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Draven

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Champion Ability Details Background Strategy Skins & Trivia
Draven
the Glorious Executioner
Cost: IP 6300 or RP 975
Carry, Ranged Release date 6 June 2012
90
40
20
60
Statistics
Health 420 (+82) Attack damage 46.5 (+3.5)
Health regen. 5 (+0.7) Attack speed 0.679 (+2.6%)
Mana 240 (+42) Armor 16 (+3.3)
Mana regen. 6.95 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 330

Draven, the Glorious Executioner is a champion in League of Legends.[1]

Abilities Edit

Wicked Blades
    Wicked Blades

    Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike. If Wicked Blades is re-applied to a target, its duration is reset to 4 seconds and any damage not yet dealt is carried forward, increasing the amount of each tick of damage.

    Spinning Axe
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 45 mana
    Spinning Axe

    Active: Draven starts spinning his axe, making his next attack deal bonus physical damage equal to a percentage of his total attack damage. Wicked Blades is also applied to the target.

    This axe will ricochet off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement direction and speed. If Draven catches it, Spinning Axe will be applied to his next attack.

    Draven can have up to two Spinning Axes readied at once.

    • Bonus Physical Damage: 45% / 55% / 65% / 75% / 85% of attack damage
    Blood Rush
    • Cooldown: 12
    • Cost: 40 mana
    Blood Rush

    Active: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh Blood Rush's cooldown.

    • Bonus Movement Speed: 40% / 45% / 50% / 55% / 60%
    • Bonus Attack Speed: 20% / 25% / 30% / 35% / 40%
    Stand Aside
    • Range: 1050
    • Cooldown: 18 / 17 / 16 / 15 / 14
    • Cost: 70 mana
    Stand Aside

    Active: Draven throws his axes in a line. Enemies hit take physical damage, are knocked aside, and are slowed for 2 seconds afterwards.

    • Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 50% bonus AD)
    • Slow: 20% / 25% / 30% / 35% / 40%
    Whirling Death
    • Range: Global
    • Cooldown: 110 / 100 / 90
    • Cost: 120 mana
    Whirling Death

    Active: Draven hurls two massive axes in a given direction, dealing physical damage to every enemy struck.
    Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven, dealing the same damage to every enemy struck on the way back.
    Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.

    • Maximum Physical Damage (one hit): 175 / 275 / 375 (+ 110% bonus AD)
    • Maximum Physical Damage (two hits): 350 / 550 / 750 (+ 220% bonus AD)
    • Minimum Physical Damage (one hit): 70 / 110 / 150 (+ 44% bonus AD)
    • Minimum Physical Damage (two hits): 140 / 220 / 300 (+ 88% bonus AD)

    References Edit

    1. Draven champion profile at leagueoflegends.com
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