At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (based on level)(+ 80% AP)magic damage to the target, doubled to 60 - 280 (based on level)(+ 160% AP) against monsters, but capped at 600. Against enemy champions, Ekko also gains50 / 60 / 70 / 80% bonusmovement speed for 2 / 2.5 / 3 seconds.
Z-Drive Resonance cannot affect the same target more than once every 5 seconds.
Active:Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that slows nearby enemies.
Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)
32 / 39 / 46 / 53 / 60%
After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path.
Returning Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
100 / 140 / 180 / 220 / 260 (+ 90% AP)
Spell shields will block only a single instance of damage.
Passive:Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing healthbonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active:Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside for 1.75 seconds. Ekko can detonate the sphere even while untargetable.
80 / 100 / 120 / 140 / 160 (+ 150% AP)
Parallel Convergence's active provides sight in its radius 2 seconds after cast and for as long as the slowing field is active.