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A ranged attacker that can damage multiple champions at once.
Gold 25
Experience 75-300
Health 3500 (+ 240 / min)
Attack damage 100
Attack speed 0.5/sec
Range 500
Armor 21 (+ 13 / level after level 9)
Magic resistance 30 (+ 5.85 / level after level 9)
Movement speed 330
Spawn time 2:30
Respawn time 6:00
Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying Dragon grants the team a Dragon Slayer.png Dragon Slayer stack.


Slaying Dragon grants experience to killer and nearby allies. After Dragon is slain, it will respawn after 6 minutes.

  • If the killing team is lower average level than their opponents, Dragon grants a bonus XP of +25% per average level difference.
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
  • When Dragon first takes flight, he knocks back surrounding enemies.
  • Dragon's basic attacks deal additional physical damage equal to 5% of the target's current health. This increases by 0.5% of the target's current health per level after level 9, to a maximum of 8% of the target's current health per basic attack.
    • Dragon's basic attacks are treated as spells and deal 100% splash damage to enemies in an off-centered circle.
  • Slaying Dragon grants Dragon Slayer.png Dragon Slayer. The first four stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds or until death.
    1. DRAGON'S MIGHT: +6% attack damage and ability power
    2. DRAGON'S WRATH: +15% damage to towers and buildings
    3. DRAGON'S FLIGHT: +5% movement speed
    4. DRAGON'S DOMINANCE: +15% damage to minions and monsters
    5. Aspect of the Dragon.png Aspect of the Dragon: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds or until death.
    • Dragon has a UNIQUE Passive called "Ancient Grudge", which grants it 20% bonus damage to and 7% damage reduction against enemies with Dragon Slayer, per stack.



Dragon camp location in Summoner's Rift.

The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.


  • When killing Dragon, check that the enemy team has not warded the area to avoid ganks.
    • Ganks at Dragon are in fact pretty frequent, as your team will be weakened by it and with limited escape paths. A good gank at Dragon may result in a lot of deaths for your team, with the Dragon kill being stolen by the enemies.
  • Try to keep a ward in the river near Dragon to know if it has spawned or is being killed.
    • Keep the ward within range of the pit entrance and it will keep vision of Dragon itself and keep the river in sight for spotting roaming champions.
    • Consequently, you should consider using a Vision Ward item.png Vision Ward or Sweeping Lens item.jpg Sweeping Lens to check for wards before attempting Dragon.
    • Rift ScuttlerSquare.png Rift Scuttler roaming the river can provide vision just before, but not inside the pit.
  • Killing Dragon is one of the jobs of the jungler. They may require help from the team, especially from the bottom or the mid lane.
    • This is one of the reasons why there are usually 2 champions in the bottom lane, with the top lane being solo, when there is a jungler on your team.
    • Some champions are capable of killing Dragon alone at early levels, but the time and specific circumstances required to do this makes it very risky.
  • "Pulling Dragon" (attacking it and then backing away to lead it out of its lair) can be vital, as if it remains in its lair it is possible for an enemy champion to Smite.png Smite from across the back wall and steal the last hit if they realize that your team is attempting to defeat Dragon. This is especially important when playing on Red side.


  • Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).


  • Dragon concept art 1
  • Dragon concept art 2
  • Dragon concept art 3 (old)
  • A champion with the Aspect of the Dragon buff.

Patch History

  • Attack speed increased to 0.5 from 0.45.
  • Attack damage increased to 100 from 75.


  • No longer grants global gold.
  • Rewards are now tied to the buffs of Dragon Slayer.
  • Experience granted to the killing team reduced by 50%.
  • Killing Dragon now gives your team a permanent stacking buff called "Dragon Slayer":
    • Dragon's Might (1 stack): +8% total attack damage and ability power
    • Dragon's Dominance (2 stacks): +15% damage to minions and monsters
    • Dragon's Flight (3 stacks): +5% movement speed
    • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
    • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.


  • Base gold increased to 180 from 145.
  • Gold per level reduced to 10 from 15.


  • Attack damage reduced to 110, down from 145.
  • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
  • Dragon fire attack speed slow removed.
  • Dragon fire reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.


  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied Champions
  • Dragon global Gold: 125 to 260 based on Dragon's level given to all allied Champions
  • If the killing team is lower average level than their opponents, Dragon grants a bonus XP of +25% per average level difference
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra)


  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.


  • Fixed the tooltip of the burning debuff.


  • DragonSquare.png Dragon is now immune to armor and magic resist-shredding effects.


  • DragonSquare.png Dragon is now immune to disables.


  • Global gold reward reduced to 190 from 240.
  • Magic resistance increased to 30 from 0.
  • The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
  • The burning debuff now also reduces attack speed by 20%.
  • Updated the tooltip to reflect that the DragonSquare.png Dragon no longer grants global experience.


  • Global gold reward increased to 240 from 130.
  • Global experience reward reduced to 0 from 200.


  • Now spawns at 2:30.


  • Respawn time increased to 6 minutes from 5 minutes.
  • Global gold reduced to 130 from 165.


  • Global experience reduced to 145 from 250.
  • Global gold increased to 165 from 125.


  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resistance increased to 0 from -30.


  • AoE DoT reduced to 15 a second over 4 from 20 a second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Level 1 hp increased to 3000 from 2450.
  • Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
  • Global gold increased to 125 from 100.
  • Respawn time increased to 300 seconds from 240 seconds

July 10, 2009 Patch:

  • Now scales per player level and gives 100 global gold and 400 global experience to the team that kills him.
  • Respawn time increased by 60 seconds.

April 25, 2009 Patch:

April 11, 2009 Patch:

  • Reduced gold reward to 180 from 235.

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