Resonance:Ekko'sbasic attacks and damagingabilities apply Resonance to affected enemies for 4 seconds, stacking up to 3 times. At 3 stacks, Resonance is consumed to deal 30 - 140 (based on level)(+ 80% AP)magic damage to the target, doubled to 60 - 280 (based on level)(+ 160% AP) against monsters, but capped at 600.
Stolen Time: If Ekko triggered Resonance against enemy champions, he also gains 50 / 60 / 70 / 80% bonusmovement speed for 2 / 2.5 / 3 seconds.
Stabilized:Resonance cannot affect the same target more than once every few seconds.
Passive:Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing healthbonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active:Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds, meanwhile freezing any enemies within in time for 1.75 seconds. Ekko can detonate the sphere even while untargetable.
80 / 100 / 120 / 140 / 160 (+ 150% AP)
Parallel Convergence's active provides sight in its radius 2 seconds after cast and for as long as the slowing field is active.
Because Parallel Convergence's passive require enemies to be below 30% health, the bonus damage will deal at least 2.1% (+ 2.1% per 100 AP) of the target's maximum health.
If Ekko is shielded by the sphere, he receives the buff Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage".
Enemies affected by the stun receive the debuff Temporal Suspension: "The unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies."