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Elise

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 529.4 (+80) Attack damage 50.54 (+3)
Health regen. 5.705 (+0.6) Attack speed [*] 0.625 (+1.75%)
Mana 324 (+50) Armor 22.128 (+3.35)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330


Abilities

Spider Queen
Spider Swarm

When Elise's human abilities hit an enemy, she readies a Spider Swarm.jpg spiderling, which is unleashed in Spider Form.png spider form.

Ability Details
Spider Queen is a self-buff ability.

Additional Information:

  • Elise will always begin the game and respawn with the maximum available Spiderling charges.
  • Each of Elise's ability casts in Human Form can only grant one Spiderling charge.


Neurotoxin
RANGE: 625
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 6
Neurotoxin

Active: Elise launches a blast of corrosive poison at the target enemy unit, dealing magic damage, which is capped against monsters.

Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health)

Maximum Monster Damage: 115 / 175 / 235 / 295 / 355
Venomous Bite
RANGE: 475
COOLDOWN: 6
Venomous Bite

Active: Elise dashes at the target enemy and bites them, dealing magic damage, which is capped against monsters.

Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health)

Maximum Monster Damage: 135 / 200 / 265 / 330 / 395
Ability Details
Neurotoxin is a single targeted ability.

Venomous Bite is a single targeted dash.

Additional Information:

  • The monster damage cap only applies to the % health portion of the damage.
  • Any Spider Swarm Spiderling currently has active will leap with her when she uses the ability and will reprioritize this new target.
  • Elise cannot cross walls or impassable terrain using Venomous Bite. The ability's damage will be dealt to the target regardless.
    • Spider Swarm Spiderlings, however, can cross walls and terrain to the target of Venomous Bite, and will attack it provided Elise stays within their leash range.


Volatile Spiderling
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 12
Volatile Spiderling

Active: Elise summons a venom-gorged spider for 3 seconds, which moves towards the target location. The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 80% AP)

If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider's movement speed increases as it gets closer to its target.

Skittering Frenzy
COOLDOWN: 12
Skittering Frenzy

Passive: Spider Swarm.jpg spiderlings gain bonus attack speed.

  • Spiderling Bonus Attack Speed: 5 / 10 / 15 / 20 / 25%

Active: Elise and her Spider Swarm.jpg spiderlings gain bonus attack speed for 3 seconds.

  • Bonus Attack Speed: 60 / 80 / 100 / 120 / 140%
Ability Details
Volatile Spiderling is a collision skill shot ability.

Skittering Frenzy is an statistic self-buff ability.

Additional Information:

  • The Spider Swarm Spiderling will first travel to the target location, exploding if any enemy units are in its path. It will then move towards enemy units if they are close enough to perform the explosion.
  • Volatile Spiderling will prioritize chasing enemy champions if they are in range.
  • Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
  • Skittering Frenzy resets Elise's attack timer upon cast.
  • Elise loses the attack speed bonus immediately when transforming back into Human Form.
    • However, if she is able to transform back in less than 3 seconds (Achievable only with sufficient cooldown reduction) she gets the bonus back for its remaining duration.


Cocoon
RANGE: 1075
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Cocoon

Active: Elise fires a web in a line, granting Sight icon sight of the first enemy hit for 1 second and Stun icon stunning them.

  • Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
Rappel
RANGE: 750
COOLDOWN: 26 / 23 / 20 / 17 / 14
Rappel

Active: Elise and her Spider Swarm.jpg spiderlings lift up into the air, becoming untargetable for up to 2 seconds and Sight icon revealing the area for the duration. Upon landing, Elise's on-hit bonus damage and healing are increased for 5 seconds.

  • Spider Effects Increase: 40 / 50 / 70 / 85 / 100%

If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.

Ability Details
Cocoon is a collision linear skill shot.
  • Missile speed: 1600

Rappel is a single targeted blink.

Additional Information:

  • When Rappel is cast, a circle around Elise's shows the area in which a target or location can be selected. Elise cannot descend outside of the bounds of this circle.
  • Elise can cast Rappel on any targetable enemy unit, including minions, monsters, enemy champions and pets, Sight Ward item.png Stealth and Vision Ward item.png Vision Wards (Provided she has true sight on the former) and traps such as TeemoSquare.png Teemo's Noxious Trap.png Noxious Trap.


Spider Form / Human Form
RANGE: 125
COOLDOWN: 4
Spider Form

Passive: Elise can be accompanied by additional Spider Swarm.jpg spiderlings, which become more powerful.

  • Maximum Spiderlings: 2 / 3 / 4 / 5
Each rank in Spider Form / Human Form empowers Elise's Spider Swarm.jpg spiderlings.

Toggle: Elise transforms into a menacing spider, gaining 25 movement speed, melee attacks and a new set of abilities. Additionally, her basic attacks deal bonus magic damage and heal her.

  • Bonus Magic Damage: 10 / 20 / 30 / 40 (+ 30% AP)
  • On-Hit Healing: 4 / 6 / 8 / 10 (+ 10% AP)

Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.

Ability Details
Spider Form and Human Form are toggled shapeshift abilities.

Additional Information:

  • Both Spider Form and Human Form have no cast time and do not interrupt Elise's previous orders.
  • Her Spider Form and Human Form abilities have separate cooldowns.
  • Spider Form heal will not trigger when attacking structures.
  • Neither transformation counts as a spellcast for the purposes of items such as Tear of the Goddess item.png Tear of the Goddess and abilities such as Force Pulse.png Force Pulse.


Pets

Spider Swarm.png Spiderling
ATTACK RANGE: 100
SIGHT RANGE: ?
GOLD: 5
EXP: 0
Champion
Magic damage 10 / 20 / 30 / 40 (+ 15% AP)
Ability power N/A
Attack speed 0.665
Health
85 - 390
Health regen. Unknown
Mov. speed 355
Armor
30 / 50 / 70 / 90
Magic res.
50 / 70 / 90 / 110
AoE mitigation 20%
Champion
Ability Details

Spiderlings are autonomous minions that attack nearby enemy units.

  • The Spiderlings attacks do not apply spell effects.
  • The Spiderlings attacks do not apply on-hit effects.
  • The Spiderlings attacks can be Counter Strike.png dodged, Riposte.png parried and Aegis Protection.png blocked and will miss if they are blinded.
  • If Elise Human Form.png transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
  • Spiderlings last until killed.
  • Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
  • Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
  • Turrets kill Spiderlings with one hit regardless of the Spiderlings armor and HP.


References

Start a Discussion Discussions about Elise

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