At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (based on level)(+ 80% AP)magic damage to the target, doubled to 60 - 280 (based on level)(+ 160% AP) against monsters, but capped at 600. Against enemy champions, Ekko also gains50 / 60 / 70 / 80% bonusmovement speed for 2 / 2.5 / 3 seconds.
Z-Drive Resonance cannot affect the same target more than once every 5 seconds.
Active:Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that slows nearby enemies.
Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)
32 / 39 / 46 / 53 / 60%
After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path.
Returning Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
100 / 140 / 180 / 220 / 260 (+ 90% AP)
Spell shields will block only a single instance of damage.
Passive:Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing healthbonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active:Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside for 1.75 seconds. Ekko can detonate the sphere even while untargetable.
80 / 100 / 120 / 140 / 160 (+ 150% AP)
Parallel Convergence's active provides sight in its radius 2 seconds after cast and for as long as the slowing field is active.
Because Parallel Convergence's passive require enemies to be below 30% health, the bonus damage will deal at least 2.1% (+ 2.1% per 100 AP) of the target's maximum health.
Active:Ekkodashes towards the target location. His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. The bonus magic damage is classified as ability damage.