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Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer Dragon Slayer buffs. Dragon's level ranges from 6 to 18.

Cloud Drake is a variation of the Dragon monster on Summoner's Rift. Slaying Cloud Drake grants the killing team a "Cloud Drake" buff, stacking up to three times.

Gameplay

Slaying Cloud Drake grants experience to the killer and nearby allies. After Cloud Drake is slain, it will respawn at random.

  • "Stratus Walk" grants + Error: Parameter '3' is not accepted. (+50% if they have Mark of the Elder Dragon) bonus movement speed while out of combat.
Cloud Drake has the fastest movement and attack speed out of all of the five dragons. Therefore, it also deals the highest single target damage and chases better than other dragons.

Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer Dragon Slayer buffs. Dragon's level ranges from 6 to 18.

Infernal Drake is a variation of the Dragon monster on Summoner's Rift. Slaying Infernal Drake grants the killing team an "Infernal Drake" buff, stacking up to three times.

Gameplay

Slaying Infernal Drake grants experience to the killer and nearby allies. After Infernal Drake is slain, it will respawn at random.

  • "Infernal Tribute" grants Error: Parameter '3' is not accepted.% (+50% if they have Mark of the Elder Dragon) increased attack damage and ability power.
Infernal Drake's attacks deal AOE damage, but can otherwise be considered as the most generic of the elemental dragons.

Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer Dragon Slayer buffs. Dragon's level ranges from 6 to 18.

Mountain Drake is a variation of the Dragon monster on Summoner's Rift. Slaying Mountain Drake grants the killing team a "Mountain Drake" buff, stacking up to three times.

Gameplay

Slaying Mountain Drake grants experience to the killer and nearby allies. After Mountain Drake is slain, it will respawn at random.

  • "Earthen Arms" grants Error: Parameter '3' is not accepted.% additional damage (+50% if they have Mark of the Elder Dragon) as true damage to Epic Monsters and turrets.
Mountain Drake has slow, AOE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.

Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer Dragon Slayer buffs. Dragon's level ranges from 6 to 18.

Ocean Drake is a variation of the Dragon monster on Summoner's Rift. Slaying Ocean Drake grants the killing team an "Ocean Drake" buff, stacking up to three times.

Gameplay

Slaying Ocean Drake grants experience to killer and nearby allies. After Ocean Drake is slain, it will respawn at random.

  • "Heart of Oceans" restores Error: Parameter '3' is not accepted.% of missing health and missing mana over 5 seconds every 8 seconds while out of combat (based on stacks; +50% if they have Mark of the Elder Dragon).
Ocean Drake's auto attacks slow their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.

Elder Dragon is a variation of the Dragon monster on Summoner's Rift.

Gameplay

Slaying Elder Dragon grants the killing team Aspect of the Dragon Aspect of the Dragon for 120 seconds, or until death.

  • Aspect of the Dragon Aspect of the Dragon grants (45 x Template:Moi slain) (+ 45 for every elemental dragon stack) true damage on all spells and basic attacks against non-turrets over 3 seconds.
  • The strength of all elemental dragon buffs is increased by 50% for the duration.
    • Infernal Drake: + Error: Parameter '3' is not accepted.% attack damage and ability power.
    • Mountain Drake: + Error: Parameter '3' is not accepted.% bonus true damage to epic monsters and towers.
    • Cloud Drake: + Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
    • Ocean Drake: Restores Error: Parameter '3' is not accepted.% of missing health and missing mana every 5 seconds while out of combat.
Elder Dragon has far more health, magic resistance, and armor than its elemental brethren. Combined with the fact that its auto attacks are much more punishing than that of the other dragons, Elder Dragon must usually be taken down by the majority, if not the entirety, of a team. Due to its tankiness and buff strength, Elder Dragon is almost always contested by the enemy team when a team attempts to slay it. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like Template:Moi.

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Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team one of Dragon Slayer Dragon Slayer buffs. Dragon's level ranges from level 6 to 18.

Background

The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.

Spawning Mechanics

  • For the first 35 minutes of the game, one of four elemental dragons will spawn every six minutes.
  • Only three elements will appear per match!
  • After 35 minutes, Elemental Dragons will no longer spawn. In their place, the Elder Dragon will spawn every 10 minutes.

Elemental Indicators

The following indicators are visible to both teams.

  • The minimap indicates the elemental type of the next dragon spawn.
  • Glowing runes inside the dragon pit will also indicate which dragon is spawning next; these runes are visible through the Fog of War.

Shared Combat Mechanics

  • When Dragon first takes flight during combat, he knocks back nearby enemies.
  • Dragon has 30% armor penetration.
  • Dragon's basic attacks deal additional physical damage equal to 7% of the target's current health.
  • Slaying Dragon grants Dragon Slayer Dragon Slayer.
    • Dragon has a UNIQUE Passive called "Ancient Grudge", which grants it bonuses against enemies with Dragon Slayer stacks of 20% bonus damage and 7% damage reduction per stack.
  • If the team that slays Dragon has a lower average level than that of their opponents, Dragon grants +25% bonus experience per average level difference.
  • Bonus experience is sharply increased for the lowest level members of the team, equal to +15% per number of levels behind Dragon squared (max total +200% extra).

