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League of Draven
League of Draven

Innate: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion or destroys a turret, he gains a stack of Adoration. In addition, Draven generates 2 bonus Adoration stacks if he kills 6 non-champions in a row without dropping an Spinning Axe axe.

When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains Gold 25 + (2 × stacks) bonus. Draven loses 75% of his Adoration stacks upon death.

Ability Details
League of Draven is a self-targeted buff.

Additional Information:

  • Upon reaching 150 Adoration stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
  • The on-kill effect will stack additively with similar effects.
  • Draven will gain Adoration on ward kills.
  • Draven will gain Adoration on Noxious Trap Noxious Trap and Shepherd of Souls Mistwalker kills as well.
  • If Draven procs Spoils of War (Relic Shield item Targon's Brace item Face of the Mountain item Eye of the Equinox item ) with a Spinning Axe Spinning Axe by killing an enemy minion, the kill will not count towards his 6 non-champions killed in a row without dropping an Spinning Axe axe.


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Spinning Axe
COST: 45 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Spinning Axe

Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.

Bonus Physical Damage:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)

The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is applied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

Ability Details
Spinning Axe is an on-hit effect.
  • The triggering attack will apply on-hit effects and can Critical strike icon critically strike as normal.
    • As with most on-hit physical damage the bonus damage from Spinning Axe will apply life steal.
    • Critical strike icon Critical strikes will not interact with Spinning Axe's bonus damage.
    • Attacks against structures will refresh the timer on active Spinning Axes but will not deal bonus damage or cause the axe to bounce.
    • The bonus damage will be negated if the autoattack is Counter Strike dodged, Aegis Protection blocked, Riposte parried, or if it Blind icon misses.
      • The axe will still bounce off.
    • Catching a Spinning Axe will not refresh Spellblade on catch.
    • Runaan's Hurricane item Runaan's Hurricane's Wind's Fury will not trigger the bonus damage or spawn extra axes.

Additional Information:

  • The landing location is determined by Draven's direction of movement at the time of Spinning Axe's impact on the target.
    • If Draven is not moving at this time the Spinning Axe will bounce back towards his current location, either landing directly on him or to his sides.
      • If Draven is actually moving the Spinning Axe will bounce ahead of him, either directly in his path or slightly off to the sides.
  • A Spinning Axe that bounces off a target will remain in the air for 1.5 seconds regardless of the distance between the target and the axe's destination.
  • Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although Draven himself will see a more prominent marker.
  • If there are two Draven facing each other, they will be able to catch their axes.
    • Catching an enemy Spinning Axe will have the same effect as catching an own, even if it wasn't cast beforehand.
  • By juggling Draven can have a pseudo third Spinning Axe.
    • This is accomplished by casting the ability while having the second axe still in the air and keeping it there.
  • Spinning Axes may optically bypass Wind Wall Wind Wall but will be destroyed upon impact.
  • Unbreakable Unbreakable will block the attack from hitting Braum's ally behind him
    • Yet the axe will bounce off as normal.


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Blood Rush
COST: 40 / 35 / 30 / 25 / 20 mana
COOLDOWN: 12
Blood Rush

Active: Draven gains bonus attack speed for 3 seconds and bonus movement speed which decays over 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Movement Speed:
40 / 45 / 50 / 55 / 60%

Catching a Spinning Axe Spinning Axe resets Blood Rush's cooldown.

Ability Details
Blood Rush is a self-targeted buff.

Additional Information:

  • Activating Blood Rush while the effect is already active will refresh the bonus stats.
  • Draven ignores unit collision while the movement speed buff is active.


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Stand Aside
TARGET RANGE: 1050
SPEED: 1400
COST: 70 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Stand Aside

Active: Draven throws his axes in a line, dealing physical damage to all enemies hit, Airborne icon knocking them aside and Slow icon slowing them for 2 seconds.

Physical Damage:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
Slow:
20 / 25 / 30 / 35 / 40%
Ability Details
Stand Aside is a linear, pass-through skillshot with an area of effect component.

Additional Information:

  • Displacement effects such as Stand Aside's will interrupt dash abilities without allowing them to complete their path.
    • This is unlike other forms of crowd control which merely affect the target when they arrive.


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Whirling Death
TARGET RANGE: Global
SPEED: 2000
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Whirling Death

Active: Draven hurls two Whirling Death Minimap massive axes in the target direction, dealing physical damage to all enemies struck.

Physical Damage:
175 / 275 / 375 (+ 110% bonus AD)
Total Physical Damage:
350 / 550 / 750 (+ 220% bonus AD)

Upon reaching the edge of the map, striking an enemy champion, or upon the reactivation of Whirling Death 2 Whirling Death, the axes slowly come to a stop before changing direction and returning to Draven, dealing the same physical damage to every enemy struck on the way back.

Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. This reduction resets when the axes' reverse direction.

Minimum Physical Damage:
70 / 110 / 150 (+ 44% bonus AD)
Minimum Total Damage:
140 / 220 / 300 (+ 88% bonus AD)
Ability Details
Whirling Death is a global, linear, pass-through skillshot with a linear area of effect component.

Additional Information:

  • Whirling Death grants Sight icon sight along its path.
  • 'Changing direction' does not occur instantly but rather the axes will decelerate and come to a complete halt before turning around.
    • With careful timing it is possible to reactivate the ability and cause an enemy to instantly take two instances of damage.
  • Upon changing direction Whirling Death's damage will reset to the full amount.
    • This is unlike Boomerang Blade Boomerang Blade which continues to diminish throughout successive hits.
  • If Draven dies before the axe changes direction it will fizzle upon reaching the edge of the map or striking an enemy champion.
    • If the axe is already in the process of decelerating it will still fizzle upon coming to a complete halt.


References