Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike. If Wicked Blades is re-applied to a target, its duration is reset to 4 seconds and any damage not yet dealt is carried forward, increasing the amount of each tick of damage.
Spinning Axe
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 45 mana
Active: Draven starts spinning his axe, making his next attack deal bonus physical damage equal to a percentage of his total attack damage. Wicked Blades is also applied to the target.
This axe will ricochet off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement direction and speed. If Draven catches it, Spinning Axe will be applied to his next attack.
Draven can have up to two Spinning Axes spinning at once.
Bonus Physical Damage:45 / 55 / 65 / 75 / 85% AD
Blood Rush
Cooldown: 12
Cost: 40 mana
Active: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh Blood Rush's cooldown.
Movement Speed: 40 / 45 / 50 / 55 / 60%
Attack Speed: 20 / 25 / 30 / 35 / 40%
Stand Aside
Range: 1050
Cooldown: 18 / 17 / 16 / 15 / 14
Cost: 70 mana
Active: Draven throws his axes in a line. Enemies hit take physical damage, are knocked aside, and are slowed for 2 seconds afterwards.
Active: Draven hurls two massive axes in a given direction, dealing physical damage to every enemy struck.
Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven, dealing the same damage to every enemy struck on the way back.
Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.
New Passive: Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion or monster. When Draven kills an enemy champion, he cashes in half of his Adoration stacks, gaining gold per stack consumed. Draven loses a certain amount of stacks of Adoration upon death.
Please click here for full list of changes and new features active in the Public Beta Environment.