Strategy

  • When killing Dragon, check that the enemy team has not warded the area to avoid the possibility of them contesting it.
    • Fights at Dragon are in fact pretty frequent, as your team will be weakened by fighting it and left with limited escape paths due to the nature of the dragon pit. A good gank at Dragon may result in both several deaths for your team and the Dragon kill being stolen by the enemy team.
  • Try to keep a ward in the river near Dragon. Doing so provides the following benefits:
    • As long as the ward is within range of the pit entrance, it may easily spot any enemy champions attempting to take Dragon down, as well as keeping the river in sight to potentially spot out roaming champions on the enemy team.
    • Consequently, you should consider using a Vision Ward Vision Ward or Sweeping Lens Sweeping Lens to check for wards before attempting Dragon.
    • The Template:Moi is a great way to ward Dragon. However, while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.
  • Killing Dragon is one of the major roles of the jungler. They often may require help from their team, particularly from the bottom or middle lanes.
    • This is one of the reasons why there are usually 2 champions in the bottom lane and only 1 in the top lane. With the help of the bottom lane, the jungler has the opportunity to easily kill Dragon with two allies instead of one to back him up. Additionally, many junglers choose to gank the bottom lane, then rotate to Dragon relatively uncontested, as the enemy middle lane and jungler are often not enough to fight off 3 people at once.
    • Some champions are capable of killing Dragon alone at early levels, but the time and specific circumstances required to do this makes it a risky proposition.
  • Dragon can be pulled out of its pit by aggroing it, then moving into the river outside of its range. This makes the Dragon chase you into the river, making it harder for the enemy team to contest and/or steal it over the wall of the dragon pit.


Trivia

  • Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).

Media

Patch History

V6.9:

  • Template:Moi is now randomly one of the following dragon:
    • Template:Moi
    • Template:Moi
    • Template:Moi
    • Template:Moi
  • At the 35 minute mark, only the Template:Moi can spawn.

V6.3:

  • Dragon's Wrath / Dragon buff Dragon buff (second stack)
    • Basic attacks burn turrets for 10-180 over 2 seconds.
  • Dragon's Dominance / Dragon buff Dragon buff (fourth stack)
    • You take 20% less damage from turrets

V5.14:

  • Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
  • Dragon now has a new global death sound.

V5.9:

  • Attack speed increased to 0.5 from 0.45.
  • Attack damage increased to 100 from 75.

V5.8:

  • Dragon's Might / Dragon buff Dragon buff (first stack)
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 1.0 AD)

V5.5:

  • Template:Moi Buff Counter for Spectator was added

V5.2:

  • Attack range increased to 500 from 350
  • Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same)

V5.1:

  • Now knocks away wards when he's at (or moves to) his starting location.
  • Tooltip bonuses for second and fourth Dragon buffs Dragon buffs have been swapped to accurately reflect the change we made in patch V4.21.

V4.21:

  • Fireball is now treated as a spell and not an auto attack (can be spell shielded)
  • Fireballs track the target like a normal attack or targeted spell
  • Template:Moi will always finish his attack before switching targets
  • Template:Moi no longer gets stuck outside his pit when hit with terrain abilities
  • Template:Moi once again drops a soul for Thresh Thresh
  • Dragon Slayer Dragon Slayer buffs:
    • First Stack: 6% attack damage and ability power from 8% attack damage and ability power
    • Second Stack: (switched with the fourth) Now gives +15% damage to Turrets
    • Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters

V4.20:

  • Killing the Template:Moi nows grants a permanent stacking buff called Dragon Slayer Dragon Slayer:
    • Dragon's Might (1 stack): +8% total attack damage and ability power
    • Dragon's Dominance (2 stacks): +15% damage to minions and monsters
    • Dragon's Flight (3 stacks): +5% movement speed
    • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
    • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
  • Template:Moi no longer gives global gold but still awards experience and a small amount of gold to the slayer
  • The experience Template:Moi grants to the killing team has been reduced by 50%

V4.10:

  • Base gold increased to 180 Gold 180 from 145 Gold 145.
  • Gold per level reduced to 10 Gold 10 from 15 Gold 15.

V4.7:

  • Template:Moi
    • Global gold reward increase to 145 Gold 145 from 125 Gold 125
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)

V4.5:

  • Attack Damage decrease to 110 from 145
  • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
  • Template:Moi basic attacks no longer deals attack speed slow.
  • Template:Moi basic attacks reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.

V3.14:

  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied Champions
  • Dragon global Gold: 125 to 260 based on Dragon's level given to all allied Champions
  • If the killing team is lower average level than their opponents, Dragon grants a bonus XP of +25% per average level difference
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra)

V1.0.0.152:

  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.

V1.0.0.133:

  • Fixed the tooltip of the burning debuff.

V1.0.0.130:

  • Template:Moi is now immune to armor and magic resist-shredding effects.

V1.0.0.110:

  • Template:Moi is now immune to disables.

V1.0.0.108:

  • Global gold reward reduced to 190 from 240.
  • Magic resistance increased to 30 from 0.
  • The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
  • The burning debuff now also reduces attack speed by 20%.
  • Updated the tooltip to reflect that the Template:Moi no longer grants global experience.

V1.0.0.107:

  • Global gold reward increased to 240 from 130.
  • Global experience reward reduced to 0 from 200.

V1.0.0.70:

  • Now spawns at 2:30.

V1.0.0.63:

  • Respawn time increased to 6 minutes from 5 minutes.
  • Global gold reduced to 130 from 165.

V0.9.22.7:

  • Global experience reduced to 145 from 250.
  • Global gold increased to 165 from 125.

V0.8.22.115:

  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resistance increased to 0 from -30.

V0.8.21.110:

  • AoE DoT reduced to 15 a second over 4 from 20 a second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Level 1 hp increased to 3000 from 2450.
  • Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
  • Global gold increased to 125 from 100.
  • Respawn time increased to 300 seconds from 240 seconds

July 10, 2009 Patch:

  • Now scales per player level and gives 100 global gold and 400 global experience to the team that kills him.
  • Respawn time increased by 60 seconds.

April 25, 2009 Patch:

April 11, 2009 Patch:

  • Reduced gold reward to 180 from 235.

Template:Monsters

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