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Champion Spotlight

Draven Champion Spotlight

Draven Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Boots of Speed item B. F. Sword item Vampiric Scepter item
Essential Berserker's Greaves item Infinity Edge item Essence Reaver item
Offensive Phantom Dancer item Rapid Firecannon item The Bloodthirster item
Situational Lord Dominik's Regards item Mercurial Scimitar item Guardian Angel item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Twisted Treeline
Starting Doran's Blade item Boots of Speed item Health Potion item2
Essential Berserker's Greaves item The Bloodthirster item Rapid Firecannon item
Offensive Infinity Edge item Lord Dominik's Regards item Statikk Shiv item
Defensive Banshee's Veil item Mercurial Scimitar item Maw of Malmortius item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Guardian's Hammer item Boots of Speed item Health Potion item3
Essential Infinity Edge item Berserker's Greaves item Phantom Dancer item
Offensive Essence Reaver item The Bloodthirster item Lord Dominik's Regards item
Defensive Mercurial Scimitar item Maw of Malmortius item
Consumables Oracle's Extract item Health Potion item Elixir of Wrath item

Tips

Playing as DravenSquare Draven
  • Despite Draven's power, teamwork is essential in securing his kills. Never engage without the support of the team.
  • It is very important not to lose Spinning Axe axes, or else Draven cannot fight very well.
  • Avoid tunnel vision when juggling with Spinning Axe Spinning Axe, remember to take a glance at the map every few seconds.
    • Make sure to use wards, Dravens are notorious for not using wards because of tunnel vision.
Playing against DravenSquare Draven
  • Launch skillshots toward the landing position of Draven's Spinning Axe axes, he will suffer whether or not he catches them.
  • Disrupt Draven with the goal of making him Spinning Axe drop his axes. If you do, his power drops dramatically.
  • Avoid early game skirmishes while Draven has two Spinning Axe axes, that damage output will win any trade. 
  • Draven's snowball potential is very dependent on whether he succeeds in securing his lead. Coordinating with your team to kill him early will cripple his effectiveness and power growth.
    • Farming safely is a good tactic that avoids his kill potential while creating an opportunity for your jungler's invasion.
Playing with DravenSquare Draven
  • Draven needs early kills to capitalize on his League of Draven passive. Due to his high damage, he is perfectly capable of eliminating his low-health targets during a skirmish. Too much support at the last second could take the kills.
  • Before engaging for Draven, check if he has a Spinning Axe Spinning Axe, he won't be of much help following up without one.
  • Draven has practically nothing in terms of defense. Since he's a high-value target, be ready to protect him in a fight.

Playstyle

DravenSquare Draven is a hyper-aggressive marksman with a brawler-esque fighting style that excels in smaller fights. His power is centered around juggling his Spinning Axe Spinning Axes, which allows him to achieve one of the highest DPS amounts in the game. This potential is gated by a very steep learning curve, but once he starts to snowball, he becomes a very dominant carry.

  • Playing Draven is going to require practicing mechanical finess with Spinning Axe Spinning Axe, which can then weave into the rest of his kit. The result is a very deliberate control of his DPS along with excellent footwork.


Ability Usage

Spinning Axe Spinning Axe [Q]
  • Draven has a very strong early game due to the oppressive power of Spinning Axe, try to kite the enemy while they are attacking minions so you can catch the axes without retaliation.
  • It is very important to maintain Spinning Axe since it's the majority of Draven's damage. But don't activate it if you don't expect combat within the next few seconds.
  • If the spot to catch an axe can be compromised, it's not worth catching.
  • With enough practice, the player can become skilled enough to fight with more than one Spinning Axe. This practically causes every basic attack to be empowered as long as Draven juggles every axe.
  • Try not to juggle Spinning Axe at very close targets, it will be very hard to control where it goes.
Blood Rush Blood Rush [W]
  • Blood Rush takes a hefty amount of mana at early game, too much usage will deplete Draven's mana quickly.
  • Remember that the speed boost from Blood Rush' ignores unit collision. This can be helpful to eliminate creep block, especially when catching axes.
    • To gain a longer speed boost, use Blood Rush right before catching a Spinning Axe Spinning Axe. This refreshes the ability to be used again immediately. 
Stand Aside Stand Aside [E]
  • Never use Stand Aside directly towards an enemy with the intent to knock them aside, it probably won't knock them in the desired direction.
  • Save this ability for disrupting any essential attacks, such as channels or dashes. Inspect your enemy and plan accordingly.
Whirling Death Whirling Death [R]
  • If you suspect that the target can juke the shot, recast Whirling Death right before it hits a champion so it would reset its damage right on top of them.

Runes

Precision icon Precision synergizes with the marksman playstyle of a sustained combatant. It provides attack speed that essentially benefits Draven's early DPS by improving Spinning Axe axe control.

  • Conqueror rune Conqueror is suited for Draven's thirst for combat to sustain Spinning Axe Spinning Axe, and his hard-hitting engage that can deal tons of damage in a short amount of time. However, taking full advantage will require a lot of DPS management.

Sorcery icon Sorcery is a substantial supplement to Draven's damage without requiring massive finess with Spinning Axe Spinning Axe. It can benefit off his bonus movement speed, which means it can still deliver even if he's juggling well.

