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Ekko/Abilities

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Z-Drive Resonance
On-Target Cooldown: 5
Z-Drive Resonance

Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times.

At 3 stacks, Z-Drive Resonance is consumed to deal 20 - 190 (based on level) (+ 80% AP) magic damage to the target, applying spell effects and Slow icon slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 seconds. Against enemy champions, Ekko also gains Z-Drive Resonance 2 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds.

Z-Drive Resonance cannot affect the same target more than once every 5 seconds.

Ability Details
Z-Drive Resonance is a non-physical pseudo on-hit effect and self-targeted buff.


Timewinder
RANGE: 1075
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Timewinder

Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that Slow icon slows nearby enemies.

  • Outward Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 20% AP)
  • Slow: 32 / 39 / 46 / 53 / 60%

After a short delay, the device contracts and returns to Ekko, dealing additional magic damage to enemies along its path.

「 Returning Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP) 」「 Total Damage: 100 / 140 / 180 / 220 / 260 (+ 80% AP) 」
Ability Details
Timewinder is a composite linear area of effect and pass-through skillshot.


Parallel Convergence
RANGE: 1600 / 400
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Parallel Convergence

Passive: Ekko's basic attacks deal 3%「 (+ 1% per 33 AP) 」「 (+ 3.03% per 100 AP) 」 of the target's missing health bonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.

Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.

If Ekko enters the sphere, it detonates, shielding him for 2 seconds and Stun icon stunning all enemies inside for 1.75 seconds. Ekko can detonate the sphere even while dead or untargetable.

  • Shield Strength: 80 / 100 / 120 / 140 / 160 (+ 150% AP)
Ability Details

Additional Information:

Parallel Convergence's active provides Sight icon sight in its radius 2 seconds after cast and for as long as the Slow icon slowing field is active.


Phase Dive
RANGE: 325 / 425 / 300
COST: 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Phase Dive

Active: Ekko dashes towards the target location. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target.

  • Bonus Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
Ability Details
Phase Dive is both a linear dash and non-physical pseudo on-hit effect with a single targeted blink.


Chronobreak
RANGE: Global
COST: 100 Mana
COOLDOWN: 110 / 90 / 70
Chronobreak

Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.

Active: After a short delay, Ekko blinks to his hologram's location, becoming untargetable for the duration, dealing magic damage to surrounding enemies on arrival and healing himself.

  • Magic Damage: 150 / 300 / 450 (+ 150% AP)
  • Self-Heal: 100 / 150 / 200 (+ 20%「 (+ 6.6% per 100 AP) 」「 (+ 1% per 15 AP) 」 of damage taken in the past 4 seconds)
Ability Details
Chronobreak is an auto-targeted blink with a self-targeted heal and point-blank area of effect.

Additional Information:

  • Chronobreak has a 375 damage radius.
  • Ekko is invulnerable and untargetable during the brief delay between disappearing and reappearing.
  • Chronobreak only restores health.
    • It does not 'revert to a previous state' as the theme might imply.
      • Health gained during the 4 seconds is not removed.
  • Chronobreak can be used to 'undo' Recall.png Recall or Teleport.png Teleport.
    • This is intentional


References

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