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Elise

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 529.4 (+80) Attack damage 50.54 (+3)
Health regen. 5.705 (+0.6) Attack speed [*] 0.625 (+1.75%)
Mana 324 (+50) Armor 22.128 (+3.35)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 335

Abilities

Spider Swarm
Spider Swarm

Human Form: When Elise's spells hit an enemy, she readies a link=Elise#Spider Swarm Spiderling.

Spider Form: Elise summons Spiderlings to attack nearby foes. The maximum number of Spiderlings increases with the level of Spider Form.png Spider Form.

Ability Details
Spider Swarm is a self-buff ability.

Additional Information:

  • Elise will always begin the game and respawn with the maximum available Spiderling charges.
  • Each of Elise's ability casts in Human Form can only grant one Spiderling charge.
Neurotoxin
RANGE: 625
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 6
Neurotoxin

Active: Launches a blast of corrosive poison at target enemy, dealing magic damage equal to a base amount plus 8% (+ 3% per 100 AP) of target's current health. Damage is capped against monsters.

  • Magic Damage: 40 / 75 / 110 / 145 / 180
  • Maximum % health damage vs. Monsters: 50 / 75 / 100 / 125 / 150
Venomous Bite
RANGE: 475
COOLDOWN: 6
Venomous Bite

Active: Lunges at a target enemy with a poisonous bite, dealing magic damage equal to a base amount plus 8% (+ 3% per 100 AP) of target's missing health. Damage is capped against monsters.

  • Magic Damage: 60 / 100 / 140 / 180 / 220
  • Maximum % health damage vs. Monsters: 50 / 75 / 100 / 125 / 150
Ability Details
Neurotoxin is a single targeted ability.

Venomous Bite is a single target dash.

Additional Information:

  • The monster damage cap only applies to the % health portion of the damage.
  • Any EliseSquare.png Elise's Spider Swarm.png Spiderlings currently has active will leap with her when she uses the ability and will reprioritize this new target.
  • Elise cannot cross walls or impassable terrain using Venomous Bite. The ability's damage will be dealt to the target regardless.
    • Spider Swarm.png Spiderlings, however, can cross walls and terrain to the target of Venomous Bite, and will attack it provided Elise stays within their leash range.
Volatile Spiderling
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 12
Volatile Spiderling

Active: Summons a venom-gorged Spiderling that moves to the target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds. If the Spiderling does not hit an enemy before reaching the target location it will re-target itself and chase down a nearby enemy, prioritizing champions. The Spiderling's movement speed increases as it gets closer to its target.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 80% AP)
Skittering Frenzy
COOLDOWN: 12
Skittering Frenzy

Passive: link=Elise#Spider Swarm Spiderlings gain bonus attack speed.

  • Spiderling attack speed: 5 / 10 / 15 / 20 / 25%

Active: Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise heals 4 (+ 4% AP) health when she or her spiderlings attack.

  • Attack Speed: 60 / 80 / 100 / 120 / 140%
Ability Details
Volatile Spiderling is a collision skill shot ability.

Skittering Frenzy is a self-buff ability.

Additional Information:

  • The Spider Swarm.png Spiderlings will first travel to the target location, exploding if any enemy units are in its path. It will then move towards enemy units if they are close enough to perform the explosion.
  • Volatile Spiderling will prioritize chasing enemy champions if they are in range.
  • Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
  • Skittering Frenzy resets Elise's attack timer upon cast.
  • Skittering Frenzy's heal will not trigger when attacking structures.
  • Elise loses the attack speed bonus immediately when transforming back into Human Form.
    • However, if she is able to transform back in less than 3 seconds (achievable only with sufficient cooldown reduction) she gets the bonus back for its remaining duration.
Cocoon
RANGE: 1075
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Cocoon

Active: Elise fires a web in a line that stuns the first enemy hit.

  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Rappel
RANGE: 750
COOLDOWN: 26 / 23 / 20 / 17 / 14
Rappel

Active (on enemy cast): Elise and her link=Elise#Spider Swarm Spiderlings lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy.

Active (on ground cast): Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds. During that time she can cast Rappel again to descend upon a targeted enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.

Ability Details
Cocoon is a collision linear skill shot.

Rappel is a targeted blink.

Additional Information:

  • When Rappel is cast, a circle around Elise's shows the area in which a target or location can be selected. Elise cannot descend outside of the bounds of this circle.
  • Both abilities will grant sight; Cocoon grants sight on affected units for 1 second while Rappel will grant sight on the ~1000 radius area the ability can reach.
    • Neither Rappel nor Cocoon will reveal stealthed units, however.
  • Elise can cast Rappel on any targetable enemy unit, including minions, monsters, enemy champions and pets, Sight Ward item.png Stealth and Vision Ward item.png Vision Wards (provided she has true sight on the former) and traps such as TeemoSquare.png Teemo's Noxious Trap.png Noxious Trap.
Spider Form / Human Form
COOLDOWN: 4
Spider Form

Toggle: Elise transforms into a menacing spider, summoning her readied link=Elise#Spider Swarm Spiderlings and granting access to arachnid abilities. While in Spider Form, Elise becomes melee and loses 425 range, deals bonus magic damage with her autoattacks and gains 10 movement speed.

  • On-Hit Magic Damage: 10 / 20 / 30 / 40 (+ 30% AP)
  • Maximum Spiderlings: 2 / 3 / 4 / 5


Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.

Ability Details
Spider Form and Human Form are toggled shapeshift abilities.

Additional Information:

  • Both Spider Form and Human Form have no cast time and do not interrupt Elise's previous orders.
  • Her Spider Form and Human Form abilities have separate cooldowns.
  • Neither transformation counts as a spellcast for the purposes of items such as Tear of the Goddess item.png Tear of the Goddess and abilities suh as Force Pulse.png Force Pulse.

Pets

Spider Swarm.png Spiderling
ATTACK RANGE: ~100
SIGHT RANGE: ?
GOLD: 5 gold
EXP: 0 exp
Champion
Attack damage 10 / 20 / 30 / 40 (+ 10% AP)
Attack speed 0.665
Health
85 - 390
Health regen. Unknown
Mov. speed 370
Armor
30 / 50 / 70 / 90
Magic res.
50 / 70 / 90 / 110
AoE mitigation 25%
Champion
Ability Details

Spiderlings are autonomous minions that attack nearby enemy units.

  • The Spiderlings' attacks do not apply spell effects.
  • The Spiderlings' attacks do not apply on-hit effects.
  • The Spiderlings' attacks can be Counter Strike.png dodged, Riposte.png parried and Aegis Protection.png blocked and will miss if they are blinded.
  • If Elise Human Form.png transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
  • Spiderlings last until killed.
  • Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
  • Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
  • Turrets kill Spiderlings with one hit regardless of the Spiderlings' armor and HP.


References

Start a Discussion Discussions about Elise

  • about lich bane and ice born?

    3 messages
    • Named_item_effect#Spellblade Apparently, the order of priority is Lich Bane -> Trinity Force -> Iceborn Gauntlet -> Sheen. So no, only Lich B...
    • from the "spellblade" entry: "The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If ...

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