  • Summon Aery rune Summon Aery can trigger from basic attacks, which is where practically all of his damage comes from. 

Items

DravenSquare Draven mainly benefits from items that grant Attack damage icon Attack Damage, Life steal icon Life Steal, and  Attack Speed, all of which directly apply to the damage of Spinning Axe Spinning Axe. He especially aligns towards attack damage items since he already has a reliable attack speed benefit.

  • The Bloodthirster item Since Draven is more confrontational than most marksmen, Life steal is going to be the first investment. The Bloodthirster is a solid choice because practically all the damage Draven deals comes from basic attacks empowered by Spinning Axe Spinning Axe, which fully benefits from on-hit effects. Compared to Death's Dance item Death's Dance, it provides greater sustain in extended fights, but less reliable deterrent to burst damage. That's not to say the effects aren't worth switching when the fights get hard to keep up with.


There are only a few  Attack Speed items that fall within a confrontational playstyle:

  • Statikk Shiv item Statikk Shiv, albeit an attack speed item, provides bonus damage when starting a fight. If you're looking to secure your lead in fights that you can win, then this item practically doubles as a damage item. Statikk Shiv can also Critical strike icon critically strike, unlike Rapid Firecannon item Rapid Firecannon.
  • Phantom Dancer item Phantom Dancer's damage reduction is very helpful for Draven's high-risk engagements during a teamfight. Draven enters a fight in much riskier positions than most marksmen because he is constantly moving while attacking. If there are Fighter icon Divers that you must deal with, this item helps a lot.
  • Stormrazor item Storm's Edge is a tricky mechanic caught between the decision to fight fast or fight hard. Draven already hits heavily while fighting fast, but will have to stop for a second to attain that guaranteed critical strike. This will surely occur on his very first attack, but when time is of the essence in the later parts of the game, Stormrazor's moments are few between.

Synergies and Counterpicks

  • DravenSquare Draven lacks any escapes from hard crowd control, yet has to remain close to the fight to keep Spinning Axe Spinning Axe. Draven struggles against champions that can punish his extension, and abuse his axe landings to catch him out of position whenever he tries to catch an axe.
Works well with: Struggles against:

BlitzcrankSquare
Blitzcrank - the Great Steam Golem

Draven has a lot of attack power, but lacks anything else that can help him set up his kills. While most Stun icon crowd control monsters follow up on their catches, Rocket Grab Rocket Grab lets Blitzcrank bring the kills to him. With the enemy placed on Draven's terms, he can start dishing out the Spinning Axe hurt to earn that sweet League of Draven cash.


AlistarSquare
Alistar - the Minotaur

Alistar always looks to disrupt the enemy with his engage, and Draven's Spinning Axe juggling routine is a prime example. Once he Airborne icon knocks him off an axe, there aren’t many options left in his kit to retaliate other than to keep fighting. With the amount of crowd control Alistar can dish out afterwards: good luck trying to throw a punch.


NamiSquare
Nami - the Tidecaller

Nami provides everything an aggressive team needs; from sustaining with Ebb and Flow Ebb and Flow, to providing stickiness with Tidecaller's Blessing Tidecaller's Blessing and Surging Tides Surging Tides. Even her disruptive Aqua Prison Aqua Prison and Tidal Wave Tidal Wave are just enough for Draven to turn the fight around.


VarusSquare
Varus - the Arrow of Retribution

Draven's reach isn't as vast as Varus' artillery power from Piercing Arrow Piercing Arrow, and with Blighted Quiver Blighted Quiver plaguing trades in the midst of teamfights, he can lose a lot of health in a single shot. If Varus can keep the pressure long enough, all it take is a toss of Chain of Corruption Chain of Corruption to finish him off.


BraumSquare
Braum - the Heart of the Freljord

Smart opponents will learn not to mess with Draven when Braum plays the wingman with his Concussive Blows Concussive Blows. With the cover of an Unbreakable Unbreakable shield providing Stand Behind Me higher resistances, Draven's lane becomes a hard nut to crack.


ZyraSquare
Zyra - Rise of the Thorns

If there's one thing Zyra's good at, it's oppression by a whole Garden of Thorns garden of plants. Draven can either stomp out the Rampant Growth Rampant Growth and risk her damage, or keep his skin on while organic turrets slaughter the push. But should push come to shove, she's got even more tricks in her arsenal to Grasping Roots pin him down and Stranglethorns toss him like a salad.


MorganaSquare
Morgana - Fallen Angel

Unlike other poke champions, Morgana has to bide her time in landing Dark Binding Dark Binding just right so she has a reliable chance to use her other spells. Black Shield Black Shield is perfect in deterring magic damage spells like Pyromania Pyromania and Rocket Grab Rocket Grab which can put Draven in a tough bind. If the fight attracts more attention, everyone will become subject to the domain of Soul Shackles Soul Shackles' wide snare.


Tahm KenchSquare
Tahm Kench - the River King

With the ability to Devour Devour his allies to cut the fight short, Draven won't be able to League of Draven cash in a kill. Trying to take out Tahm Kench himself is a formidable obstacle, since he's got his own form of poke from the range of Tongue Lash Tongue Lash and Devour spitting minions. If he ends up behind, then the bandwagon of Abyssal Voyage Abyssal Voyage becomes a global threat he just can't beat.

References