300 seconds from 240.
July 10, 2009 Patch
  • Now scales per player level and gives Gold 100 global and 400 global experience to the team that kills him.
  • Respawn time increased by 60 seconds.
April 25, 2009 Patch
April 11, 2009 Patch
  • Gold reward reduced to Gold 180 from Gold 235.